Europa Universalis IV

Europa Universalis IV

Beyond the Cape BETA
34 Comments
Fen_the_man  [author] 9 Nov, 2024 @ 5:49am 
Check the discord update channel
Irrelevant_Coin 8 Nov, 2024 @ 4:47pm 
whats new?
fcl3 2 Nov, 2024 @ 10:15am 
Yeah, tested it out, does not crash, but changes to the buildings are being displayed only from one of the mods. After that i disabled "Development points" mod and played with yours and few other mods. After discovery of colonialism game crashes whenever i move my cursor to the institution progress bar on non-catholic province. As i said, i do have other mods, but do not believe them to be culprits, as they are more lightweight. Other mods in collection are:
* Peace treaties expanded
* Age and splendor expanded
* Change Subject Idea Group
* Flagship scale with force limit
* A True Imperial Motherland
Fen_the_man  [author] 1 Nov, 2024 @ 5:46pm 
@fcl3 I cannot confirm which mods BTC is compatible with, but i'd venture and guess no, due to the changes I made to development and buildings. Do give it a try though, that's the only way to know for sure
fcl3 1 Nov, 2024 @ 11:44am 
@Fen_the_man, hi! Is your mod compatible with development points expanded?
Fen_the_man  [author] 29 Oct, 2024 @ 3:47am 
nerf to fidalgos and portuguese marines.
balance changes and bug fixes.
and most importantly, updated to 1.37.5
Irrelevant_Coin 28 Oct, 2024 @ 12:20pm 
what was added/changed?
Fen_the_man  [author] 28 Oct, 2024 @ 4:37am 
Mod updated
Irrelevant_Coin 21 Oct, 2024 @ 1:02pm 
How is the development going?
Zeca Playfonso 5 Aug, 2024 @ 7:26pm 
Is beta compatible with the ideas submod or is the ideas submod included?
Fen_the_man  [author] 18 Jan, 2024 @ 12:49pm 
@InsertGeekName Always love to explore new interesting things to add to the mod, and as primary focus is exploration and colonisation, the spanish conquest of Mexico is something that merits research. I would do this via triggered modifiers, but will need to test things.

I would not be too interested in adding more institutions mostly because I don't have experience with UI modding and it's not something I like a lot. However I think I have made a good enough job at keeping Europe ahead of the rest of the world.

At the moment I am working on something ambitious that is taking most of my time. Once I am done with that and release it for you guys, then we can discuss new additions.
InsertGeekName 18 Jan, 2024 @ 12:40pm 
Obsessively reading 'Fifth Sun' about the Spanish conquest of Mexico.

Have you ever considered doing something on the disease impact on the New World? Perhaps one event to reduce the development in a province.

One of the key factors behind Spanish (Or any European conquest) was Smallpox. Killed a 30-50% of them (potentially 80%).

Would you ever explore additional institutions later in the game? Impressed how moving it forward beefs up Europeans so they can compete more historically in Asia etc. But the world balances back out by 1700s. E.g. Global banking could be one (reduce interest rates on loans) but reflects the importance of financial houses behind expansion e.g. Britain, Dutch etc.
Fen_the_man  [author] 16 Jan, 2024 @ 12:51pm 
@InsertGeekName thank you. The goal with the institutions was to trigger them in more historical contexts. Rather than unlocking them when it is X year, I want to reward countries who reach the required tech faster. I want everything to be more historically accurate while still making sense in the rules of the game.

Another thing I wanted to do is make ages last around the same time so the player can enjoy each one of them. I will continue to strive for historical accuracy and interesting gameplay.
InsertGeekName 16 Jan, 2024 @ 10:43am 
I've got about 2,400 hours in EU and yours is an incredible mod.

Only 1550 so far. Curious about late game.

What made you bring Institutions forward?
Fen_the_man  [author] 9 Jan, 2024 @ 2:04pm 
@Crusader Kings why not?
Crusader Kings 9 Jan, 2024 @ 9:57am 
Why did England colonize Florida or France???
Crusader Kings 9 Jan, 2024 @ 9:48am 
Hello, why did England colonize Florida?
Fen_the_man  [author] 3 Jan, 2024 @ 12:32pm 
@Bosh9 thank you for the report. fixed
Bosh9 3 Jan, 2024 @ 12:20pm 
had an issue today where there is a decision every country keeps taking: exploration_1
I had it on my list of decisions but it never goes away so every country keeps spamming it.
Crusader Kings 29 Dec, 2023 @ 2:36pm 
ok
Fen_the_man  [author] 29 Dec, 2023 @ 2:19pm 
updated
Crusader Kings 29 Dec, 2023 @ 2:07pm 
to you. thank you
Fen_the_man  [author] 29 Dec, 2023 @ 2:02pm 
that helps, thank you. ill check it out
Crusader Kings 29 Dec, 2023 @ 1:55pm 
If I can't, when I try and click send, a box appears that says limit_colonize_border_province
Fen_the_man  [author] 29 Dec, 2023 @ 1:50pm 
why do you have four settlers doing nothing? send them to colonise. if you're not able to do this, i need more details. hop on the discord
Crusader Kings 29 Dec, 2023 @ 1:43pm 
game with Castilla
Crusader Kings 29 Dec, 2023 @ 1:41pm 
I can't finish making the Caribbean my own or any place in Central or South America, I'm going to the year 1521
Fen_the_man  [author] 29 Dec, 2023 @ 1:15pm 
what exactly cannot be colonised?
Crusader Kings 29 Dec, 2023 @ 1:06pm 
hello. that cannot be colonized. I have two ideas and four settlers doing nothing:steamfacepalm:
patiencea085 29 Dec, 2023 @ 11:23am 
Pleas get rid of the mil acess limit
Fen_the_man  [author] 27 Dec, 2023 @ 4:41am 
this version will receive updates more regularly. once i deem this version stable, i will update the other one.
Crusader Kings 27 Dec, 2023 @ 3:06am 
So which version will receive updates? Is this called beta or the other one?:steamthumbsup:
Fen_the_man  [author] 26 Dec, 2023 @ 2:07pm 
thank you for pointing it out. name has been changed to reflect this
gulfalco 26 Dec, 2023 @ 1:29pm 
I was going to subscribe, but has the exact same title as the stable version and dont trust myself to remember the difference,,,