Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Historical and Double Units REDUX
153 Comments
Stefano B-312 21 Jan, 2024 @ 11:45am 
there is a version of this mod that has the naval units with less ships?
Torax Outlaw  [author] 23 Jul, 2023 @ 3:42am 
Lt. Hans Don't worry about that bud, I've got the game downloading and I'm working on updating it. I've got the game downloading and the mod downloading. When I get chance I can talk you through my process. Like I said drop me a friend request and a message.
Chuck Noris on bathsalts 13 Jul, 2023 @ 10:39pm 
what I mean to say is, how do you for example raise the amount of men in a Roman infantry unit from the basic 160 or so men to over 450? I'm trying to go into the files of a few different units and unit mods to raise the amount of men to put in them.. I just have no clue how to find said unit/units and then the script/code I need to put in/change to make the unit for example now have 300 men in game instead 100.. I hope thats not to confusing and makes sense
Torax Outlaw  [author] 9 Jul, 2023 @ 5:29am 
I don't use console commands. You have to adjust your graphics settings via the menus. In regards to testing, I need players to test the mod, let me know if there's any issues or bugs. Lt. Hans, if you're interested in being a tester, drop me a friend request and a message.
Chuck Noris on bathsalts 3 Jul, 2023 @ 1:00pm 
Hey, don't know you, I just wanna give you props. On two things, the first is taking time to take care of yourself. Take care of your mental health..Also this mod looks frickin awesome!, I'd be willing to help you test a bit.. You gotta show me how to make units larger in console commands
Torax Outlaw  [author] 31 May, 2023 @ 3:23am 
Hey guys. Mental Health has gotten better. My laptop is back from repairs, so I've had to re-download the game and the mod. I'm looking for player to help me with testing the mod so I can get it updated and working perfectly. If you're interested in testing and helping with the mod, please leave a comment and I'll get in touch.
Deimos 28 Apr, 2023 @ 5:11pm 
You are all good. Hope you get better soon, be chill about it and take it easy. Kind regards <3
Torax Outlaw  [author] 27 Apr, 2023 @ 10:10am 
Yeah sorry guys, IRL been all over the place, mental health ain't been good. Getting better though, I will update the mod as soon as I can. Many apologies.
Deimos 25 Mar, 2023 @ 11:11am 
Please update my guy
Torax Outlaw  [author] 25 Jul, 2020 @ 6:45pm 
Soon as I get some free time, I will get this updated and have a look.
walker texas ranger 24 Jul, 2020 @ 8:10pm 
Hey, ive been looking for a mod like this one for a while now. The mod worked for me in custom battles, but when i tried to load into a campaign all my units were left at ultra setting numbers. Also, the mod manager says that the mod is out of date if that makes a difference
Nikko 20 May, 2019 @ 12:15pm 
the cav have 2 models stuck in one, like 2 people will be stuck inside each other only for the cav
7schemer 15 Aug, 2018 @ 2:01am 
i can't see the elephant in battle except for a trainer, is this bug?
Mr_Tarzan 14 Aug, 2018 @ 4:20pm 
update plz
Torax Outlaw  [author] 9 Aug, 2018 @ 9:24am 
This mod has been updated to the latest version, if there are any issues please let me know. The mod isn't dead, it's just already the best mod it can be.
ToGG 1 Aug, 2018 @ 11:29am 
Love this mod. Please don't be dead!
Professional Bullshitter 5 Jul, 2018 @ 1:18pm 
is this compatible with mods that add units ?
{XII-FULMINATA}IReArtù66I 2 Apr, 2018 @ 3:30pm 
Hello it is possible an update of the mod. It's a fantastic job and I'm sorry I can not use it better. Thanks for what you do continue like this.
thomaswright 13 Mar, 2018 @ 3:35pm 
Is there any way to do the same with unit packs mods? That may be a dumb question, but...
thomaswright 12 Mar, 2018 @ 5:02pm 
great mod, love it!
kellynorty 11 Mar, 2018 @ 7:32am 
great mod, dont give up
Robin 9 Mar, 2018 @ 2:41am 
update please :)
Lord Castellan Majorian 1 Dec, 2017 @ 8:37pm 
update my man
Sol 8 Oct, 2017 @ 3:56pm 
It's a great mod and thank you for finally doing it right, but the most common Roman cavalry unit was 120 men not 300. Besides that though great mod.
