Garry's Mod

Garry's Mod

Chalo - Playermodel
20 Comments
UM3ER 4 Oct @ 5:14pm 
we need more :3
Cubi! 20 Feb @ 10:33pm 
WOO!! Pawsome.
Tirami  [author] 8 Feb @ 9:01pm 
@That cat from Oured Of course.:steamthumbsup:
miranuwi 8 Feb @ 3:33pm 
this is the mod of all time.
That cat from Oured 8 Feb @ 6:27am 
i finally realized the problem of the c_hands. it really was caused by leftover weight paints on the upper arms, caused by the weight paints of the clavicles and other bones i've mentioned before.

removing them is advisable since that will prevent the c_hands' part of the upper arms to stretch thanks to the removed unused weight paints and it makes the c_hands look better when using certain weapons with custom viewmodels.

after removing the leftover weight paints, you need to weight paint anything that's missed from the upper arms. that way, that would solve the other problem i reported on the c_hands' upper arms which would happen if those weren't weight painted in.

i really wish i realized this sooner but it was actually that simple! i hope all of this helps you out and anyone who might stumble upon these thoughts of mine!

also, do you mind if i could add you? it's something i want to share and add from all of previous comments i made without flooding comments here.
That cat from Oured 5 Feb @ 2:40am 
you're welcome. not only that, it kind of also helped me note on what to do if i ever want to make a playermodel, ragdoll or sometime alike sometime. i'm glad to share what i could find, see and tell others about it
Tirami  [author] 4 Feb @ 11:31pm 
But thank you for taking the time to study this model, if I ever want to modify the model I will try, thank you!
Tirami  [author] 4 Feb @ 11:31pm 
I probably won't update this, it's something I made on a whim, some other people's mods create problems that I can't solve, and it requires a lot of understanding of the meaning of the English language, my English is very poor, this is a model I made on yt in a way that I understand it.
That cat from Oured 4 Feb @ 2:46am 
had to split that comment into two due to how long it is, i really apologize about it but that's all my thoughts for that
That cat from Oured 4 Feb @ 2:45am 
these are the bones that should be removed to begin with, having them around causes problems but i'm not so sure if it might work or anything but you could try to see if it does:


[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_L_Thigh
[*]ValveBiped.Bip01_R_Thigh
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[*]ValveBiped.Bip01_Head1
[*]hair
[*]sidehair_L
[*]sidehair_L.001
[*]sidehair_L.002
[/list]

other than that, there's an unrelated bug on chalo's c_hands as well, parts of their upper arm seems to stretch to a certain direction, could be a weight painting issue from what i've seen but it may be an easy fix.
it's noticable if you bonemerge a viewmodel weapon with this, best seen if you bonemerge (using easy bonemerge tool) their c_hands with HL2 or CSS c_hands on the gmod folder in the spawnmenu

hopefully this might help along with the tips i've mentioned a month ago!
That cat from Oured 4 Feb @ 2:45am 
sorry if i'm bothering you though. i'm not sure if you're still working on this but i realized something after checking chalo's c_hands with easy entity inspector.
i think i realized the problem with the c_hands freaking out or being weird, they seem to have extra bones that may interfere with custom SWEP bases like i've mentioned before.

those bones shouldn't be in the c_hands in the first place since i think they may act weird with said bones which may stretch out the viewmodel to the point that it would look weird in custom SWEP bases or custom animated viewmodels.
Cubi! 14 Jan @ 2:36pm 
Very nice model port, first mofuaki model on the gmod workshop i believe. I tried to port a different mofuaki model (kitunee) but failed as its legs ended up bending backwards, do you have a good porting tutorial you could send me if you didnt mind?
iGotThatPizza 5 Jan @ 5:46pm 
This is a cute model ^w^
Tirami  [author] 3 Jan @ 8:51am 
I will try to modify it again. Thank you for your suggestions.:luv:
#That cat from Oured
Zenalia 3 Jan @ 7:48am 
the arm pose looks like a certain salute from 39 to 45 :sacrificed:
That cat from Oured 3 Jan @ 7:06am 
the hashtags are supposed to be for the bodygroup number for the c_hands and the playermodel respectively, in this case the first hash tag should be 1 for the c_hand's sleeve and the second hashtag should be 7 for the playermodel's "jacket.2"
if anything, this would allow the sleeve to be toggled if "jacket.2" is changed.
optionally, you could adjust the c_hand so parts of the sleeve can be seen could help in visualizing whether the sleeve is toggled by the "jacket.2" bodygroup of the playermodel or not.

and i think having "toon" or cel-shaded lightwarps might help the model look better than using the default lightwarp, since this playermodel's style is perfect for it.
hope this all helps!
That cat from Oured 3 Jan @ 7:06am 
i appreciate the attempt in trying to fix the c_hands though. thankfully, it doesn't obscure a part of the screen anymore when using certain weapons compared to the previous version.
other than that, i think i have some other suggestions in improving the playermodel:

the c_hands could have a toggleable bodygroup that can match the playermodel's bodygroup when the latter's jacket bodygroup is changed by using this code from YuRaNnNzZZ, credits to him for it (you should credit him too if you plan to use the code below, make sure to put it in the lua)


hook.Add("PreDrawPlayerHands", "(hands name here)", function(hands, vm, ply, wpn)
if IsValid(hands) and hands:GetModel() == "models/(playermodel here)" then
hands:SetSkin(ply:GetSkin())
hands:SetBodygroup(#,(ply:GetBodygroup(#)))
end
end)
Tirami  [author] 3 Jan @ 2:19am 
There are some problems with the gun module of MW Base, TFA, ArcCW or ARC9 itself.
I can't help, please contact the gun author to fix it
Tirami  [author] 2 Jan @ 9:25pm 
Thanks for the suggestion, I will try to fix it :summer2021simulation:
That cat from Oured 2 Jan @ 9:06pm 
neat to see a kemono model on the workshop!
though there's a slight problem with the c_hands where it freaks out (aka flickering or part of it stretches to the map origin) when using replacement weapons with custom animations or certain SWEP bases like MW Base, TFA, ArcCW or ARC9, probably an issue with the rigging of the c_hands? i'm not sure. it's noticable with cBobbing if you have that enabled.
i also recommend renaming the lua file so it won't conflict with other playermodels in the workshop.
other than that, great job btw.