Dungreed

Dungreed

Dungreed Editor
108 Comments
HING_DDo 15 Feb @ 3:47am 
POISON/100 (직접 공격시 중독)
POISON_OVERLAP/999 (중독중첩)
POISON_DURATION/999 (중독지속시간)
IMMUNE_POISON/100 (중독저항)

STUN/50 (직접공격시 스턴)
STUN_DURATION/999 (기절 지속시간)
IMMUNE_STUN (스턴저항)

CHILL (직접공격시 추위 피해)
CHILL_DECREASE_SPEED/999 (추위상태이상 부여)
CHILL_DURATION/999 (추위 지속시간)
IMMUNE_CHILL (추위저항)

PRECISION/999 (조준정확도)
BULLET_RESIST/999 (원거리 피해방어)
ADDITIONAL_SHOTS/999 (추가 무기 장탄수)
INFINITY_SHOT (무한탄창)

CANT_UNEQUIP (장착 해제 불가)
LAST_POWER_BULLET/999 (마지막탄환 데미지 증가)
HING_DDo 15 Feb @ 3:47am 
ADD_SHOT_ON_DASH/999 (대쉬 후 자동장전)
AUTOMATIC_FIRE (오토에임)
JUMP_POWER/10 (점프력 강화)
EXPLOSIVE_BULLET/10 (폭발탄환)
SPREAD_SHOT/10 (총알이 N갈래로 나눠짐)
FAST_SKILL_COOLDOWN/999 (스킬 쿨타임 감소)
GIANT_SLAYER/999 (적체력이 75퍼 이상일떄 입히는 피해증가)
NOMAL_ENEMY_BONUS/999 (일반몹에게 입히는 추가 데미지)
BOSS_ENEMY_BONUS/999 (보스에게 입히는 추가 데미지)

BURN (직접공격시 화상)
BURN_DURATION/999 (화상 지속시간)
BURN_ADDITIONAL_DAMAGE/999 (화상 데미지)
BURN_SPEED/999 (화상속도)
IMMUNE_BURN (화상저항)