steelwarrior77 23 Sep, 2017 @ 10:22pm 
Could you make a version for DEI?
ww2master 25 Apr, 2017 @ 3:45pm 
hey man have you ever considered doing legion packs to go with this ? there are other legion mods out there but they arent compatiable with this mod
㋡ Peacediver ๏̯͡๏ 24 Apr, 2017 @ 10:09am 
Yup, it works with mods that modified unit speed, e.g. Better Calvary Speed & Faster Calvary
Torax Outlaw  [author] 24 Apr, 2017 @ 8:50am 
I have no idea. You can test it out for me and then let me know. I'll add you to the list of testers for the mod. (^_^)
㋡ Peacediver ๏̯͡๏ 22 Apr, 2017 @ 10:23pm 
Is this compatible with overhaul mods, unit speed and such
Torax Outlaw  [author] 14 Apr, 2017 @ 12:22pm 
No worries my friend. Happy to help.
einesteine 14 Apr, 2017 @ 10:50am 
Should of thought of that, cheers top man.
Torax Outlaw  [author] 14 Apr, 2017 @ 6:08am 
You have to change your unit sizes from Ultra right down to Small in the Advanced Options menu that's within the Graphics Options menu.
einesteine 14 Apr, 2017 @ 5:28am 
i need help i subscribed to this mod to see what it was like and its changed every unit for every faction in the game and my pc just cant handle the numbers, so i unsubscribed it delted the mod didnt work i then uninstalled rome and re installed it and im still stuck with unit sizes to big to handle any assistance would be appreciated
Jesus Loves You^_^ 9 Apr, 2017 @ 8:11am 
Ok. I think I must make my own.
Torax Outlaw  [author] 8 Apr, 2017 @ 3:26pm 
Because everyone enjoys the double units and the historical Roman units.
Jesus Loves You^_^ 8 Apr, 2017 @ 4:06am 
So, why you don't want to change them ?
Torax Outlaw  [author] 7 Apr, 2017 @ 12:06pm 
I know. Hence why the only historical units are Rome.
Jesus Loves You^_^ 7 Apr, 2017 @ 10:53am 
I agree. But historically there not so many dogs, chariots and missile troops.
Torax Outlaw  [author] 7 Apr, 2017 @ 7:14am 
The only historically accurate unit numbers are all the Roman units, the rest are doubled and in some cases tripled to ensure a good balance because the Roman units are bigger.
Jesus Loves You^_^ 7 Apr, 2017 @ 3:13am 
It's not logic, historical, or good for playability. Reduce the numbers just I said and fix price and recruitment turns accordingly. Thanks a lot.
Torax Outlaw  [author] 6 Apr, 2017 @ 12:59pm 
i have left the dog handlers, chariots and missile units all the same price and recuritment turns. Mean more men for your buck.
Jesus Loves You^_^ 6 Apr, 2017 @ 10:41am 
Brilliant. I have waiting for such thing for years. But I suggest missile units 180, dog handlers 150, chariots 24; do they have accordingly prices and recruitment turns ?
Torax Outlaw  [author] 2 Apr, 2017 @ 11:27am 
All updated. So guys let me know what you think.
TUFF 1 Apr, 2017 @ 6:17pm 
Thnx mate :)
Torax Outlaw  [author] 1 Apr, 2017 @ 2:29pm 
You have been added to the description Tuff have a read.
TUFF 1 Apr, 2017 @ 2:03pm 
I was little bit mistaken :), https://en.wikipedia.org/wiki/Battle_of_Kadesh
Torax Outlaw  [author] 1 Apr, 2017 @ 1:19pm 
I'll add your contribution to the description. thanks buddy. (^_^)
TUFF 1 Apr, 2017 @ 5:19am 
Chariots cost lots of money, less then 48 make them useless. Historicaly, Egypth has over 300 of them in some battle I think...
Torax Outlaw  [author] 31 Mar, 2017 @ 1:49pm 
24 is more than enough chariots. But 48 sounds messed up. I like your thinking.
TUFF 31 Mar, 2017 @ 12:24am 
I think u could make them 48 like elephants ore even more. There is lot of men on battlefield so 24 is too small.