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Comunicar un error de traducción
There is not one right now.
It is due to the way DB_WIZARD.xml file is structured.
In the current Mod, many of the entries of the base game wizards are over-written with plainswalker wizard definitions.
This is not the fault of the Mod Dev, but was a result of how the modding was implemented by Muhaha.
To have a version of the Mod that had both the base game wizards AND the plainswalker wizards would require a good deal of modification to the current XML file... so much so it is unlikely it can be done in the same Mod.
It would require the Dev to create a new Mod for this. (it is do-able, but is not a trivial change)
Aesthetics does make a difference.
I only have access to the guys from your mod.
I like the way you handled...
[code]
// Added
Tag shieldMageTag = (Tag)DataBase.Get("TAG-SHIELD_MAGE", false);
if (shieldMageTag == null)
{
Debug.LogWarning("TAG-SHIELD_MAGE is not a Tag. You have a typo?");
}
[/code]
Looking at the code. I am not seeing anything that requires DLC2.... yet.
I was getting rather bored with the base AI Wizards.
WotC had some interesting characters.
https://www.nexusmods.com/masterofmagic/mods/33/