Crystal Project

Crystal Project

Job - Crystalia
15 Comments
Ace 19 Jan, 2024 @ 6:53pm 
Yeah, I haven't found a better solution and I didn't want to add an npc to the Jade Cavern for every class I make.
I don't have discord. I'll add you as a friend and send it through steam. You can remove me afterwards as I don't use the chat feature often.
Karma  [author] 19 Jan, 2024 @ 8:49am 
Ah, I was not aware that would cause conflicts, I guess I'll add a separate NPC that sells it. Also you can send the links via discord if you want if you have it @ionickarma
Ace 18 Jan, 2024 @ 4:22am 
Looks like my link was removed. Not sure how I can send it to you.
Ace 18 Jan, 2024 @ 4:21am 
Glad you're still working on this, it's been a fun class to use. I made some basic edits to the Cleric textures to make them more ice themed. You can use them for your mod if you want. https://www.mediafire.com/file/q1pd6vqu26n65t0/Crystalia+Textures.zip/file

By using the Jade Caverns normal inventory your mod becomes incompatible with other mods that alter its inventory. Found this out the hard way when I had 4 class mods running and couldn't figure out why only one of the seal trades was showing up.
Just something to be aware of.
Ace 10 Jan, 2024 @ 1:29am 
No, I think it's an interesting concept. The damage is a bit much though. Something like half the damage and cost would be better than removing 1 stack.
Karma  [author] 9 Jan, 2024 @ 9:15pm 
Do you think Initial Breeze should be nerfed to just 1 stack? I also put the crystal in early mid game now so it shouldn't be breaking early game anymore
Ace 8 Jan, 2024 @ 11:28pm 
In the beginning having initial breeze made most encounters too easy and having taunt on a caster becomes your best option. Not an issue now that I'm in mid-game.
Crystalline and Starlight Barrier nerfing 50% of both types of damage while also having a counter that heals up any damage that might've been done. I like the concept so I lowered it to 35% less but made it cost 30mp.
Main issue was how good it is early game. Starting to get access to ice buffing items now so I'll see how they play out even though I'm using the Crystalia as a healer/support.

By the way, Melodic Breeze seems to be functioning properly now.
Karma  [author] 8 Jan, 2024 @ 10:59pm 
Curious on your thoughts of what makes this class a bit too OP, I do plan on adding a crystal later so it shouldn't be accessible super early game. Is it healing too much, are the stacks too high? I've nerfed the counter heals a bit but I can always nerf them more
Karma  [author] 8 Jan, 2024 @ 10:54pm 
I thought so too, it no longer does that anymore so I'll reenable field cast on Aurora Light. The innate 2 stack chilling breeze was inspired by casting renew giving you 2 stacks of chilling breeze at the start of the fight though so idk what happened
Ace 8 Jan, 2024 @ 10:42pm 
AFAIK, you can't set up buffs like that in Crystal Project.
Karma  [author] 8 Jan, 2024 @ 10:30pm 
@Ace that was intentional, because buffs still apply outside of combat and you could start the fight with the Uplifting Breeze effect, which would be very abusable for before boss fight prep I think. Maybe its fine though? I nerfed it to 1 turn so it would be less effective but would set recovery up on everyone
Ace 8 Jan, 2024 @ 10:20pm 
Just noticed that Aurora Light can't be used outside of combat.
Ace 8 Jan, 2024 @ 9:44pm 
I tried it a few days ago but I'll try the updated versions and see how that goes. I did have spring breeze fire at least a few times, it was usually when the caster had low HP.

You can stick it in the same place as the Nomad crystal is. It's close enough to the snow and not too late in the game.
Karma  [author] 8 Jan, 2024 @ 8:21pm 
@Ace Do you know when you last tried chilling breeze? I believe I fixed that issue now, though now Spring Breeze is broken and getting removed after one use. Are you still seeing the buffs but they aren't firing?

And Ya I definitely want to balance things more, and want to find a crystal spot for it, though Tall Tall Heights is probably too late game for what I want for this mod so its tricky to figure out where to put it
Ace 8 Jan, 2024 @ 7:03pm 
Cool mod. A bit OP, especially as a class you start with but I can easily change that. What I can't change is the skills not firing. I have 2 stacks of chilling breeze and I don't think I've seen it fire more than once no matter the circumstance.
I see that you're working on it, hopefully you figure it out. The modding tool has been annoying me lately with how things don't work like they should.
Thanks.