Thinking with Time Machine

Thinking with Time Machine

Time Machines Are Always Fun 3
53 Comments
KirikkSiSq 16 Feb, 2021 @ 8:40am 
This is fun and easy like map 1 and unlike map 2
Lawliet 16 Sep, 2018 @ 6:58pm 
buen trabajo, interesantes niveles.
Wooden Hand 10 Dec, 2017 @ 8:33am 
Вполне неплохая камера. Претензий нет
Smarties Jaune 1 Nov, 2017 @ 3:57pm 
Good level
@D YellowMadness: : There is a way to finish the level without getting anyone through a closed door.
♦FR♦-_-♠NaNoMister♠ 26 Oct, 2017 @ 10:32pm 
Nice ! Those who said it's too hard for them must buy a brain.
€in€r vØn vi€l€n  [author] 10 Oct, 2017 @ 6:51am 
@D YellowMadness: There is now a solution video playlist to all testchambers available in the collection.
D YellowMadness 8 Oct, 2017 @ 9:42pm 
I accidentally killed myself with a funnel & got sent back too far. I don't have the patience for this. Also, getting as far as I did seemed to require me to make recorded chell grab a ball from a ridiculous distance & carry the ball through a closed door. If I didn't know, from playing your previous level, that I could do that, there's no way I could've figured it out.
D YellowMadness 8 Oct, 2017 @ 9:36pm 
I can't get out of the first room.The laser doesn't do anything, I can't do anything to the laser, I can't do anything to the wall that blocks the laser, I can't do anything to the doors, I can't do anything to anything else, & I can't make portals. Am I trapped?

Edit: I eventually found a place where you can jump up in that room. There should be something to call our attention to the fact that that spot even exists. I was losing my mind.

I used a glitch to get through the second room. I looked at the button pedestal & recorded myself pushing the use button. When I played the recording, recorded Chell pushed the button because she can reach through glass. Was I supposed to do that?

In the area with the ball, there should be somewhere to put the ball so it stays still. I got unbelievably frustrated trying to make that ball stay still because I forgot I could just time the recording so recorded Chell grabs it when it spawns.
Steve1965 14 Apr, 2017 @ 5:05pm 
very clever. like fubar I discovered that past-me's portals stay open when future-me passes thru fizzler.
Keke 10 Mar, 2017 @ 3:18am 
Best map I've tried. Great work!
sillymel 27 Mar, 2016 @ 11:58am 
@€IN€R VØN VI€L€N:
To remove the possibility of entrapment in the second room, set up an escape path that requires you to use the time machine (so people can't use the escape path and the time machine to cheese the room).
CiberMiki 22 Dec, 2015 @ 9:24am 
God chamber, thanks a lot !!!
FUBAR 1 Dec, 2015 @ 11:51pm 
i was stuck on this one for a while at the end, i didnt realize my clones portals would not disappear when going thru the forcefield, but i figured it out on accident, great challenge, love these maps
blitzo the imp 9 May, 2015 @ 2:18am 
great map.. it was hard at first untill i saw what i could do with the beam( the one that pulls and pushes)
stormsend 9 Dec, 2014 @ 11:59am 
Sweet. Definitely one of the better TWTM maps. So refreshing to find. I saw nothing that needed fixing or changing in my playthrough. Great job. Thanks.
My shop if you care to look.
mood3rd 26 Nov, 2014 @ 2:22pm 
great map.
small suggestion:
in the 1st chamber, I would move the upper pedestal buton to the wall & replace the floor it was on with glass.
this way the player can see all of the 1st puzzle, from the start.
never used light bridge, in last chamber.
but I can see it could stop a player getting trapped.
good TWTM mechanics / puzzles / fun :)

