RimWorld

RimWorld

Automation Category
46 Comments
Violence Enjoyer 6 Aug @ 11:31am 
I love you ferny
Hawkefire 4 Aug @ 10:42am 
Thank you for making these category mods, its such an immense QOL when playing this game with lots of mods that add things.
ferny  [author] 26 Jul @ 7:01pm 
v17 - moved it to the correct place in the menu
ferny  [author] 18 Jul @ 2:11pm 
v16 - fixed errors
ferny  [author] 18 Jul @ 2:11pm 
@Kov fixed
ferny  [author] 18 Jul @ 2:10pm 
@Kov Whoops, you're right. I'll fix
Kov 18 Jul @ 9:37am 
"Could not resolve cross-reference: No Verse.DesignationCategoryDef named VFE_Factory found to give to Verse.ThingDef AM_MechTargettingBooster"

And three more errors like that for the other entries in the alpha mechs patch. which are pointing to VFE_Factory for designationCategory rather than Ferny_Automation.

Also the entry for AM_MechTargettingBooster is duplicated, I think.

Maybe I am missing a mod on my end, or that new VE Module to replace VE Mechanoids is out and I didn't notice, or something else... in any case I patched it for myself by pointing it to Ferny_Automation.
Dragonissa 17 Jul @ 6:23am 
There's a small error in the xml. It says "</supportedVersions>="
Futstub 17 Jul @ 6:07am 
I just tried looking for your kofi, found a link to your patreon on another mod, but that just links to a youtube video I can't watch right now because I'm at work. The "wishlist my game on steam"-link seems to be dead. What do we do about this? :D

Can you post your patreon?
ferny  [author] 17 Jul @ 4:12am 
@Futstub 100% yeah
Futstub 17 Jul @ 4:09am 
The category mods should be able to be included in an ongoing save in general, right?
ferny  [author] 17 Jul @ 1:23am 
v14 - updated to 1.6, removed VFE Mechanoids dependency. 1.5 version still relies on it
kingdavis45 28 Mar @ 8:01pm 
anybody having problems with the meat grinder? I can't get it to work.
ferny  [author] 10 Mar @ 6:37am 
v13 - fixed rm2 patch
ferny  [author] 28 Feb @ 5:12pm 
v12 - added Reinforced Mechanoid 2 patch (patch by Lloyd Pinrun)
ferny  [author] 28 Feb @ 5:12pm 
@Phoenix Yeah I'm not getting that issue even in my huge nearly 900 modlist
Phoenix 9 Feb @ 11:36am 
True for me I fear and it sucks because I love all your other categories. I tested with just this mod, Androids, and the dependencies, started a fresh Utopia game, and the Android specific buildings are unbuildable unless I remove this mod specifically. It's very odd. :c
ferny  [author] 7 Feb @ 8:33am 
@KahirDragoon Yeah sure
KahirDragoon 7 Feb @ 8:27am 
Just small thing can you add VFE Mechanoids as a dependency to the about file?
ferny  [author] 30 Jan @ 8:24pm 
v10 - added patches for Mechanoid Upgrades
ferny  [author] 30 Jan @ 8:24pm 
@Phoenix That's doesn't seem to be true
Phoenix 21 Jan @ 9:38am 
This no longer appears to play nice with VRE Androids, as the android-specific structures become unbuildable when this is in my modlist.
Derrick da Fox 24 Sep, 2024 @ 8:54pm 
Oh my gosh, I'm sorry
ferny  [author] 24 Sep, 2024 @ 5:58pm 
@Derrick da Fox Once again my friend that has nothing to do with this, this just patches categories
Derrick da Fox 24 Sep, 2024 @ 5:00pm 
Funny little bug. With the Mineshaft mod, the driller mech will use it like a normal pawn, “producing” materials. And despite the description saying it doesn’t haul mined recourses, it will carry its mined/produced material and haul it to a storage unit like a normal pawn.
Derrick da Fox 21 Sep, 2024 @ 8:01pm 
Oh.
ferny  [author] 21 Sep, 2024 @ 7:23pm 
@Derrick da Fox Not a question related to this mod, look into VFE Mechanoids
Derrick da Fox 21 Sep, 2024 @ 2:32pm 
Where can I find or how can I make Mechanator Components?
ferny  [author] 4 Sep, 2024 @ 12:34pm 
v9 - added conveyor belts support
ferny  [author] 14 Jul, 2024 @ 8:37pm 
v8 - fixed potential errors
Cruel Moose 14 Jul, 2024 @ 8:23pm 
could vanilla factions expanded - mechanoid be removed as a requirement?
ferny  [author] 12 Jun, 2024 @ 6:34pm 
v7 - added support for WVC - Work Modes and restructured the mod to have less errors and be more organized
Robosium 26 May, 2024 @ 5:55pm 
could you add project rimfactory support as well?
thorman123456789 24 May, 2024 @ 5:01pm 
Could you make this mod not use VFE mechanoids? Or at least a version of this mod without mechanoids as a requirement?
ferny  [author] 28 Apr, 2024 @ 1:17pm 
@Potato Masher Yeah blame that on my early modding habits. I'm not much of a stickler for errors, but I might go back and reformat some of these when I update them.
Potato Masher 28 Apr, 2024 @ 10:15am 
All your category mods seem to flood the startup console with patch operation failures related to mods not present, including the now discontinued Vanilla Achievements Expanded. Though, it still seems to function just fine so... not the end of the world.
Archilyte 21 Apr, 2024 @ 5:05pm 
hey, could you make it so that if vfe mechanoids isnt loaded it creates its own automation architect tab? i was initially gonna suggest support for alpha mechs in the "biotech category re-examined" mod of yours but this seems like a better idea (i think?)
ferny  [author] 3 Apr, 2024 @ 2:11am 
v6 - updated to 1.5
[JdG] Pejman 16 Jan, 2024 @ 8:14pm 
There is the whole rimfactmods that are automation thèmes as well you could add
Ganymede 14 Jan, 2024 @ 11:44am 
Thank you!
ferny  [author] 14 Jan, 2024 @ 11:37am 
@Ganymede Architect icons
Ganymede 14 Jan, 2024 @ 11:20am 
What's that mod you have that adds the icons to the ui in the first pic there?
ferny  [author] 13 Jan, 2024 @ 12:02am 
Released a good mod to go along with this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3138142172
Varsia 12 Jan, 2024 @ 9:24pm 
Perhaps include Project Rimfactory too? Since that's a big automation mod, so I think that'd fit in
ferny  [author] 12 Jan, 2024 @ 8:51pm 
v4 added the band nodes after some deliberation
ferny  [author] 12 Jan, 2024 @ 6:56pm 
v3 added support for VRE Androids