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(continued)
Solution for (3): Place a pedestal button anywhere in the main area that can be reached after spawning the second cube. Then, connect it to a NOT gate, and connect the output of the NOT gate to the second cube's spawner.
P.S.: You should probably mention in the description that fizzlers don't affect recorded Chell or any thing she's holding when she moves through them, and recorded Chell exactly follows the movements you recorded without regard to changes in the environment since you recorded them.
You can get trapped (using wildgoosespeeder's definition of trapped) in a few places in this chamber.
(1) In the area you cross a light bridge to get into, you will be trapped if the cube is not in that area and you don't have a recording that brings the cube to that area.
(2) In the same area, you can wedge yourself between the flip panel and the wall to the right of it.
(3) After you use the second cube to reverse the funnel, you will be trapped if you leave the room with the cube and don't successfully record you taking the cube off the button.
Solution for (1) and (2): Create a passage with non-portable walls from the wall diagonally in front and to the right of the flip panel to next to the entrance to the chamber, making sure the side by the flip panel has a tall enough vertical shaft that you can't get back up through it. Then, place a glass panel at the top of the passage so that it blocks the passage, and the connect a timed button to it.
I believe that maps should be created without the use of glitches in the engine to solve the puzzles.
There is no listing that clearly lists these "undocumented features", so there is no way of solving the puzzles on your own.
I know I dislike having to watch a video showing the tricks. It is a real letdown having to cheat after making the effort to solve it on your own. The video for this one is very choppy and loses the video at key points, although this may be due to server loads at the other end. I have never been able to watch the entire video without issues.
On the trials after my initial attempts, the cube disintegrated about 25% of the time, the rest went through without a problem.
The only remaining issue is the part in the video where it looks like there are 2 recorded sessions executed between 35 seconds and a minute 30 seconds in the video. That one needs an explanation.
- Techowl -
First of all, nothing about the game, mod and video was faked or modified.
Secondly, I tested out the mechanics within the mod several times (10+ times), to make sure that all players can solve the chamber.
As the new update/feature came out that the recorded chell is able to grab cubes, I tested around with any puzzle element in the mod/game without changing or modifying them.
I discovered that recorded cubes DOESN'T dissolve, when your past self moves it into an emancipation grid.
Maybe, the developers of the mod released another update, what fixes this behaviour. For this, I'm really sorry.
Pleaso do not question any of my creations within this mod. Any differences between the official walkthroughs and the actual gameplay isn't any of my personal fault.
And one last thing: Please have a look into the past comments! I recreated this map, because many people claimed, this map should have been a little longer / complicated.
I got the first trick to reverse the funnel, but the second time the clone could not move the cube through the same field, it just destroyed it.
The video shows the clone carrying the cube in the reverse direction in the funnel. How is that accomplished? It also looks like you have 2 recorded time machine events during the intial cube run, and you play them back in reverse order. What's with that?
Are these tricks really part or the Time Machine physics, or did you modify the rules?
This map is far too difficult to complete. Players should not have to watch poor quality videos to solve maps.
- Techowl -
I didn't know that the cube wouldn't be destroyed when taken by my clone
Learned a new fact about this game
Thanks for this great map also
I always respawn in the gravity contolling thing.
But I couldn't find any way to get through.
Is the tube suppose to work?
Or is there any way to reach the heights at the right of the starting room?
would have liked to see another puzzle, in the exit area.
instead of a button, like in the begining of your 1st map.
did not want to leave so soon.
if you have time, can you let me know what you think of mine:
killer twin !
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=333760794
Ich lass den Würfel nicht auf die Brücke, sondern auf den Boden Daneben, wo die endet. Beweg nur den Laser-field eine Einheit zurück.
(Dein Englisch ist ok, aber sag mal, ist mein Deutsch gut oder nicht?
Ich komme aus Bulgarien.)
that way it'll be more fun. Also, there was a very gliched vertical glass near the funel emitter. Delite it, because you don't even need glass there.
Make these changes and I'm adding this one to favorites too, because your maps really are great!