tModLoader
Spear Rework Mod
138 comentarios
malaise227 26 SEP a las 21:48 
I really love the concept of this mod but I feel the visual could get repetitive over time. I think it would be cool if using different weapons or accessories changed the visuals for the weakpoint.
Verveine  [autor] 30 AGO a las 9:04 
They will always appear if you're holding a spear, as it is the main feature of the mod
SilverReborn 29 AGO a las 9:10 
Is there a way to remove the visual of weakpoint? Love the idea but sometimes their appearance seem a bit distracting, and if there's a group of mobs those light cone cluster the screen.
Verveine  [autor] 27 AGO a las 18:14 
it should
the Gooberdough 27 AGO a las 17:43 
does this work with multiplayer
Verveine  [autor] 10 AGO a las 16:59 
@ZamasuTrainer what for?
ZamasuTrainer 10 AGO a las 11:32 
hey, please add config menu!
Idontcare 27 MAY a las 18:29 
Compatible with Thorium?
8th_bit_hero 23 MAY a las 21:10 
I was getting into creating my own mods for Terraria- starting with the idea of adding more spears, mechanics, and accessories but I gave up when I saw someone already had a better vision! Love it!
Verveine  [autor] 19 MAY a las 12:38 
Accessories do that
:sunglasses: 19 MAY a las 12:34 
anyone know how change the weakpoint spawn interval? Like making it from every 10 seconds to every 3 seconds. The mod doesn't have a config so I'm kinda at a loss
Джек подрочитель 11 MAY a las 15:50 
Люблю АлиночкуХвощ(и немного ксенофила)
BloodReaper 17 ABR a las 18:07 
what about animation mods? like a cooler swing motion for different weapons and such?
Ars_Metana 29 MAR a las 13:29 
it doesnt work with the calamity mod, sadly
lnuguy02 21 MAR a las 10:09 
CAN U MAKE A MAGIC SPELL THAT FORCE PUSHES ENEMIES
JamesTripleQ 27 ENE a las 10:21 
really cool mod, do you think it'd be possible to rework the daybreak to be a spear that fires on rightclick? feels kinda weird just having the north pole as the final spear and no pillar weapon or ML drop
Aspergersaurus 5 NOV 2024 a las 13:24 
Projectiles created by "true melee" hits will activate weakpoints, however.
Aspergersaurus 5 NOV 2024 a las 13:15 
I think I've found the issue. Calamity has an offshoot of melee damage called "true melee", which specifically applies to vanilla weapons that don't fire projectiles. You making it so that weakpoints are only triggered by melee damage may not be counting true melee.
Aspergersaurus 4 NOV 2024 a las 7:19 
The weak points won't trigger. Could this be because I'm playing Calamity, which reworks a lot of weapons?
Redyscom 27 OCT 2024 a las 16:52 
I really like the mod, the changes to spear gameplay are amazing, there's just one thing I'm missing, more spears at certain points in the game. It's not that there are big emphy gaps in the progression, but I feel there aren't any "attractive" options.

The spears of hardmode minerals are good, but they aren't "WOW" just... normal spears. A Slime Queen crystal spear that throws crystal shards on hit and the Daybrak being considered a spear would be great additions.

Give extra effects to "normal" spears works too.
I 10 OCT 2024 a las 13:19 
No. Because they really don't have any range benefit to any other weapon their price still the shortest weapons in the game. I'd slow down their tack pattern but give them much more range and make it so that he gets a bunch of knock back
oinko sploinko 9 OCT 2024 a las 22:52 
Not sure how they failed to make them spears. It feels pretty much exactly like what a spear should be, fishing for a weak point and poking for critical damage. I think it's perfect.
Verveine  [autor] 9 OCT 2024 a las 21:18 
That is a very insightful comment, thank you very much
I 9 OCT 2024 a las 17:31 
Well you did succeed in making them viable you have failed to make them Spears
Verveine  [autor] 24 SEP 2024 a las 10:38 
Updated the mod :
- Added Russian localisation (by Alino4kaHvoshch)
oinko sploinko 19 SEP 2024 a las 9:50 
remove your other weapon overhauls you dummies.
Gruloky Gampion 10 AGO 2024 a las 7:44 
Same for me. It doesn't crit!
Kaptain Kebaggis 21 JUL 2024 a las 8:54 
they appear, but it doesn't deal any more damage when i hit them
Kaptain Kebaggis 21 JUL 2024 a las 8:53 
for some reason, my weakpoints aren't working
SonicSuperFast 7 JUL 2024 a las 18:48 
your mod actually inspired me to make a spear only calamity playthrough. So far im post-moon lord!
Extinction 10 JUN 2024 a las 15:55 
I really like the uniqueness of the mod, but in a real scenario with modded bosses, it becomes quite unusable. The weakpoints are way to unforgiving, hitting them during a boss fight is near impossible especially on bosses that move very fast. But still its fun to use, but not on par with other classes still.
LANCER 22 MAY 2024 a las 4:31 
Works great with spear overhaul, but why the crit dmg is so high?
Around 234 crit dmg for early game spears, literally 2shoted the eye of cthulhu with 2 heavy sings of the storm spear, its some mod adding damage?
uris.vigo 9 MAY 2024 a las 6:57 
does this work well in calamity or in multiplayer?
k3nt 7 MAY 2024 a las 10:49 
I'll beat terraira with this and make a video!
Red 6 MAY 2024 a las 11:14 
My apologies if this has been brought up (and considering that it's probably another to add to the pile of bugs involving Calamity.) This is an odd quirk i've encountered involving the Spear Rework mod.

