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Gracias pero optimizar los render no vale si pasan cosas así
I found a bug where when npcs are killed with this mod I can still see a frozen duplication then it disappears it ruins the vibe of cool battles.
please fix it
Console Variables
r_performant_enable "1 or 0" - Enables/disables the addon.
r_performant_cutbeyondfog "1 or 0" - Should we disable ther render of the entities that are beyond fog?
r_performant_debug "0 or 1" - Enables/disables debug.
?
-Lua Stack Traces-
==================
Client
0. GetPos - [C]:-1
1. CalculateRenderablesVisibility - lua/autorun/sh_gmod_performant_render.lua:511
2. v - lua/autorun/sh_gmod_performant_render.lua:634
3. (null) - lua/includes/modules/hook.lua:102
Server
*Not in Lua call OR Lua has panicked*
MenuSystem
*Not in Lua call OR Lua has panicked*
And increased net_graphheight
Do effects get rendered out of bounds?
(It's hard to tell for me, because my PC is pretty good, sorry.)
Такое происходит, разумеется, не всегда. Например, на d1_trainstation_02, на первом экране (который после метрокопа с банкой) Доктора Брина показывает, а на улице, на втором экране, не показывает. Видимо Альянс бюджет для ремонта экрана зажал..
This addon already depends on pixel visibility functionality.
AI tools aren't really dumb in its sense, they are not "taught" to do such individual thing completely.