if you have time, please try my map:
And again 2.5
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=337414896
tafkam4055 25 Nov, 2014 @ 7:28am 
Brilliant. Seriously, one of the best experiences I've ever had with Portal, let alone this mod. Really had to think out the box and plan in steps
cristo.smith 14 Oct, 2014 @ 10:17am 
very very cool. Loved this map! Really made me think and I actually had to go back and try a few times which rarely happens, even in the official game! Awesome work :)
solace 22 Sep, 2014 @ 5:46pm 
One of the best puzzles I've ever seen made in Portal 2, Aperture Tag, or TWTM! I spent so much time working it out, I give it 10/10.:p2aperture::citranium:
TS_Mind_Swept 16 Sep, 2014 @ 3:38pm 
much better (i think) although i did hit "r" by accident in the 2nd (laser) part, good thing you put an Auto-Save right there. :p (clumbsy me :p)
TS_Mind_Swept 16 Sep, 2014 @ 1:02pm 
well I'ma give it another run to see what you did. :D
€in€r vØn vi€l€n  [author] 16 Sep, 2014 @ 2:36am 
*Bug-Fix: You can't trap yourself anymore!
€in€r vØn vi€l€n  [author] 16 Sep, 2014 @ 1:56am 
Allright, thanks for the bug-report! I'll change it soon! :)
TS_Mind_Swept 15 Sep, 2014 @ 9:41pm 
Ahh, I see, clever, wery clever! But I see a trapping possability in the fourth room (I got trapped by it too) if you forward funnel over to the pedestal buddin but don't think to reverse like i did, you're stuck over there. Maybe mate a hallway for ppl in case they get stuck over there? 8.5/10
€in€r vØn vi€l€n  [author] 15 Sep, 2014 @ 2:14pm 
Thanks for the feedback! Yeah you're right, the last room was built too complicated for what it actual does... I think I'll change it a little :)
HeliGungir 15 Sep, 2014 @ 1:24pm 
First room, lasers: Massive nitpick here, but I think the room would look better with an extra light strip or two, and with the glass panel in front of the angled panels removed.

Second room, kill fields: I do believe this is the first TWTM map to use the gating idea from coop

Third room, sphere dropper: You sure do like the light bridge+fizzler+kill field combination. If anybody wants a challenge, try getting through this room without using your twin. I actually would have used a cube and cube button, so the player doesn't have to worry about the sphere rolling away from where his twin is supposed to pick it up.
HeliGungir 15 Sep, 2014 @ 1:23pm 
Fourth room, funnel: Ah, now it's finally getting interesting. You're having us mix elements from different rooms.

I would have removed the non-timed pedestal button and the angled pannels it's connected to. It's just a minor extra step the player has to do that isn't really a puzzle, but it could screw somebody up if they don't have the foresight to press it.

I also would have connected the sphere button and the other pedestal button directly to the door. That would be almost the same puzzle (though now you can press pedestal button and sphere button in any order), but you can get rid of all the lasers and angled panels. If you keep the pedestal button on a timer, you might be able to make a more complex puzzle involving the player's twin.
Vac 1 14 Sep, 2014 @ 3:12pm 
bomm
HexMoon 14 Sep, 2014 @ 8:35am 
bu ne la
[D]en 14 Sep, 2014 @ 6:40am 
nice
平常心 13 Sep, 2014 @ 9:19pm 
very good
Jimbob 13 Sep, 2014 @ 12:52pm 
Nice.
s-meN^ _\l/_ DVD /A/ _\l/_ 13 Sep, 2014 @ 12:35pm 
very good
€in€r vØn vi€l€n  [author] 13 Sep, 2014 @ 7:46am 
hehehe .... I think it's a good thing, isn't it?
¥ Klippy ¥ 13 Sep, 2014 @ 7:43am 
Sorry if you map made me feel things
€in€r vØn vi€l€n  [author] 13 Sep, 2014 @ 7:40am 
@ΩZεrø*: Uhhmmm.. thank you... I guess?!
¥ Klippy ¥ 13 Sep, 2014 @ 7:35am 
First i was like duhhhh, then i was ahhhhh, but then i say: "f*ck you, but finally i realize something and said: " i love you.
Great map
lanpang 13 Sep, 2014 @ 5:35am 
VERY GOOD!!!!
Real Anne Hathaway 12 Sep, 2014 @ 8:31pm 
XD
Player XD 11 Sep, 2014 @ 9:35pm 
legal
Ex3Me 11 Sep, 2014 @ 1:08pm 
)
proebka 11 Sep, 2014 @ 7:28am 
oo
Lin 11 Sep, 2014 @ 6:37am 
.
GsauceCries 10 Sep, 2014 @ 7:57pm 
:)
SaturnRocket 10 Sep, 2014 @ 4:08pm 
:D yay
Luca 10 Sep, 2014 @ 8:19am 
:)))
★squezee 10 Sep, 2014 @ 8:16am 
COOL
TRD 10 Sep, 2014 @ 7:46am 
Nice.
gouda 10 Sep, 2014 @ 6:27am 
Nice
GAUCHO SALTEÑO ★ #VACation 9 Sep, 2014 @ 10:46pm 
good