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I have a couple bugs for you post update, and I hope it's helpful.
First couple are in the English Localization folder.
in "trait_modifier_l_english.yml"
line 30
leader_trait_magic_ability_1: "Ability of Magic I"
That last character should be capital letter i, instead of a straight line, for roman numeral 1. This can be confusing because of fonts, but using the letter will get it to display properly instead of the current question mark.
in "goverment_l_english.yml"
line 40
civic_magical_plants_effects: "- Allow to build §YMagical Plants§! army"
the current dash symbol after open quotes isn't registering, and should be replaced with a new one.
Last one I have is in the common > government > civics folder.
in "00_magical_civics.txt"
line 201
planet_farmers_produces_mult = 0.1
isn't registering.
replacing it with:
planet_jobs_food_produces_mult = 0.1
will give you the effect you probably want.
Those units are now spawning as planetary defenders. Thank you again!
Also for implementing the Magic Ability trait!
Decided to try the Living Plants civic.
There seems to be an issue with the army units that deal no damage, flowers and trees, they don’t actually spawn after being produced. The shooters and bombs work, though! How am I going to kill space zombies without gold, trade, and defense?
以与UAC - 模组通用传统飞升兼容 兼容
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
魔法星球的定位和改版前的机械/蜂巢球差不多,属于比盖亚强点但不多,但是可以无脑全改。后续我看有没有灵感强化一下吧
(另外,感觉魔法星球有点菜,似乎只有搞一产有点强度,同时还有点费手
如果以后增加更多武器啥的就更好。
When I refer to the code of utopia.2650, I think "every_owned_pop" should be changed to "every_owned_pop_group".
I don't know if it's my problem
Hi! I just wanted to say I really like this approach.