Stellaris

Stellaris

Nation of Witch
112 kommentarer
同一个热  [ophavsmand] 1. okt. kl. 5:33 
These help a lot. Due to the lack of testers, many localization errors are difficult to detect, so your feedback is really important.
Song 30. sep. kl. 18:19 
I hope you're doing well.

I have a couple bugs for you post update, and I hope it's helpful.



First couple are in the English Localization folder.

in "trait_modifier_l_english.yml"

line 30

leader_trait_magic_ability_1: "Ability of Magic I"

That last character should be capital letter i, instead of a straight line, for roman numeral 1. This can be confusing because of fonts, but using the letter will get it to display properly instead of the current question mark.

in "goverment_l_english.yml"

line 40

civic_magical_plants_effects: "- Allow to build §YMagical Plants§! army"

the current dash symbol after open quotes isn't registering, and should be replaced with a new one.



Last one I have is in the common > government > civics folder.

in "00_magical_civics.txt"

line 201

planet_farmers_produces_mult = 0.1

isn't registering.

replacing it with:

planet_jobs_food_produces_mult = 0.1

will give you the effect you probably want.
MudkipGamerMGI 6. sep. kl. 18:34 
Oh, mb, I assumed the logo was an in-game animated portraits lol
同一个热  [ophavsmand] 5. sep. kl. 20:02 
Sorry, I don't have the skills to create animated portraits
MudkipGamerMGI 5. sep. kl. 8:39 
Is there a mod that just adds the animated witch portraits?
Song 31. aug. kl. 21:06 
Thank you for the quick response and updated version. <3

Those units are now spawning as planetary defenders. Thank you again!

Also for implementing the Magic Ability trait!
同一个热  [ophavsmand] 31. aug. kl. 2:15 
Well, it 's obviously a bug. I have found it early but I think seldom players will choose this civic, so I do not fix it immediately :) Sorry for that
Song 31. aug. kl. 0:18 
I really love your mod!

Decided to try the Living Plants civic.