SHOCK/1 () (직접공격시 감전)
IMMUNE_SHOCK/100 (감전저항)
SHOCK_DURATION/100 (감전 지속시간)
HING_DDo 15 Feb @ 3:47am 
CRITICAL/999 (크리티컬)
CRITICAL_DAMAGE_RATE/999 (크리티컬 데미지)
POWER/999 (위력)
ATTACK_SPEED/999 (공격속도)
DEFENSE/999 (방어력)
HP/999 (체력)
EVASION/999 (회피)
BLOCK/999 (막기)
TOUGHNESS/999 (강인함)
PROTECTIONSHIELD/999 (쉴드)
MOVE_SPEED/100 (이동속도)
DASH/5 (대쉬 추가횟수)
DASH_RESTORE_SPEED/999 (대쉬회복속도)
DASH_DISTANCE/1 (대쉬거리)
ADD_DASH_ON_KILL/10 (적처치시 대쉬 획득)
INVINCIBLE_ON_DASH/1 (대쉬 중 무적)
IGNORE_DEFENSE/999 (방어 관통)
FINALATK_PERCENT/999 (최종 공격력)
HP_PERCENT/999 (최대 HP퍼센트)
DAMAGE_MAX/999 (최대 데미지)
TRUE_DAMAGE/99999 (고정 데미지)
GOLD_DROP/500 (골드 드롭량)
ATTRACT_GOLD/500 (범위 내 골드 끌어드림)
RELOAD_SPEED/999 (재장전속도)
RAPID_RELOAD (고급 재장전가능)
Murse 6 Feb @ 2:32pm 
how do u get this to work
Krisorph 29 Nov, 2024 @ 3:25am 
monster animation(s) doesn't works
wisid 28 Nov, 2024 @ 7:19am 
Please come back~~~
tut485 6 Aug, 2024 @ 5:59am 
次元仓库不能重复带出同一物品的设定是bug还是设定?
鼠鼠我叫存子 31 Jul, 2024 @ 9:15pm 
每次改装备数值重进游戏就重置了,好难受
久田 泉奈 28 Jul, 2024 @ 11:12pm 
非常好用:steamthumbsup:
고땡칠이 23 Jul, 2024 @ 10:39pm 
its not working
Meinshao 11 Jul, 2024 @ 12:17am 
iTS NOT WORKING
Onimigi 18 May, 2024 @ 2:45pm 
how do you get this to work
kit3600133 30 Apr, 2024 @ 8:33pm 
F7 not working
Common_User 27 Apr, 2024 @ 6:36am 
There's an error(bug) of mod mini boss.
When I kill the mod mini boss of Ice stage, The game couldn't detect the dead of mini boss,
and I couldn't get out of the mini boss room.
I think there's some error for replacing mini boss to mod mini boss.
Because it happened only when I tried to replace the mini boss to mod mini boss
mevery666 28 Mar, 2024 @ 4:26am 
按F7没反应,寄
TK680 25 Mar, 2024 @ 4:15pm 
怎么用的,我咋打不开
Toriko 19 Mar, 2024 @ 3:18am 
DIY时非常好用:eselphine:
Cyew33 4 Mar, 2024 @ 11:56pm 
这个mod会导致次元仓库带出的装备不能被再次带出,已经带出过一次的装备不会出现在地牢的结算界面里
Own L 4 Mar, 2024 @ 11:21pm 
大佬,有没有办法获取饰品自带的专属词条啊(比如血杯的暴击回血和发胶的冲刺无敌),我想把几个饰品的词条综合到一块儿,但是dll文件里只有普通词条的代码,改dll和编辑器都只能加普通的词条:steamhappy:
雪夜 3 Mar, 2024 @ 8:13pm 
@橘 万里花
好的学习了,非常感谢!
Common_User 3 Mar, 2024 @ 7:23am 
If you don't mind, I wanna ask about how to change the texture of lizard man properly.
When I tried to change the texture of lizard man, it displayed both of texture in any state. (default state and rage state of texture)
And it displayed the original texture when I made custom monster's hp lower until it rage.
I think it have some wrong points in my making process.
Common_User 1 Mar, 2024 @ 3:04pm 
Can I change the texture of mini boss's pattern or some bullet? (Like mini boss's pattern bullet)
I couldn't see this in animation tap.
And if you don't mind, could you tell me how to change it?
橘 万里花  [author] 28 Feb, 2024 @ 1:00am 
@雪夜
Dungreed游戏制作者并没有使用文本配置表来配置技能或者道具.这也是Dungreed编辑器开发的难点所在.
Dungreed使用的Unity SerializedObject来作为配置表.制作方式就是在Unity编辑器中手动拖拽引用,修改数值并保存.这种方式可读性极低且难以扩展.
如果你要查看某个道具的具体信息,建议你直接通过Dungreed编辑器查看,右侧的数据面板其实就是原作者的制作时调整后的结果.
在制作编辑器之前,我曾经使用代码导出过一份道具的配置,只能查看一些大概的数值和对象组件的引用关系:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3084306973
雪夜 27 Feb, 2024 @ 6:31am 
请问一下我想要参考游戏原有的技能和道具配置文件,请问可以怎么看到呢,我用AssetStudio只能找到图片和动画资源,但是找不到我想要的配置文件,我想要参考游戏一些原有的配置字段来制作mod
橘 万里花  [author] 19 Feb, 2024 @ 5:38pm 
@wisid
That might be a bit difficult, I need some time to think about how to develop it.
Catkonto 19 Feb, 2024 @ 10:28am 
Can I change the keybind?
wisid 12 Feb, 2024 @ 2:42am 
Can I change the weapon's sound effects?
If it's possible I can create Infinite weapons.
SEPTEMBER 3 Feb, 2024 @ 6:25pm 
@Whorifik Bro, you should read how to download "Plugin Manager" first.
Whorifik 3 Feb, 2024 @ 5:57pm 
Yeah dude, none of your mods work. I subscribe but it doesn't even add anything when I refresh the page showing workshop files. So idk man, should be as simple as subscribing but then again if you have to have instructions for making it work, then it really doesn't work does it? Fix all of this please, it's very janky and trashy and doesn't work for anyone. Thanks.
橘 万里花  [author] 3 Feb, 2024 @ 2:10pm 
I added an overload function to DungreedEditor, hoping to enhance the ease of use for Mod development.
After overloading, it is necessary to recreate the object for it to take effect.
The overload of individual objects is still in an unstable state. If any issues arise after overloading, please click the Reload button on the tab to reload everything.
SEPTEMBER 29 Jan, 2024 @ 5:16pm 