Right now from what it looks like, spears with the "True Melee" damage type do not cause weakpoint damage, while spears with the normal melee damage type appears to act as intended with hitting weakpoints.
RandomDuckNerd 19 ABR 2024 a las 16:19 
Would it be possible for you to list the drop rates of some of the items on the post, and also maybe your Mace Mod post? I think it'd just be nice to have
Verveine  [autor] 16 ABR 2024 a las 13:11 
@LSDMan Thank you!
One of your mods might tweak the spear item and remove the spear flag from it, there is nothing I can do about it on my end sadly :/
LSDMan 15 ABR 2024 a las 15:11 
This is never leaving my load order. Thank you for making this! <33
Unsure if bug or oversight, but ironically the regular "Spear" spear does not correctly trigger weakpoints for me. I have tested and have not been able to find which mod might conflict with this, but other spears work as intended. Running Calamity + Fargo's.
SirFrogTheIII 14 ABR 2024 a las 10:32 
@LSDMan It should sometimes it doesn't classify some spears as spears.
LSDMan 9 ABR 2024 a las 14:09 
This looks amazing, great job Verveine! Does this support spears added by other mods, out of the box?
Oxygen 8 ABR 2024 a las 19:18 
Does it work with Spear Overhaul
by Riptide?
8th_bit_hero 4 ABR 2024 a las 13:17 
I legit started working on my own "More Spears Mod" for the same reason lol. I'm trying this out now
Natty Hunter 2 ABR 2024 a las 10:05 
you're a legend, thank you!
Verveine  [autor] 2 ABR 2024 a las 3:48 
@Natty Hunter it should be fine now :)
Verveine  [autor] 2 ABR 2024 a las 3:48 
Updated the mod :
- Added SmallIcon
- Updated the mod icon
- Weakpoints cannot be triggered by non melee damage (such as summons) anymore
- Fixed display issues with mods that do not restore the Main Spritebatch to its usual state after modifying it
Natty Hunter 1 ABR 2024 a las 20:48 
This is a really cool mod! However, theres a slight bug caused by mod compatibility (that took me about 3 hours to find the culprit...) Basically the starlight river mod creates a small pulsing green aura around the player when there are mannequins nearby and it is day time (I know, very random) but this mod makes the aura offset from the player in proportion to the zoom of the screen. Basically when zoomed in the aura becomes completely left-side of the player and its really distracting. Would you know why this could be happening? Is this mod tampering with the particles and effects logic?
Elr1s 23 MAR 2024 a las 12:10 
i'm gonna use this with the throwable spears mod and do a spear only playthrough
Mr. Boombastic 21 MAR 2024 a las 8:20 
t'es tres fort mec
Valefor The Djinn 29 FEB 2024 a las 16:15 
HI, this is more curiosity than anything, but I was wondering if this mod works with modded spears like the elemental lance from calamity? or is it dependent on what you designate as a "spear" in the mods code?
Princess Nethina (Shi/Zir) 22 FEB 2024 a las 19:32 
see, the way i feel about rare drops from (common) monsters is that they shouldn't be the basis for builds, but that they're a neat thing that you have a chance of finding and that may end up changing your playstyle for a bit after you find them
i feel like this is particularly the case with pre hardmode (especially when you're still in the ore armors), as the class distinctions haven't really settled in yet
using exclusively one kind of weapon from start to finish in terraria doesn't *actually* make sense for players to do, its more of a challenge type thing