There seems to be an issue with the army units that deal no damage, flowers and trees, they don’t actually spawn after being produced. The shooters and bombs work, though! How am I going to kill space zombies without gold, trade, and defense?
同一个热  [ophavsmand] 11. aug. kl. 4:14 
确实是3.x乃至2.x版本的设计思路,本质上还是物种包
by free 10. aug. kl. 20:21 
没什么明显的特点,数值和机制都比较原始。魔法飞升还和其他互斥,各个支点关联很弱,也没有对应飞升槽。科技给的建筑作用微乎其微。唯一亮点是立绘很好看。大抵继承了P社的设计精髓。
同一个热  [ophavsmand] 25. juli kl. 7:10 
I had thought about it before, but it's hard to make it useful. Maybe I should reconsider this.
Despicable Neutral 24. juli kl. 11:44 
Hey, I had an idea... couldn't a witch control the weather?
同一个热  [ophavsmand] 22. juli kl. 4:44 
Well, thanks for your report and comment. Since it is not a bad bug, I shall fix it in next update rather then now. I will keep updating every time I have new ideas :D
Despicable Neutral 21. juli kl. 17:36 
Unrelated to the previous comment, I wanted to say I think it's really cool you're making new stuff for this and keeping it up.
Despicable Neutral 21. juli kl. 17:35 
Hello, the dark matter upkeep for the black magician trait doesn't seem to be working.
Woozle 20. juli kl. 20:19 
Lovely mod
MyresMkG 16. juli kl. 0:20 
可否给建筑加上show_tech_unlock_if?要不然每次不玩魔女却都能看见魔女专属建筑怪尴尬的
Athena 8. juli kl. 16:28 
Perfect mod to use with the Magitech shipset mod
同一个热  [ophavsmand] 16. juni kl. 3:31 
已添加@nation_of_witch_mod = 1
喵小夕 · F_thx 16. juni kl. 2:51 
请为你的mod设置一个脚本变量以标记你的mod已被加载
以与UAC - 模组通用传统飞升兼容 兼容
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
同一个热  [ophavsmand] 15. juni kl. 21:16 
感谢反馈,我以为只用修add_trait_no_notify(
魔法星球的定位和改版前的机械/蜂巢球差不多,属于比盖亚强点但不多,但是可以无脑全改。后续我看有没有灵感强化一下吧
xTracr 15. juni kl. 19:29 
蠢驴在4.0.15把添加领袖特质的代码格式改了,导致很多用老的add_trait格式的效果和事件都无法触发
(另外,感觉魔法星球有点菜,似乎只有搞一产有点强度,同时还有点费手
christophercarter408 30. maj kl. 5:07 
I needed to redownload them anyways, it's not a big deal man. I had a ton of old outdated files in there
同一个热  [ophavsmand] 30. maj kl. 3:24 
You don't need to do so. It's because the leader has skill trigger is changed, and I will fix it soon. Stop and save your old mods.
christophercarter408 29. maj kl. 10:32 
I might need to purge my old mods, but the paragon civic is not working for me, I will try purging first
blakehloedarkness 19. maj kl. 16:29 
玩了一百年,太菜了才搓出一万科研。感觉非常的美味。变形这个设计真的十分,亲外人和和平人也能一键整合所有物种,在某张意义上起到了优化内存的作用:steamhappy:
如果以后增加更多武器啥的就更好。
同一个热  [ophavsmand] 17. maj kl. 22:44 
飞升和特质没必要吧,事件链倒是可以加
BW.pickaxe 17. maj kl. 9:11 
大佬能不能加点魔女起源专用的飞升和特质啊
同一个热  [ophavsmand] 15. maj kl. 7:09 
听你的描述是点飞升时出了bug,没有把主体人口的特质升级。但是灵飞也是一样的代码,很难确定是什么原因导致的,直接控制台吧(
Peyriat 15. maj kl. 1:49 
变形只能将其余物种变为主体,新的魔导士魔女一个也没有,没法对旧的主体魔法使魔女设置“变形”物种权利:burofailed:
同一个热  [ophavsmand] 14. maj kl. 4:17 
这种情况可能是点完灵能/魔法飞升后强化了特质,仔细看两个魔法使的效果描述是不同的。如果走了魔法飞升,我的建议是直接变形掉。
Peyriat 13. maj kl. 9:12 
物种编辑时,编辑前后均有魔法使特质,但提示不能添加或移除魔法使特质,无法应用物种模板
同一个热  [ophavsmand] 10. maj kl. 21:15 
大佬太细了:steamthumbsup: 蠢驴大改了economic_categories,你不说我都没发现
levelban 10. maj kl. 1:55 
单独开启此mod的情况下也会导致ai资源产出的难度修正不生效
同一个热  [ophavsmand] 9. maj kl. 21:35 
Well, I ignore it because I never choose other ascension path when playing magical country:sothewitch_nene:
Moonshrine 9. maj kl. 21:04 
The event codes in witch.102 is not updated yet so if you pick psionic evolution and take a time, event witch.102 that make magician trait evolve causes game crash.
When I refer to the code of utopia.2650, I think "every_owned_pop" should be changed to "every_owned_pop_group".
deathworm 8. maj kl. 8:00 
感谢大佬
同一个热  [ophavsmand] 8. maj kl. 6:13 
@生命的二刀流 @陈 上传了适配3.14的版本,链接在上面描述里
同一个热  [ophavsmand] 8. maj kl. 5:24 
Not your problem. It has been fixed now.
적빙화 7. maj kl. 18:02 
Magic Academy jobs are not being filled
I don't know if it's my problem
:isaac:
Loveless1987 7. maj kl. 6:02 
I just want to say that I admire how quickly you updated this mod for 4.0. Well done. I really like what making a world "magical" does. Especially with such reduced controls over planets and population.
deathworm 7. maj kl. 5:01 
有3.14的备份吗,现在还是想玩旧版本
同一个热  [ophavsmand] 7. maj kl. 4:39 
估计不行,改动的文件不少
生命的二刀流 6. maj kl. 23:08 
3.14能用吗,新版本稳定前暂时不想玩新版本。
同一个热  [ophavsmand] 5. maj kl. 7:19 
Fix it. Thanks for reminding this.
Moonshrine 5. maj kl. 6:45 
ap_engineered_evolution ascension codes in \common\ascension_perks\00_ascension_paths_cover.txt are not updated yet, so if you pick genetic ascension perk, the evolution event chains does not triggered.
Despicable Neutral 4. maj kl. 10:16 
"I hope to embody magic through different ways of utilizing resources, although there are not many in this mod."

Hi! I just wanted to say I really like this approach.
同一个热  [ophavsmand] 12. apr. kl. 1:06 
Thanks for playing too!
christophercarter408 12. apr. kl. 0:59 
Ah, thanks for the info man, dedication to your community is a good trait, keep up the good work!
同一个热  [ophavsmand] 12. apr. kl. 0:25 
Uncle's relics come from destroyed countries - it means when a relic-owning country is destroyed, then you can buy its relics from uncle's shop. BTW, only relics from original game can be bought, and Uncle won't sell Dragon Trophy and Rubricator.