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I will not work on this map anymore, but maybe in future game updates, new map the oddities will persist since it is in the landscape itself and can happen anywhere.
Thanks for you nice message! And yeah Yogscast <3
(3/3)
The lore talks about the landscape being weird, but what is spooky to me is that there is nothing visual to detect, only voices and some landscape oddities that will smooth out over time, you do not know where the bounderies are. It's a cheap way of saying I did not want to make large structures.
I don't think every map has to do that, the emptyness is sometimes more spooky, there cannot be a man-made change in the landscape in one particular spot, and the ones that are there feel strange(bridge lamps being extiguist sometimes).
(2/3)
The lore was just a bonus, just a bit of extra fun building and connecting outposts, unplanned story telling over time placing more and more signs, no real visible connections apart from the ruins in Dark Waters swamp, the rail station was destroyed in the night by the landscape itself, dragged down and up till it was not visible anymore.
Before you unlock Gliders in the game, you have to walk far to your outposts, some spoopy lore helped with immersion, especially when you just make the map for fun and no greater time is willing to be spent, The Tree village was a bit of dead game content of no importance, secluded in game and lore, barely had a connection to it.
(1/3)
Do you have plans to continue adding stuff to this map?
Was diggy diggy hole a reference to the yogscast because love it i it was!