MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Brian Cache Vanilla
22 Comments
St Col. Albert Bekker  [author] 7 Oct, 2024 @ 4:52pm 
@Narthan Dume Thanks I appreciate the support. I'm not certain what's causing the texture issue with the Turkina, my recent testing has loaded the mech with all of its textures normally. My only suggestion is to try and set the load order so that the Turkina loads first. As for the Rarity it seems that I have made a mistake with the Mastodon and set several values far too low which maybe causing it to show up more frequently than the Turkina despite it being set to “Rare” for most factions, with the exception being the Rasalhague Republic where it is set to “Very Common”. I would also suggest using the Brian Cache as I'm planning to drop support for the individual mechs. Which I am unable to put the time in to support those releases.
George W. Kush 29 Sep, 2024 @ 5:11am 
excellent work, i use the stand alone versions of the turkina and mastodon from nexus and i just wanted to post that the turkina never shows up on the battlefield (i encounter the mastodon quite frequently) and that there are missing paint schemes for the turkina like the paint schemes that are on all vanilla mechs, the mastodon has access to all paint schemes.
St Col. Albert Bekker  [author] 16 Feb, 2024 @ 1:52pm 
@beaglebagelbites Thanks for the report, no it wasn't intended I've put an update out that should resolve the missing collision.
beaglebagelbites 16 Feb, 2024 @ 8:29am 
So I have been having an issue with encountering the Dragon Slayer in the wild, it seems to have a wonky hit box with numerous shots passing through it without any registration which leads to a single one taking forever to kill and letting it absolutely maul a full assault lance. I assume this is not an intentional reference to phantom mechs.
St Col. Albert Bekker  [author] 2 Feb, 2024 @ 9:13am 
@The Sexy Boombot There are links in on the workshop page to my Nexus uploads for each individual mech. Unfortunately I can't at this time post them to steam workshop.
St Col. Albert Bekker  [author] 2 Feb, 2024 @ 9:05am 
@Cursed Hawkins I don't believe that is an issue with my mod, I don't alter map generation or level data at all in my mods. It's likely caused by another mod or some sort of incompatibility with Brian Cache. Try using a mod loader and set Brian Cache to load first.
Boombot 29 Jan, 2024 @ 3:08pm 
Any chance you can upload these each individually?
Cursed Hawkins 22 Jan, 2024 @ 12:13pm 
@Albert
It's probably the same issue I've had, went into Instant Action to test the mod, got to the contract screen but the moment I clicked on the randomize button and I got the Fatal Error.
St Col. Albert Bekker  [author] 22 Jan, 2024 @ 4:50am 
@Shantran What is the issue you are having?
Shantran 22 Jan, 2024 @ 12:46am 
its broke
St Col. Albert Bekker  [author] 31 Dec, 2023 @ 3:01pm 
Just wanted to put a quick update out I've done some more exploring and found a couple more issues with the Fire Moth. It's a simple fix but as it's New Years I'll be busy with the celebrations, so I'll try to get an update out ASAP.
St Col. Albert Bekker  [author] 31 Dec, 2023 @ 9:04am 
@Cursed Hawkins. I'm not exactly sure whats happened here but it seems my fix wasn't published in the last update. So I'm going to try rebuilding the package and republish it, I'm 100% certain the cause was an improperly tagged AMS Hardpoint on the RT of the Fire Moth which I had resolved.
Cursed Hawkins 31 Dec, 2023 @ 2:44am 
@Albert
Still crashing and this time it was instantly when going into Instant Action because I wanted to see if the other mechs in this pack had any problems since it was only the Fire Moth I'd experience crashing with.
St Col. Albert Bekker  [author] 30 Dec, 2023 @ 8:59pm 
@Cursed Hawkins Don't worry about it :), I put a patch out a few days ago that fixed an issue with FRM-C try forceing an update of the mod by re-subbing if the issues still persists I'll disable FRM-C until I can pin down the cause and fix it. Thanks for the info guys. :steamthumbsup:
Cursed Hawkins 30 Dec, 2023 @ 5:34am 
Apologies, I've ended up lumping one of Sankara's mechs in that previous comment somehow thinking it was one of yours when it's not even remotely close to any of the other three listed mechs.
Cursed Hawkins 30 Dec, 2023 @ 5:16am 
So the FRM-C crashed for me as well, specifically when I went to engage it along side its Bushwacker pal during an Infiltration job.
St Col. Albert Bekker  [author] 30 Dec, 2023 @ 3:58am 
@EmptySoul01 This issue should be resolved I put an update out a few days ago that fixed an error with FRM-C. If you're still having issues try re-subscribing to force an update of the mod. If the error continues let me know.
EmptySoul01 29 Dec, 2023 @ 8:20pm 
The Fire Moth FRM-C is the one is crashing on me hope that helps.
St Col. Albert Bekker  [author] 26 Dec, 2023 @ 5:48am 
@Cursed Hawkins Thanks for the reply i'll look into it. Yeah theirs quite a few variants for the Fire Moth I created most of the lore variants except R.
Cursed Hawkins 26 Dec, 2023 @ 5:10am 
Are there other variants? Because the one I saw is the one I assume is in the screenshots which from the brief window I had viewing its loadout had 3x machine guns and 2x medium lasers, as for mods the only ones I could possibly think is Chu's rebalanced weapons mod but it's a stretch as I've been using Sankara's mech mods without any fatal errors as it only happened after enabling your mod and after disabling it (and deleting the save file to be sure) never getting another error.
St Col. Albert Bekker  [author] 26 Dec, 2023 @ 5:03am 
@Cursed Hawkins Can you provide more information? if possible what variant caused the crash and other mods you're running?
Cursed Hawkins 25 Dec, 2023 @ 10:46am 
Some more testing might need to be needed for these mechs, the Fire Moth for example might be the cause of the fatal error I just experienced when I locked onto it.