MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Brian Cache Vanilla
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7.623 GB
15 Dec, 2023 @ 7:53am
2 Jul @ 10:55am
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Brian Cache Vanilla

Description


Welcome to the Brian Cache. This mod is a Collection of the Battlemechs I have created for MechWarrior 5 Mercenaries. The Cache contains Several chassis, 5 Canon designs and 2 Personal designs of my own. Below is a list of contents and features that each mech brings to the Mod. Enjoy MechWarriors.





Arthur[www.nexusmods.com]
DragonSlayer Vanilla Edition[www.nexusmods.com]
DragonSlayer YAML Edition[www.nexusmods.com]
Fire Moth[www.nexusmods.com]
https://www.nexusmods.com/mechwarrior5mercenaries/mods/652]Hatchetman
Mastodon[www.nexusmods.com]
Turkina[www.nexusmods.com]

Thanks for downloading my mod If you like my work please consider supporting me on my Ko-Fi page linked below. You can also find my work on Arstation and Gameplay examples on Youtube.

KodiakJ Artstation[www.artstation.com]

Ghost Bear Productions You Tube

Ghost Bear Productions Ko-Fi[ko-fi.com]
22 Comments
St Col. Albert Bekker  [author] 7 Oct, 2024 @ 4:52pm 
@Narthan Dume Thanks I appreciate the support. I'm not certain what's causing the texture issue with the Turkina, my recent testing has loaded the mech with all of its textures normally. My only suggestion is to try and set the load order so that the Turkina loads first. As for the Rarity it seems that I have made a mistake with the Mastodon and set several values far too low which maybe causing it to show up more frequently than the Turkina despite it being set to “Rare” for most factions, with the exception being the Rasalhague Republic where it is set to “Very Common”. I would also suggest using the Brian Cache as I'm planning to drop support for the individual mechs. Which I am unable to put the time in to support those releases.
George W. Kush 29 Sep, 2024 @ 5:11am 
excellent work, i use the stand alone versions of the turkina and mastodon from nexus and i just wanted to post that the turkina never shows up on the battlefield (i encounter the mastodon quite frequently) and that there are missing paint schemes for the turkina like the paint schemes that are on all vanilla mechs, the mastodon has access to all paint schemes.
St Col. Albert Bekker  [author] 16 Feb, 2024 @ 1:52pm 
@beaglebagelbites Thanks for the report, no it wasn't intended I've put an update out that should resolve the missing collision.
beaglebagelbites 16 Feb, 2024 @ 8:29am 
So I have been having an issue with encountering the Dragon Slayer in the wild, it seems to have a wonky hit box with numerous shots passing through it without any registration which leads to a single one taking forever to kill and letting it absolutely maul a full assault lance. I assume this is not an intentional reference to phantom mechs.
St Col. Albert Bekker  [author] 2 Feb, 2024 @ 9:13am 
@The Sexy Boombot There are links in on the workshop page to my Nexus uploads for each individual mech. Unfortunately I can't at this time post them to steam workshop.
St Col. Albert Bekker  [author] 2 Feb, 2024 @ 9:05am 
@Cursed Hawkins I don't believe that is an issue with my mod, I don't alter map generation or level data at all in my mods. It's likely caused by another mod or some sort of incompatibility with Brian Cache. Try using a mod loader and set Brian Cache to load first.
Boombot 29 Jan, 2024 @ 3:08pm 
Any chance you can upload these each individually?
Cursed Hawkins 22 Jan, 2024 @ 12:13pm 
@Albert
It's probably the same issue I've had, went into Instant Action to test the mod, got to the contract screen but the moment I clicked on the randomize button and I got the Fatal Error.
St Col. Albert Bekker  [author] 22 Jan, 2024 @ 4:50am 
@Shantran What is the issue you are having?
Shantran 22 Jan, 2024 @ 12:46am 
its broke