Crystal Project

Crystal Project

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Job - Crystalia
   
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Tags: class, Job
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3 Jan, 2024 @ 9:14am
19 Jan, 2024 @ 7:05pm
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Job - Crystalia

Description
Crystalia is Magic based Support Tank that focuses on counter abilities.

The design of this class is to act as a off tank to slowly stack counter abilities until they take main threat or an aoe attack, activating its counter abilities for great healing and support.

Crystal Location: Boomer Society
Master Location: Northern Cave, east of Slip Glide Ride Exit

Innate:
Radiant Crystal: Recovers 1% of HP healed as MP
Initial Breeze: Start with 2 Stacks of Chilling Breeze

Learnable Skills:

Renew: (8 MP, 12 CT) Single Target Heal - 40 Power + 1.5 Spi, Applies 2 Stacks Chilling Breeze
Glacial Embrace: (22 MP, 18 CT) Single Target Heal - 150 Power + 2.5 Spi, Applies 3 Stacks Chilling Breeze
Sing: (8 MP) Aggro Skill - 8 Spi Aggro, Applies 2 Stacks of Spring Breeze
Silverfrost Barrier: (28 MP, 16 CT) 70% Fire Damage Reduction on party for 3 turns, Applies 3 Stacks of Spring Breeze
Crystalline Barrier: (32 MP, 24 CT) 40% Physical Reduction one time on party, Applies 3 Stacks of Spring Breeze
Starlight Barrier: (32 MP, 24 CT) 40% Magical Reduction one time on party, Applies 3 Stacks of Spring Breeze
Crystal Wind: (9 MP 18 CT) Single Ice Attack - 50 Power + 1.7 Spi, Applies 1 Stack of Melodic Breeze
Crystal Blizzard: (30 MP, 26 CT) Multi Ice Attack - 70 Power + 2.5 Spi, Applies 1 Stack of Melodic Breeze
Glacial Blossom: (50 MP, 42 CT) Multi Ice Attack - 250 Power + 3.8 Spi, Applies 2 Stacks of Melodic Breeze
Aurora Light: (24 MP, 20 CT) Single Target Revive - 60 Power + 1 Spi, Applies 1 Stack of Uplifting Breeze

Counters:

Chilling Breeze: On Damage Casts Frozen Gale (6 MP) Single Ice Attack - 30 Power + 2.2 Spi + 2 Turn Glaciate (35% more Ice Damage, 10% slow)
Uplifting Breeze: On Start of Turn Casts Crystal Twinkle (12 MP) Multi Heal - 80 Power + 1.5 Spi + 3 Turn Recovery Up
Spring Breeze: On Damage Casts White Heal (6 MP) Multi Heal - 30 Power + 0.6 Spi + 1 Debuff Removal
Melodic Breeze: On Damage Casts Icy Carol: Multi MP Heal - 5 Power + 0.02 Spi + 1 Turn Refresh

Passives:

Last Prayer: (2 PP) On Critical HP, Immediately Take Turn with no CT cost (Once per Fight)
Crystal Form: (3 PP) Cannot be Crit, Cannot Dodge Physical Attacks

Sprite Assets made by Ace
15 Comments
Ace 19 Jan, 2024 @ 6:53pm 
Yeah, I haven't found a better solution and I didn't want to add an npc to the Jade Cavern for every class I make.
I don't have discord. I'll add you as a friend and send it through steam. You can remove me afterwards as I don't use the chat feature often.
Karma  [author] 19 Jan, 2024 @ 8:49am 
Ah, I was not aware that would cause conflicts, I guess I'll add a separate NPC that sells it. Also you can send the links via discord if you want if you have it @ionickarma
Ace 18 Jan, 2024 @ 4:22am 
Looks like my link was removed. Not sure how I can send it to you.
Ace 18 Jan, 2024 @ 4:21am 
Glad you're still working on this, it's been a fun class to use. I made some basic edits to the Cleric textures to make them more ice themed. You can use them for your mod if you want. https://www.mediafire.com/file/q1pd6vqu26n65t0/Crystalia+Textures.zip/file

By using the Jade Caverns normal inventory your mod becomes incompatible with other mods that alter its inventory. Found this out the hard way when I had 4 class mods running and couldn't figure out why only one of the seal trades was showing up.
Just something to be aware of.
Ace 10 Jan, 2024 @ 1:29am 
No, I think it's an interesting concept. The damage is a bit much though. Something like half the damage and cost would be better than removing 1 stack.
Karma  [author] 9 Jan, 2024 @ 9:15pm 
Do you think Initial Breeze should be nerfed to just 1 stack? I also put the crystal in early mid game now so it shouldn't be breaking early game anymore
Ace 8 Jan, 2024 @ 11:28pm 
In the beginning having initial breeze made most encounters too easy and having taunt on a caster becomes your best option. Not an issue now that I'm in mid-game.
Crystalline and Starlight Barrier nerfing 50% of both types of damage while also having a counter that heals up any damage that might've been done. I like the concept so I lowered it to 35% less but made it cost 30mp.
Main issue was how good it is early game. Starting to get access to ice buffing items now so I'll see how they play out even though I'm using the Crystalia as a healer/support.

By the way, Melodic Breeze seems to be functioning properly now.
Karma  [author] 8 Jan, 2024 @ 10:59pm 
Curious on your thoughts of what makes this class a bit too OP, I do plan on adding a crystal later so it shouldn't be accessible super early game. Is it healing too much, are the stacks too high? I've nerfed the counter heals a bit but I can always nerf them more
Karma  [author] 8 Jan, 2024 @ 10:54pm 
I thought so too, it no longer does that anymore so I'll reenable field cast on Aurora Light. The innate 2 stack chilling breeze was inspired by casting renew giving you 2 stacks of chilling breeze at the start of the fight though so idk what happened
Ace 8 Jan, 2024 @ 10:42pm 
AFAIK, you can't set up buffs like that in Crystal Project.