tModLoader

tModLoader

Spear Rework Mod
138 Comments
malaise227 26 Sep @ 9:48pm 
I really love the concept of this mod but I feel the visual could get repetitive over time. I think it would be cool if using different weapons or accessories changed the visuals for the weakpoint.
Verveine  [author] 30 Aug @ 9:04am 
They will always appear if you're holding a spear, as it is the main feature of the mod
SilverReborn 29 Aug @ 9:10am 
Is there a way to remove the visual of weakpoint? Love the idea but sometimes their appearance seem a bit distracting, and if there's a group of mobs those light cone cluster the screen.
Verveine  [author] 27 Aug @ 6:14pm 
it should
the Gooberdough 27 Aug @ 5:43pm 
does this work with multiplayer
Verveine  [author] 10 Aug @ 4:59pm 
@ZamasuTrainer what for?
ZamasuTrainer 10 Aug @ 11:32am 
hey, please add config menu!
Idontcare 27 May @ 6:29pm 
Compatible with Thorium?
8th_bit_hero 23 May @ 9:10pm 
I was getting into creating my own mods for Terraria- starting with the idea of adding more spears, mechanics, and accessories but I gave up when I saw someone already had a better vision! Love it!
Verveine  [author] 19 May @ 12:38pm 
Accessories do that
:sunglasses: 19 May @ 12:34pm 
anyone know how change the weakpoint spawn interval? Like making it from every 10 seconds to every 3 seconds. The mod doesn't have a config so I'm kinda at a loss
Люблю АлиночкуХвощ(и немного ксенофила)
BloodReaper 17 Apr @ 6:07pm 
what about animation mods? like a cooler swing motion for different weapons and such?
Ars_Metana 29 Mar @ 1:29pm 
it doesnt work with the calamity mod, sadly
lnuguy02 21 Mar @ 10:09am 
CAN U MAKE A MAGIC SPELL THAT FORCE PUSHES ENEMIES
JamesTripleQ 27 Jan @ 10:21am 
really cool mod, do you think it'd be possible to rework the daybreak to be a spear that fires on rightclick? feels kinda weird just having the north pole as the final spear and no pillar weapon or ML drop
Aspergersaurus 5 Nov, 2024 @ 1:24pm 
Projectiles created by "true melee" hits will activate weakpoints, however.
Aspergersaurus 5 Nov, 2024 @ 1:15pm 
I think I've found the issue. Calamity has an offshoot of melee damage called "true melee", which specifically applies to vanilla weapons that don't fire projectiles. You making it so that weakpoints are only triggered by melee damage may not be counting true melee.
Aspergersaurus 4 Nov, 2024 @ 7:19am 
The weak points won't trigger. Could this be because I'm playing Calamity, which reworks a lot of weapons?
Redyscom 27 Oct, 2024 @ 4:52pm 
I really like the mod, the changes to spear gameplay are amazing, there's just one thing I'm missing, more spears at certain points in the game. It's not that there are big emphy gaps in the progression, but I feel there aren't any "attractive" options.

The spears of hardmode minerals are good, but they aren't "WOW" just... normal spears. A Slime Queen crystal spear that throws crystal shards on hit and the Daybrak being considered a spear would be great additions.

Give extra effects to "normal" spears works too.
I 10 Oct, 2024 @ 1:19pm 
No. Because they really don't have any range benefit to any other weapon their price still the shortest weapons in the game. I'd slow down their tack pattern but give them much more range and make it so that he gets a bunch of knock back
oinko sploinko 9 Oct, 2024 @ 10:52pm 
Not sure how they failed to make them spears. It feels pretty much exactly like what a spear should be, fishing for a weak point and poking for critical damage. I think it's perfect.
Verveine  [author] 9 Oct, 2024 @ 9:18pm 
That is a very insightful comment, thank you very much
I 9 Oct, 2024 @ 5:31pm 
Well you did succeed in making them viable you have failed to make them Spears
Verveine  [author] 24 Sep, 2024 @ 10:38am 
Updated the mod :
- Added Russian localisation (by Alino4kaHvoshch)
oinko sploinko 19 Sep, 2024 @ 9:50am 
remove your other weapon overhauls you dummies.
Gruloky Gampion 10 Aug, 2024 @ 7:44am 
Same for me. It doesn't crit!
Kaptain Kebaggis 21 Jul, 2024 @ 8:54am 
they appear, but it doesn't deal any more damage when i hit them
Kaptain Kebaggis 21 Jul, 2024 @ 8:53am 
for some reason, my weakpoints aren't working
SonicSuperFast 7 Jul, 2024 @ 6:48pm 
your mod actually inspired me to make a spear only calamity playthrough. So far im post-moon lord!
Extinction 10 Jun, 2024 @ 3:55pm 
I really like the uniqueness of the mod, but in a real scenario with modded bosses, it becomes quite unusable. The weakpoints are way to unforgiving, hitting them during a boss fight is near impossible especially on bosses that move very fast. But still its fun to use, but not on par with other classes still.
LANCER 22 May, 2024 @ 4:31am 
Works great with spear overhaul, but why the crit dmg is so high?
Around 234 crit dmg for early game spears, literally 2shoted the eye of cthulhu with 2 heavy sings of the storm spear, its some mod adding damage?
uris.vigo 9 May, 2024 @ 6:57am 
does this work well in calamity or in multiplayer?
k3nt 7 May, 2024 @ 10:49am 
I'll beat terraira with this and make a video!
Red 6 May, 2024 @ 11:14am 
My apologies if this has been brought up (and considering that it's probably another to add to the pile of bugs involving Calamity.) This is an odd quirk i've encountered involving the Spear Rework mod.

