Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The subtraction corrects for the player's head being not aligned exactly with the HUD's center in the height axis.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3278987543
We do have IFF in the form of the datalink friendly position indicators, and this works on the search radar sets. Greater functionality will have to wait until we have a more advanced HUD
green box = detected, didnt lock on yet
yellow = locked on and in range
red = locked on and to close to fire, right?