Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










The unlimited ammo is...a design choice.
Given the scenario starts with NATO assets scattered all over Europe, logistics becomes a problem. Say you move German Typhoons from their bases in German and forward deploy them to Romania. Without unlimited stores, all of their ammo is back at their home base in Germany. CMANO doesn't really support transporting ammo stores like that.
The alternative would mean forcing the player to keep aircraft at their assigned bases without the ability to forward deploy them.
I actually usually neglect to put win conditions in my scenarios.
But it sounds like you've met the strategic win conditions.
You're correct. It isn't the most efficient ISR platform either, I'll make that correction with the next update. Thanks.
I just did a play-through looking for stuff to upgrade the other day, and I agree. I'm working on an update that will enhance NATO's air refueling mission.
seems to be great but i am in unlimited ammos option. Is it normal ? it makes things to easy in my point of view..