Cookie Clicker

Cookie Clicker

Smooth Render
58 Comments
oka 5 Oct @ 1:25pm 
Yes, this worked! Thank you very much for the quick fix!
latvianfarmer17  [author] 5 Oct @ 7:47am 
Should be fixed now, it was my old code that was restricting the CPS label to be updated every 33 ms (30 FPS), so at higher frames per second, the CPM label would be appended more than once. I forget why I ever wrote that code, but it doesn't seem to change anything, so it's probably fine.
oka 5 Oct @ 4:11am 
Hey, this is a great mod! I'm here to inform you, however, of an incompatibility: the Cookies Per Minute mod, and any mod like it, has issues caused by this mod; particularly, it seems to be overdrawing or underdrawing any element added to the cookies element by a mod, causing several instances of the added element to appear and then disappear (probably after each draw update) or for the added element to flicker in and out of existence (possibly being overwritten by Smooth Render due to Smooth Render updating the element more frequently). Unfortunately, given a few hours of effort, I haven't been able to make the issue stop, only change from the overdrawing to the underdrawing aforementioned. I have some likely mediocre theories on what might be causing this conflict (ranging from variable desynchronisation to changes to the draw tick), but haven't been able to find a solution on the side of the CPM mod so far. Good luck with your mod, and hopefully I was able to help!
* 19 Sep @ 11:11am 
thanks for the mod :btd6thumbsup:
latvianfarmer17  [author] 19 Sep @ 6:44am 
The buffs should now be fixed, it is annoying to work with them because the game relies on the FPS for their calculations - I now changed it to just use seconds. If you have any buffs before enabling this mod, they will be a lot longer than they should be, so before enabling the mod make sure you have no buffs (annoying I know, but it would be a lot of work to "flag" the buffs). To note, once the mod is enabled, any new buffs should be calculated correctly now so no need to worry.
Electro 16 Sep @ 10:38am 
For me cookie storm spawn WAY too many cookies, i set both this mod and the smooth framerate mod to the same fps.
dinguscool4 10 Sep @ 12:42pm 
I have a MANGO at 67% and it NEVER disappears
Moris_TM 21 Jul @ 7:56pm 
I also have a clot debuff stuck at 0%, cookie monsters shows it's timer as NaN% and it's permanently halving my cookies and Idk how to change it
Enova (She/Her) 6 Jun @ 3:09am 
I'm pretty consistently getting the Cookie Clot buff getting stuck at 0% and never disappears, or otherwise getting stuck at it's current value. It's happened several times, playing at FPS 90 and 150
Kiz 18 May @ 11:55am 
Thank you for fixing the grimoire magic meter! :winter2019happyyul:
Kiz 16 May @ 12:26pm 
Yeah, it is still happening, even with only the Smooth Render mod enabled. I've sent you a friend request, maybe we can discuss it in chat and fix the problem
latvianfarmer17  [author] 16 May @ 11:11am 
For me it was fine yesterday (and now). Is it still a problem?
Kiz 15 May @ 11:02am 
Thanks for the update! Unfortunately it seems the grimoire magic is completely broken at the moment. It is always full even after casting a spell.
latvianfarmer17  [author] 15 May @ 10:12am 
Sorry for the delay, the refill rate should be fixed now. Also, the tooltip for the "Eye of the Wrinkler" upgrade no longer changes the width every frame and the eye oscillates smoothly - it should look better now.
Kiz 15 May @ 7:35am 
The grimoire magic meter refills faster with high FPS
Plexy 2 Apr @ 10:19pm 
Still increases the magic recharge speed
Roach 5 Mar @ 5:10am 
Thank you!
latvianfarmer17  [author] 23 Feb @ 5:21am 
I don't see any flickering but that may be hardware dependant, plus I can't do much regarding the overlay anyways. And yes, there is a frame drop when hovering over the spells (any of them for me) but that is independent of the game's FPS - the jumping animation is a CSS animation with a static period of 0.8 seconds. For me, the frames go back up after a couple of animation cycles so it probably initialises something internally?
how do i shoot 19 Feb @ 3:30pm 
Also, the "Force the Hand of Fate" spell's jumping icon animation causes ridiculous frame drops when active. Oddly, it's only on that one spell. I'm running the game on 60fps and have not tried to replicate this on other framerates
how do i shoot 19 Feb @ 3:24pm 
A wonderful mod for those of worthy computing power. Everything looks extremely smooth, one stellar example would be the cursor cookie particles (much more visible with an autoclicker). If the game looks weird (missing textures, etc.) after enabling the mod make sure to adjust the frame and tickrate in settings. Honestly I can't imagine how painful making this must have been but the result is great. One small bug, the game flickers with steam overlay enabled (v2.053, win 11 x64, CM enabled)
latvianfarmer17  [author] 6 Jan @ 2:29pm 
I don't see any issue with the refill rate, could you specify more?
