Master of Magic

Master of Magic

Rise of the Planeswalkers
25 Comments
ergotoxin 17 Dec, 2024 @ 8:59am 
Great mod! Thank you for your work
XenoReaver 4 Feb, 2024 @ 12:11am 
Well Steam won't let me post anything of the code here in this message as an example but I changed the default stuff to the new ones, I forget who was who but instead of the code saying Freya, Rjak etc etc it all says Ajani, Oko, Tibalt etc etc. Took a while to change and made a few mistakes at first but eventually got it all working.
ArcaniteM 2 Feb, 2024 @ 4:37pm 
@XenoReaver How ?
Jindor  [author] 2 Feb, 2024 @ 1:28pm 
Cool! Also don't forget greeting messages.
XenoReaver 29 Jan, 2024 @ 11:46pm 
Late to the party but I modified the mod (for my own personal use only) where none of the planeswalkers replace the original wizards.
ArcaniteM 13 Jan, 2024 @ 10:42am 
I see thank you. No I wanted more, thats why I wanted to add the wizards in the game to those from your mod.
Jindor  [author] 13 Jan, 2024 @ 8:57am 
ArcaniteM yes, it is exactly how Dorian said. However, if you would like to play with less Planeswalkers, you can disable DLCS or addons. For example if you disable all the DLCs and addons, you will come with just same amount of Planewalers as have the original game. This is to allow people who wan't as much as same immersive experience as the 90s game, just with planeswalkers. You can "tweak" this setting to see which update has which planeswalkers.
Jindor  [author] 13 Jan, 2024 @ 8:54am 
Thank you Dorian! Well yeah, actually I didn't like much the artworks of the original MoM remake game. That also motivated me to make this.
Dorian Gray 11 Jan, 2024 @ 7:59pm 
@ArcaniteM

There is not one right now.

It is due to the way DB_WIZARD.xml file is structured.

In the current Mod, many of the entries of the base game wizards are over-written with plainswalker wizard definitions.

This is not the fault of the Mod Dev, but was a result of how the modding was implemented by Muhaha.

To have a version of the Mod that had both the base game wizards AND the plainswalker wizards would require a good deal of modification to the current XML file... so much so it is unlikely it can be done in the same Mod.

It would require the Dev to create a new Mod for this. (it is do-able, but is not a trivial change)
ArcaniteM 11 Jan, 2024 @ 2:02pm 
I didnt fully understand. Is there a version of this mod on Mod DB that comes with less plainswalkers but allows you to use the base game wizards as well ?
Dorian Gray 11 Jan, 2024 @ 2:13am 
The image quality of these Wizards is so much better than those provided in the base game.

Aesthetics does make a difference.
Jindor  [author] 10 Jan, 2024 @ 12:39pm 
Hello ArcaniteM! Thank you for your comment! Well it would be nice to have the option to have both, or just WOTC wizards, but there is no way how to do it. I could make mixed version, but it would have to be separate MOD. However if you delete new planeswalkers DB file, you should be able to play with just MoM wizards with new traits for your custom wizard. Alternativelly you can remove "original wizards" from Mod DB and play with MoM wizards including most of planeswalkers of this mod, but not all of them.
Jindor  [author] 10 Jan, 2024 @ 12:35pm 
Good point Dorian! I have moved some Planeswalkers from DLC2 to DLC0 as well as their traits.
ArcaniteM 10 Jan, 2024 @ 10:22am 
Is there a version of the mod that doesnt remove all the vanilla wizards ?
I only have access to the guys from your mod.
Dorian Gray 10 Jan, 2024 @ 9:32am 
FYI

I like the way you handled...

[code]
// Added
Tag shieldMageTag = (Tag)DataBase.Get("TAG-SHIELD_MAGE", false);
if (shieldMageTag == null)
{
Debug.LogWarning("TAG-SHIELD_MAGE is not a Tag. You have a typo?");
}
[/code]
Dorian Gray 10 Jan, 2024 @ 9:31am 
Why does "Shield Mage" require DLC2? What keeps it from working with only DLC1?

Looking at the code. I am not seeing anything that requires DLC2.... yet.
Jindor  [author] 8 Jan, 2024 @ 9:15am 
Thank you Dorian! I was feeling literally the same. I don't have any connection to AI Wizards even that I played the original MoM. If you like some WoTC character that you would like to add, feel free to suggest!
Dorian Gray 7 Jan, 2024 @ 5:04pm 
This looks really nice.

I was getting rather bored with the base AI Wizards.

WotC had some interesting characters.
Jindor  [author] 7 Jan, 2024 @ 5:57am 
Jindor  [author] 7 Jan, 2024 @ 5:26am 
Thank you for your comment! Yes, I'm working on testing and balancing right now, feel free to suggest any changes.
Thewizardlord 7 Jan, 2024 @ 3:02am 
Great job! Needs balancing but very very promising.
Jindor  [author] 6 Jan, 2024 @ 6:04pm 
I'm new to the modding of Mom, I joined the Discord, thank you for suggestion! I updated mod description with the new trait info.
Xeth Nyrrow 6 Jan, 2024 @ 5:37pm 
There are only 4 screenshots on here so I don't see any info about the traits. I meant to say to join the official as we have a number of modders active there. Keep up the great work! discord
Jindor  [author] 6 Jan, 2024 @ 5:34pm 
Hello, thank you for your comment! I'm still working on a mod summary / documentation, aswell as I might create a discord server for it. In short there are 9 new traits, most of them are simple, like those presented in the screenshots, few are more complex and might need updates / rebalancing, as I tried to create immersive gameplay for planeswalkers like Ugin or Karn. Also all planeswalkers presented could bee seen on attached screenshots.
Xeth Nyrrow 6 Jan, 2024 @ 4:12pm 
Very cool! Is there a document that shows all the things added that is not part of the download? Also why aren't in the official discords?