Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Idk if CE is my thing in general though and I've enjoyed my current playthrough without it. It seemed that once you had rounds that pierced armor, everything died insanely easily and there wasn't any challenge because your shooters are incredibly accurate too. And I get the realism of the armor ratings in CE but I like the simple and straightforward math of understanding armor value and penetration in vanilla
And about lasgun damaging own embrasures, that's another pain in my ares. I put kind of safety guard to the code to avoid damaging pawn or buildings from same faction if the beam doesn't have penetration, but for the building, it sometimes works and sometimes doesn't.
Let me look into the issue with the rebalancing.
Can I do something about it?
I tried disabling all other mods besides yours and it doesn't seem to be mod incompatibility.
Looking forward to seeing how the Aeldari turn out!
And they have a dev snapshot for 1.6 that I've been running, but it doesn't look like they've officially released for 1.6 yet. This is actually my first time using CE so I wouldn't know what things could potentially be bugs. The bolter rounds are absolutely insane with their damage so I turned that down a bit across the board so that my pawns weren't nuking everything in sight with 1-2 rounds lol.
1. Perhaps something went wrong with CE patch. Let me check it.
2. That's kind of easy to say but hard to implement thing - I am planning to introduce weapon dedicated bench which has same custom UI as armor crating ones.
3. That's kind of too much CE-biased opinion. You can choose to use the CE, but I do balancing based on 0 dlc-added vanilla. Unlike CE, bolt rifles have generally higher fire power than normal ones, thus they need more researches. Compressing research only for CE doesn't make sense to me.
About melee, perhaps dodge bonus from armors? I'm regularly opens colossum in the game for all modded factions, but in the end melee guys always won.
@The Unbidden One Yes, to reduce unnecessary bill tab overhead. But I recently (like a month ago) developed new workbench management system, so in the future, I will move all my weapons into a single workbench and remove all the submod dependency. Give me some time.
@Khoavy192 That's not armor penetration - simply none of the in game armors provides Heat Armor type and beam, including Biotech vanilla, using that specific damage type. Will consider either adding heat armor to power armors (may takes time thanks to CE compatibility) or change the damage type.
@Soapie Lasguns won't target your own faction no matter what they are wearing. Originally, it dealt damage to your own faction, but I realized that if I keep it in that way, it makes the weapon nearly useless. Still, your fella can block the beam, so form tightly. On the other hands, heavy las weapons like Lascannon or lasfusil penetrate from the firing point to the destination, and dealt damage to everyone on the line regardless of faction.