Skabeebo 25 Dec, 2024 @ 6:33pm 
framerate selection is affecting magic meter speed. 30 fps = 1x speed, 60fps = 2x speed, etc
nooodle--0_0 20 Dec, 2024 @ 6:22am 
this is one of the best mods for this game,I love how smooth everything looks. Great work <3
Colleenie413 17 Sep, 2024 @ 2:22pm 
it break my game help
Swap 9 Sep, 2024 @ 10:46am 
Awesome, thanks
latvianfarmer17  [author] 9 Sep, 2024 @ 9:08am 
Okay, it now works with «True Offline Production» and the magic bar refill rate has been adjusted (visual fix only, no issue otherwise).
Swap 8 Sep, 2024 @ 9:38am 
Seems to be working fine once I removed true offline production, everything else meshes fine
Swap 8 Sep, 2024 @ 9:33am 
Might've found it
Turned off my mods off (other than sprite changes) and put smooth render on, then turned them on one at a time
It was True Offline Production
Swap 8 Sep, 2024 @ 9:25am 
I do, but they shouldn't even be able to conflict with this mod, a bunch of them are just resprites, and the others are just things like more heavenly upgrades or garden helper, stuff like that
latvianfarmer17  [author] 8 Sep, 2024 @ 4:09am 
Do you have any other mods installed (and active) with this mod? If so, which ones? This shouldn't be happening with only this mod installed
Swap 7 Sep, 2024 @ 10:34pm 
For some reason I can't use this mod without it bricking my game and making the info/options menus entirely blank
poopy31016 14 Jul, 2024 @ 1:51pm 
can u make AI cursors
McAwesome 18 Jun, 2024 @ 9:42am 
increasing the fps seems to speed up the magic refill rate in the wizard tower minigame
Mixter 2 Apr, 2024 @ 9:13am 
Nothing to complain about. Just this is the best mod for this game
󠀠⁧󠀠zex 31 Mar, 2024 @ 10:12am 
breaks cookie monster when above 30fps
likely not your fault but worth noting
Adaxy 19 Jan, 2024 @ 10:43am 
tysm :D
latvianfarmer17  [author] 19 Jan, 2024 @ 2:42am 
Fixed now as of v. 1.6
Adaxy 18 Jan, 2024 @ 2:33pm 
This mod improves a lot the game experience :D, but I just realized that when you set higher fps than 30, the timer that says "mature in about... decays in about..." when you select a plant in the garden, shows the ticks correctly but the time in minutes is wrong. Probably it doesn't affect the gameplay but I'm using the garden a lot right now and it's a little annoying for me :c
latvianfarmer17  [author] 15 Jan, 2024 @ 10:41am 
The mod is updated and there is no background issues associated with CCSE as of now.
DamageMaximo 15 Jan, 2024 @ 4:59am 
Nice, and thank you! :steamthumbsup::resmile:
latvianfarmer17  [author] 15 Jan, 2024 @ 4:30am 
Okay thank you, I know what the issue is. It's just my code being bad and replacing everything. When I'm free later in the evening, I will re-write the mod to replace specific lines of code rather than overwriting entire functions.
Gaming TV 15 Jan, 2024 @ 4:09am 
I also have problems with the background. He's black. When I turn off CCSE the background comes back
DamageMaximo 15 Jan, 2024 @ 3:34am 
Using the thing that changes the background in the vanilla game, may be because of another mod, I will test that later
latvianfarmer17  [author] 15 Jan, 2024 @ 3:26am 
Not had any issues with backgrounds. Have you got any other mods on, if so, which ones? There might be some overlaps. Also by background do you mean the default blue striped one?
DamageMaximo 14 Jan, 2024 @ 7:42pm 
background is bugged with this enabled :(
AUSdog 12 Jan, 2024 @ 5:42am 
:steamthumbsup:
latvianfarmer17  [author] 12 Jan, 2024 @ 4:50am 
It is fixed now. I had replaced UpdateMenu() with a modified version of the function so this mod would be overwriting everything instead of dynamically adding contents to the function. Luckily, harry0805 (Hold Clicker author) was smart not to do that and bind his own function to Game.UpdateMenu() so I copied his method and implemented it in this mod. I am still newish to JS so I was not ware of bind() but now I am so I'll use that in the future :P
AUSdog 11 Jan, 2024 @ 6:12pm 
Another thing I've noticed (now that I'm running the mod more often) is that for some reason it gets rid of all of my other mod's settings in the options menu. This has been consistent no matter where the other mod's settings are placed in the menu and no matter the priority of Smooth Render. This has happened with mod settings that have been placed in the General section, the Mods section, and with settings that have just been placed at the end of the total options list. They still function I just can't access their settings. For example, Hold Clicker still works I just can't change the cps I want from it.
latvianfarmer17  [author] 11 Jan, 2024 @ 4:08am 
Спасибо)
Igorett 10 Jan, 2024 @ 10:08pm 
Чел, харош