Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Romano-Israel (It's a Judaean Christmas)
10 Comments
Strudeler | Tatary  [author] 3 Sep @ 5:21pm 
You should start by reading the buildings file in the base game, @Arcadian. Create your own .xml in the modding tools. Take note of things like types, buildings, building replacements, and modifiers. Modifiers are complicated abilities and should be toyed with last; subject requirements are more advanced than even these. You will aim to attach this unique building to a leader trait rather than a civilization trait.
Arcadian 3 Sep @ 5:16pm 
I managed to do it by copying your artdefs. But anyway, can you tell me if you the augesteum counts as a standard temple for bonuses and requirements for other things in the game? Did you add that functionality?
Strudeler | Tatary  [author] 3 Sep @ 4:39pm 
I never learned, @Arcadian. You want get your hands on an invitation to the modding Discord. It seems only senior modders have such privileges.
Arcadian 3 Sep @ 1:49pm 
Nice. Can you tell me how you used the default temple 3d asset? I want to make my own temple replacement for my leader but it needs a model. :)
Strudeler | Tatary  [author] 1 Sep @ 1:04pm 
I only use default assets to keep things from getting too complicated, @Arcadian.
Arcadian 1 Sep @ 12:56pm 
Does the Augusteum have a 3d model? It's fine if it's the default temple.
Strudeler | Tatary  [author] 18 Apr @ 1:33pm 
Update is out.
Strudeler | Tatary  [author] 13 Jul, 2024 @ 7:06am 
That's interesting, @Daragh. I haven't touched this in a long time. Are you getting errors in your logs? You can find them at C:\Users\*UserName*\AppData\Local\Firaxis Games\Sid Meier's Civilization VI.
Daragh! 13 Jul, 2024 @ 2:32am 
Sadly, it no longer works for me!
The Peculiarity of a Seriema 20 Dec, 2023 @ 11:46am 
Outstanding!