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If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
PRODUCTION_BUILDING_LONG_CONSTRUCTION_TIME_THRESHOLD
PRODUCTION_BUILDING_LONG_CONSTRUCTION_TIME_MULT
PRODUCTION_BUILDING_VERY_LONG_CONSTRUCTION_TIME_THRESHOLD
PRODUCTION_BUILDING_VERY_LONG_CONSTRUCTION_TIME_MULT
Just be careful you don't make it impossible to built anything that takes a long time (like national monuments etc.)
Although 15 would have been enough. And they are trying to build all at once.
Maybe it is worth somehow limiting simultaneous investment in one object?
If you are down in infrastructure, but new railways aren't very profitable, you'll need to either increase demand for transport, or build manually.
I'll often find states -50 or -60 down on infrastructure, and the private investment isn't touching railways or ports.
Maybe your intention isn't for private investment to build infrastructure? Personally, I feel like private investment should prioritize infrastructure whenever there is a deficit and construction efficiency isn't too low, because the knock on effect of having infrastructure deficits is long term, like the opposite of a snowball.
The AI might be more proactive about building infrastructure with their construction budget, but even the AI I think would benefit from its private investment being a little more aggressive about building rail.
You can't force private construction to build things if there's no market for the new product, create the market for the product first.
I set each building high with my own aivalue, but private construction doesn't build unless I make it a priority. I want this process
If a new technology is invented and a new product is created, I hope that private construction will respond quickly to it and build it first or in several areas
new tech -> new products -> build quickly
And most scarce resources have high prices. How can I make you sensitive and quick to react to these high-priced products?
I tried playing without it last night after a long time, i forgot how much better the AI is with this mod lol
Yea got the same issue with a endless loop of building more trade centre, they get demolished cause they allready sit 8k with 4k unused, ai decides to build 5 more to replace the one demolished
It's only big mods that have very large overhauls of the buildings (like Tech & Res) that need to watch what they're doing.
This mod works on improving the logic for how, where, and when they build the buildings they care about.
Other mods that add new buildings need to make sure that they're making sure investors actually care about the buildings they're creating.
Anyway, during the modding process, isn't there a part where Private Construction's requirements are to self-sufficiency in products that are lacking in the market?
I *suspect* tech and res hasn't implemented suitable investment priorities for its new buildings into the ownership building definitions.
I have a question.
I'm using the tech & rex mod. When new technologies are invented and new products are created, Private Construction is not interested in them. (Even though there is a shortage of supply in the market.) Is it possible to change or improve the logic of Private Construction from profitability to smooth resource supply? Because it will be "profitable" because there is demand in the game.
Or is it incompatible or not compatible with other mod buildings?
This one is much less invasive.