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The spears of hardmode minerals are good, but they aren't "WOW" just... normal spears. A Slime Queen crystal spear that throws crystal shards on hit and the Daybrak being considered a spear would be great additions.
Give extra effects to "normal" spears works too.
- Added Russian localisation (by Alino4kaHvoshch)
Around 234 crit dmg for early game spears, literally 2shoted the eye of cthulhu with 2 heavy sings of the storm spear, its some mod adding damage?
Right now from what it looks like, spears with the "True Melee" damage type do not cause weakpoint damage, while spears with the normal melee damage type appears to act as intended with hitting weakpoints.
One of your mods might tweak the spear item and remove the spear flag from it, there is nothing I can do about it on my end sadly :/
Unsure if bug or oversight, but ironically the regular "Spear" spear does not correctly trigger weakpoints for me. I have tested and have not been able to find which mod might conflict with this, but other spears work as intended. Running Calamity + Fargo's.
by Riptide?
- Added SmallIcon
- Updated the mod icon
- Weakpoints cannot be triggered by non melee damage (such as summons) anymore
- Fixed display issues with mods that do not restore the Main Spritebatch to its usual state after modifying it
i feel like this is particularly the case with pre hardmode (especially when you're still in the ore armors), as the class distinctions haven't really settled in yet
using exclusively one kind of weapon from start to finish in terraria doesn't *actually* make sense for players to do, its more of a challenge type thing