Stormworks: Build and Rescue

Stormworks: Build and Rescue

NNTC "NN/APG-3" CW FCR + NAVFLIR HUD
37 Comments
thatcoolcat1  [author] 1 Nov, 2024 @ 4:54pm 
Compensates for delay in the logic system by predicting the target position by so many ticks. You shouldn't need to change this value as it's already tuned to the system delay of this setup.
Norman_Reedus 1 Nov, 2024 @ 4:49pm 
what tickcomp does?
Mac and Cheese 22 Oct, 2024 @ 8:45am 
alrighty
thatcoolcat1  [author] 22 Oct, 2024 @ 8:43am 
The multiplication corrects for head movement (parralax correction), since the player's head rotates from a pivot point behind the player's eyes.

The subtraction corrects for the player's head being not aligned exactly with the HUD's center in the height axis.
Mac and Cheese 22 Oct, 2024 @ 8:42am 
is (10)*1.8-0.055) just basicly x*1.8-0.055?
thatcoolcat1  [author] 22 Oct, 2024 @ 8:29am 
It's just zoom and offset, easily modified if you have the patience
Mac and Cheese 22 Oct, 2024 @ 8:26am 
is there anyway that its possible to modify the navflir so i could use it on lets say a 3x3 hud instead?
thatcoolcat1  [author] 23 Jul, 2024 @ 9:19am 
It's still on the ws
F-15E Strike Eagle 23 Jul, 2024 @ 9:11am 
its working now, What happened to the air to air radar you guys made It was great but it was lacking locking functuions
thatcoolcat1  [author] 23 Jul, 2024 @ 3:29am 
Make sure the 3x3 monitor is within the field of view of the player in the seat. Putting the monitor behind the seat will make it freeze
F-15E Strike Eagle 22 Jul, 2024 @ 8:43pm 
the nav flir keeps freezing
未完童话 6 Jul, 2024 @ 12:27pm 
I don't know why. I copied the radar system from an old plane to a new one and I unexpectedly found that the problem disappeared. Apparently there was nothing wrong with the radar system, but some other strange problem with the old plane
FinnSte 5 Jul, 2024 @ 11:40am 
Its a mod
未完童话 3 Jul, 2024 @ 2:59am 
What does "opal shader" mean,Is it game setting?
thatcoolcat1  [author] 2 Jul, 2024 @ 6:31am 
Are you using opal shader
未完童话 2 Jul, 2024 @ 6:18am 
Did you find the problem? Although it didn't delay use because it was only a few pixels shifted:steamhappy:, my OCD made me feel bad
未完童话 30 Jun, 2024 @ 10:43am 
Maybe you need me to upload this vehicle?:steamhappy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3278987543
thatcoolcat1  [author] 30 Jun, 2024 @ 10:43am 
Odd, perhaps you didn't connect the seat, or you relocated the physics sensor too far from the radar
未完童话 30 Jun, 2024 @ 10:39am 
I'm male character
thatcoolcat1  [author] 30 Jun, 2024 @ 8:52am 
Choose the male character
未完童话 30 Jun, 2024 @ 8:48am 
I have a strange problem. The radar frame is below the real target. I used a small radar under my seat. Is there a way around this? Or something to adjust the radar frame up a few pixels.
Redstone_Orange 10 Jun, 2024 @ 10:19am 
ah okay, i also did an ticket in the Bug report website, i want the devs to add an F35 style helmet for seats
thatcoolcat1  [author] 10 Jun, 2024 @ 10:14am 
Due to the proprietary nature of the original HUD, no. Not without a redesign.

We do have IFF in the form of the datalink friendly position indicators, and this works on the search radar sets. Greater functionality will have to wait until we have a more advanced HUD
Redstone_Orange 10 Jun, 2024 @ 9:37am 
Also does NNTC have something like an IFF? if there is an IFF can you make it so that it shows friendly aircraft as friendly on the hud? also can waypoints be designed a little bit differently so i can see what is an waypoint and what is an contact?
Redstone_Orange 10 Jun, 2024 @ 9:35am 
thanks, there sadly was no information on the HEVS Hud workshop page
thatcoolcat1  [author] 10 Jun, 2024 @ 9:34am 
More documentation can be found on the HEVS HUD workshop page I believe
thatcoolcat1  [author] 10 Jun, 2024 @ 9:33am 
So the box colors correspond to the selected weapon data. It calculates engagement ranges based on both the range set by the weapon identifier, as well as by the weapon's radar FOV to let you know when it's in range for midstage and in range for terminal radar.
Redstone_Orange 10 Jun, 2024 @ 9:28am 
Small question about the hud,
green box = detected, didnt lock on yet
yellow = locked on and in range
red = locked on and to close to fire, right?
thatcoolcat1  [author] 7 Dec, 2023 @ 2:49pm 
with this specific radar set, you can swap the radar and settings, just make sure that it does not sweep.
Apple 7 Dec, 2023 @ 2:41pm 
lets say hypothetically for the sake of argument, would this work with a smaller radar? (with smaller range of course)
123 6 Dec, 2023 @ 6:33pm 
ok, thx
thatcoolcat1  [author] 6 Dec, 2023 @ 6:33pm 
just use guided weapons. i refuse to learn stormworks ballistics. refer to pennies or ssi.
123 6 Dec, 2023 @ 6:33pm 
(i mean its will be on a plane or helicopter)
123 6 Dec, 2023 @ 6:32pm 
can u make a target leading system that can calculate needed manuvers for killing ground targets?
thatcoolcat1  [author] 5 Dec, 2023 @ 12:27pm 
wow sir, you have a big radar sir! i love big radar sir!
Mat 5 Dec, 2023 @ 12:04pm 
Big Balls
Foxy_Day 5 Dec, 2023 @ 12:03pm 
nice