Victoria 3

Victoria 3

New Homelands
28 Comments
Osium 5 Aug @ 7:40am 
This mod has a pretty massive performance cost. It runs a monthly check on every province in the game, and if I am not mistaken, monthly pulses are not all dumped on the first of the month. They happen throughout the month. Which means that by about the 1840s, you will notice major chunking.

Swapping to a yearly pulse helps enormously.

Basically, open the mod up, go to common/on_actions open the txt file new_homelands_on_actions and change the first line from on_monthly_pulse_country to on_yearly_pulse_country. Now instead of checking each country and every single province every month, it will be every country and every province once per year.
Karax 26 Jul @ 11:22am 
could you mate this 40% configurable? I would like to play with 80-90%
StormtroopeR 24 Jul @ 10:28pm 
But Bohemia and Moravia are South German homelands in vanilla, no?
MrJaMan 3 Jul @ 4:10pm 
Yeah this happened to me aswell, Bohemia became a South German Homeland and Germany got stuck as the North German Federation lol - i suggest adding like a timer or something, like an event saying the homeland is being made first and when the time runs out, it actually becomes one idk, but like at least make it so these kind of things dont break the game
Jeffy 1 Jul @ 9:31am 
This mods breaks forming of Germany if the AI doesn't form it fast enough, as the requirements are 27-4 (the austrian provinces), but once Bohemia and other lands get assigned South German homeland The requirement increases beond what historical German Empire needed. So the AI gets permanently stuck as North German Confederation which has no other objectives besides unifying Germany, but it won't conquer Bohemia and others to be able to do so.
F@xe 22 Jun @ 6:14am 
does this work in 1.9?
fabs 27 Apr @ 9:19am 
at first glance I would have added a time limit to allow it. a generation at least, maybe owned for 40 years or something.
LAN 18 Apr @ 9:29am 
hmm okay appears to be grey's pop adjustments
LAN 18 Apr @ 9:08am 
Okay so i'm not sure here but i have both open borders and multiculturalism and i have stopped getting any migration at all, it's a permanent 0. I think this may be a result of simply having too many homelands in a state as other states in the world seem to still have migration. Im not sure it's this thats causing it as i have Morgenröte and many of Grey's mods so i'll be milling over those as well but i suspect this may be be the cause.
frederikastark  [author] 19 Mar @ 6:05am 
For now, feel free to take and change the code and include it your own mod!
frederikastark  [author] 19 Mar @ 6:04am 
@Luca and everyone: Sorry, this mod haven't been updated for 1.8 yet! I've been taking a break from Vic3 lately, so please deactivate it until the mod is updated.
Luca 15 Mar @ 7:23pm 
This mod causes a problem with Germany's Unification. South German homelands get added to a lot of provinces Austria controls, Bekes/Banat, the Transylvanias, all of Croatia, Slovakia, etc. Then, when Prussia/NGF inevitably does a unification play, it goes after those provinces as well. Had a Romania playthrough ruined because NGF wanted to conquer Bekes, Banat, and my vassal Serbia's Delvidek, which doesn't make any sense. Maybe add a limitation to prevent North and South German homelands from being created, at least until after Germany itself is formed.
Jafoste 14 Feb @ 8:18am 
I included your mod into mine , extending it to also work on same non-heritage trait cultures. Hope that's okay by you! Thanks.
GAMERFANAT1C 29 Dec, 2024 @ 9:34am 
I see I'm not the only one who uses Cold Water Harbours
George Wallace 21 Nov, 2024 @ 3:22pm 
does it work with 1.8?
brunsonator3 16 Oct, 2024 @ 3:12am 
Great Mod thanks!
Tosun Paşa 7 Oct, 2024 @ 3:13pm 
If Save CPU mode is used, it becomes difficult to set up Germany. Because the number of German provinces to capture increases. Is there any way to prevent this?
Tosun Paşa 29 Sep, 2024 @ 9:35am 
What is effect of the mod on game's performance? Does monthly check cause game timeline to slow down?
Tosun Paşa 29 Sep, 2024 @ 7:12am 
Does it cause any problems when using Save CPU mod?
frederikastark  [author] 27 Jun, 2024 @ 4:06am 
Mod is 1.7 compatible!
Rubachabra 22 Mar, 2024 @ 12:51pm 
This will make a China playthrough insane, when i played them and colonized africa the han population outnumbered the locals in just a couple of months/years ^^,
frederikastark  [author] 8 Mar, 2024 @ 5:49am 
For non-primary cultures I don't have plans to make a separate version yet, but if you'd like to try it now all you need to do is to change 'random_primary_culture' to 'random_scope_culture' in the event file.
frederikastark  [author] 8 Mar, 2024 @ 5:43am 
Should still work since it doesn't change any files! I'll be updating the version in a few days tho.
George Wallace 6 Mar, 2024 @ 6:49pm 
does it work for 1.6? great mod btw
sergioyruben975 28 Feb, 2024 @ 1:22pm 
could you do this for non-primary cultures?
Cosmic August 25 Feb, 2024 @ 6:11pm 
is there a way you could make this for non-primary cultures? It would be fun
age of stone 15 Jan, 2024 @ 9:11am 
It's simple, but clever and practical.
MasterOfGrey 18 Dec, 2023 @ 12:49pm 
Oh this is wonderful!