Thanks to you, I enjoy making items!
橘 万里花  [author] 29 Jan, 2024 @ 8:02am 
@SEPTEMBER
SetEffects Fixed
橘 万里花  [author] 29 Jan, 2024 @ 1:49am 
Then I added methods for reading and writing Skill/Item/Weapon IDs in the panel. For example, previously it was not possible to modify the skill of a certain weapon, but now you can change its configured skill by modifying the value of SkillQ. Skills can also be customized now. However, I haven’t found a way to modify NPCs yet, which may take some more time.
橘 万里花  [author] 29 Jan, 2024 @ 1:46am 
1: Yes, I've standardized the way configurations are filled out, and all features can be completed within a single ItemConfig. The testing method remains the same, using the TestItemEditor directory. I've also adjusted the code to ensure that the loading order of TestItemEditor follows Workshop. This guarantees that you can debug mods that have already been published.
2: The issue with the icon is likely a small mistake in my code, which I will fix tonight. You don't need to change any configurations. I am trying to unify the way all types of configurations are filled out. (Previously, the method for SetEffect was different from Item), but now SetEffect supports two methods (it is compatible with the previous one, and it also supports modification of any visible property through the Property tag, just like Item). This change is in preparation for generating configurations in the future. I believe I have found a universal method that can modify most of the configurations in Dungreed.
SEPTEMBER 29 Jan, 2024 @ 12:23am 
As this mod is updated, Icon images of the Set effect of custom weapons are not output properly, and unspecified items are included in the Set effect requirement (see my Waktaverse Item Pack)
SEPTEMBER 28 Jan, 2024 @ 9:19pm 
For custom monsters, should I put them in the "TestItemEditor" folder like custom weapons?
橘 万里花  [author] 27 Jan, 2024 @ 11:41am 
新增技能编辑功能,以下是简单示例:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3133185548
新增怪物编辑功能,以下是简单示例:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3148540915
优化了加载性能
统一了套装效果填写方法(以前的填法依然兼容)
Rocky_Terene 16 Jan, 2024 @ 1:12pm 
The F7 key won't work/ mods aren't showing up I don't know why either sadly
橘 万里花  [author] 6 Jan, 2024 @ 10:47am 
新增修改子弹/特效功能,这是一个简单的示例:
총알/특수 효과 기능을 추가하였습니다, 다음은 간단한 예시입니다:
Added the function to modify bullets/special effects, here's a simple example:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3133185548
橘 万里花  [author] 6 Jan, 2024 @ 9:03am 
I'm about to update the editing features for bullets and special effects. Thank you for your continuous support of my Mod.
SEPTEMBER 6 Jan, 2024 @ 5:29am 
Thank you! It's solved right away!
橘 万里花  [author] 6 Jan, 2024 @ 5:17am 
@SEPTEMBER
Based on the picture you provided, I didn't see any issues, but I was indeed able to normally modify the appearance using a similar filling method. Here are my configuration settings; you can check if there are any differences.
My Test Costume [drive.google.com]
SEPTEMBER 6 Jan, 2024 @ 4:47am 
Texture still doesn't apply. Can you give me feedback on the code I wrote?
https://imgur.com/a/iycnCw9
橘 万里花  [author] 6 Jan, 2024 @ 3:51am 
@SEPTEMBER
I tried the function and there are no issues. However, there's a mistake where the name of the off-hand object is not "Sword(1)" but rather "Sword (1)." The creator added a space which is indeed hard to notice. I'll add a copy button to prevent this kind of misunderstanding from happening again.
SEPTEMBER 5 Jan, 2024 @ 9:13pm 
In the case of Fury Tonfa, Obj types include 'Sword' and 'Sword(1)'. In the case of 'Sword', 'AnimName' applies. However, in the case of 'Sword(1)', I wrote 'AnimName' as 'Sword(1)', but it does not apply.
橘 万里花  [author] 3 Jan, 2024 @ 4:09am 
看下Mod管理器是否完成了手动安装
无相 3 Jan, 2024 @ 2:48am 
为什么f7没有作用
非常感谢大佬的指点,我研究研究
橘 万里花  [author] 1 Jan, 2024 @ 7:25am 
本来这个游戏内的编辑功能.设想的是可以编辑后保存直接生成配置表的..但是装扮那里要拾取图片太麻烦了,暂时搁置了...有时间再弄了
橘 万里花  [author] 1 Jan, 2024 @ 7:10am 
既然原来的短剑有三个动画,那我们也需要替换三个动画,否则会出现武器突然变回原来的样子的情况..这里的动画替换,沿用的是Dungreed装扮的替换逻辑,就是需要通过配置帧数和图片名来制作一个动画片段.比如你已经画好了新武器的图片,它可以是一组图,也可以只有一张图.区别就是FrameCount的值不同.这里的规则和装扮也是一致的.
然后根据刚才面板中观察到的信息,目标就是替换 Sword对象的(Attack1,Attack2,Idle)的动画.所以配置中首先会让你填写ObjName,这个就代表你要替换哪个对象的动画.然后Units里面填你要替换的各个动画的名称和用于替换的图片名与帧数等信息.
其实原理是比较简单的,你可以参考工坊里已有的其他作者制作的武器,和我的那两个示例mod.直接在原有配置的基础上修改可能比从头做快很多