Garry's Mod

Garry's Mod

72 ratings
Chalo - Playermodel
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Comic
File Size
Posted
Updated
36.394 MB
2 Jan @ 5:45am
20 Feb @ 5:39am
3 Change Notes ( view )

Subscribe to download
Chalo - Playermodel

Description
This is my first time tying a model, if you like it please leave a review

Features:
- Playermodels & Ragdolls
- Face Posing!
- Viewmodel Arms (c_hands)!
- Eye blinking!

Original model author : @mofuaki_
Upload & tie the skeleton: Tirami

Thanks @That cat from Oured Help fix some problems with (c_hand)
19 Comments
Cubi! 20 Feb @ 10:33pm 
WOO!! Pawsome.
Tirami  [author] 8 Feb @ 9:01pm 
@That cat from Oured Of course.:steamthumbsup:
miranuwi 8 Feb @ 3:33pm 
this is the mod of all time.
That cat from Oured 8 Feb @ 6:27am 
i finally realized the problem of the c_hands. it really was caused by leftover weight paints on the upper arms, caused by the weight paints of the clavicles and other bones i've mentioned before.

removing them is advisable since that will prevent the c_hands' part of the upper arms to stretch thanks to the removed unused weight paints and it makes the c_hands look better when using certain weapons with custom viewmodels.

after removing the leftover weight paints, you need to weight paint anything that's missed from the upper arms. that way, that would solve the other problem i reported on the c_hands' upper arms which would happen if those weren't weight painted in.

i really wish i realized this sooner but it was actually that simple! i hope all of this helps you out and anyone who might stumble upon these thoughts of mine!

also, do you mind if i could add you? it's something i want to share and add from all of previous comments i made without flooding comments here.
That cat from Oured 5 Feb @ 2:40am 
you're welcome. not only that, it kind of also helped me note on what to do if i ever want to make a playermodel, ragdoll or sometime alike sometime. i'm glad to share what i could find, see and tell others about it
Tirami  [author] 4 Feb @ 11:31pm 
But thank you for taking the time to study this model, if I ever want to modify the model I will try, thank you!
Tirami  [author] 4 Feb @ 11:31pm 
I probably won't update this, it's something I made on a whim, some other people's mods create problems that I can't solve, and it requires a lot of understanding of the meaning of the English language, my English is very poor, this is a model I made on yt in a way that I understand it.
That cat from Oured 4 Feb @ 2:46am 
had to split that comment into two due to how long it is, i really apologize about it but that's all my thoughts for that
That cat from Oured 4 Feb @ 2:45am 
these are the bones that should be removed to begin with, having them around causes problems but i'm not so sure if it might work or anything but you could try to see if it does:


[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_L_Thigh
[*]ValveBiped.Bip01_R_Thigh
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[*]ValveBiped.Bip01_Head1
[*]hair
[*]sidehair_L
[*]sidehair_L.001
[*]sidehair_L.002
[/list]

other than that, there's an unrelated bug on chalo's c_hands as well, parts of their upper arm seems to stretch to a certain direction, could be a weight painting issue from what i've seen but it may be an easy fix.
it's noticable if you bonemerge a viewmodel weapon with this, best seen if you bonemerge (using easy bonemerge tool) their c_hands with HL2 or CSS c_hands on the gmod folder in the spawnmenu

hopefully this might help along with the tips i've mentioned a month ago!
That cat from Oured 4 Feb @ 2:45am 
sorry if i'm bothering you though. i'm not sure if you're still working on this but i realized something after checking chalo's c_hands with easy entity inspector.
i think i realized the problem with the c_hands freaking out or being weird, they seem to have extra bones that may interfere with custom SWEP bases like i've mentioned before.

those bones shouldn't be in the c_hands in the first place since i think they may act weird with said bones which may stretch out the viewmodel to the point that it would look weird in custom SWEP bases or custom animated viewmodels.