Right now from what it looks like, spears with the "True Melee" damage type do not cause weakpoint damage, while spears with the normal melee damage type appears to act as intended with hitting weakpoints.
RandomDuckNerd 19 Apr, 2024 @ 4:19pm 
Would it be possible for you to list the drop rates of some of the items on the post, and also maybe your Mace Mod post? I think it'd just be nice to have
Verveine  [author] 16 Apr, 2024 @ 1:11pm 
@LSDMan Thank you!
One of your mods might tweak the spear item and remove the spear flag from it, there is nothing I can do about it on my end sadly :/
LSDMan 15 Apr, 2024 @ 3:11pm 
This is never leaving my load order. Thank you for making this! <33
Unsure if bug or oversight, but ironically the regular "Spear" spear does not correctly trigger weakpoints for me. I have tested and have not been able to find which mod might conflict with this, but other spears work as intended. Running Calamity + Fargo's.
SirFrogTheIII 14 Apr, 2024 @ 10:32am 
@LSDMan It should sometimes it doesn't classify some spears as spears.
LSDMan 9 Apr, 2024 @ 2:09pm 
This looks amazing, great job Verveine! Does this support spears added by other mods, out of the box?
Oxygen 8 Apr, 2024 @ 7:18pm 
Does it work with Spear Overhaul
by Riptide?
8th_bit_hero 4 Apr, 2024 @ 1:17pm 
I legit started working on my own "More Spears Mod" for the same reason lol. I'm trying this out now
Natty Hunter 2 Apr, 2024 @ 10:05am 
you're a legend, thank you!
Verveine  [author] 2 Apr, 2024 @ 3:48am 
@Natty Hunter it should be fine now :)
Verveine  [author] 2 Apr, 2024 @ 3:48am 
Updated the mod :
- Added SmallIcon
- Updated the mod icon
- Weakpoints cannot be triggered by non melee damage (such as summons) anymore
- Fixed display issues with mods that do not restore the Main Spritebatch to its usual state after modifying it
Natty Hunter 1 Apr, 2024 @ 8:48pm 
This is a really cool mod! However, theres a slight bug caused by mod compatibility (that took me about 3 hours to find the culprit...) Basically the starlight river mod creates a small pulsing green aura around the player when there are mannequins nearby and it is day time (I know, very random) but this mod makes the aura offset from the player in proportion to the zoom of the screen. Basically when zoomed in the aura becomes completely left-side of the player and its really distracting. Would you know why this could be happening? Is this mod tampering with the particles and effects logic?
Elr1s 23 Mar, 2024 @ 12:10pm 
i'm gonna use this with the throwable spears mod and do a spear only playthrough
Mr. Boombastic 21 Mar, 2024 @ 8:20am 
t'es tres fort mec
Valefor The Djinn 29 Feb, 2024 @ 4:15pm 
HI, this is more curiosity than anything, but I was wondering if this mod works with modded spears like the elemental lance from calamity? or is it dependent on what you designate as a "spear" in the mods code?
Princess Nethina (Shi/Zir) 22 Feb, 2024 @ 7:32pm 
see, the way i feel about rare drops from (common) monsters is that they shouldn't be the basis for builds, but that they're a neat thing that you have a chance of finding and that may end up changing your playstyle for a bit after you find them
i feel like this is particularly the case with pre hardmode (especially when you're still in the ore armors), as the class distinctions haven't really settled in yet
using exclusively one kind of weapon from start to finish in terraria doesn't *actually* make sense for players to do, its more of a challenge type thing