RimWorld

RimWorld

MIM - WH40k Weapons
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Update: 19 Oct @ 6:26am

1.6: Fixed malfunction beam weapons - sorry for the delayed update!
1.6: Sound sustainer related error fixed.
1.6: CompWeaponAbilities related warnings fixed.
1.6: TraderKindDef updated - now custom traders come with Holy Books if Adeptus Ministrum mod is enabled, except mechanicum version, which gives Mechlink to the reader with no cost.

Update: 5 Oct @ 6:13am

1.6: Hotfix - updated CE compatibility patch.

Update: 4 Oct @ 9:45am

1.6: Weapon rebalanced - Bolters now have lower direct damage but have high extra damage.
1.6: Weapon rebalanced - Overall bolt weapon damaged reduced.

Update: 30 Sep @ 11:52am

[Auto-generated text]: Update on 10/1/2025 3:52:02 AM.

Update: 30 Sep @ 7:27am

CE: Fixed failed patch operations.
1.6: Grav, Penetation beams, Piercing beams, Twinlinked beams refactored based on Biotech's beam system due to the irrational effects.

Update: 28 Sep @ 11:16am

[Auto-generated text]: Update on 9/29/2025 3:16:40 AM.

Update: 28 Sep @ 12:34am

[Auto-generated text]: Update on 9/28/2025 4:34:21 PM.

Update: 27 Sep @ 12:04pm

1.6: Auto weapons (Autogun, Autocannon, Orks shoota and slugga), Grenade launchers and Missile launchers rebalanced. Frag Missiles are now works as volley fire while Krak remains as explosive. Frag Grenade works as scattered shot.

Update: 27 Sep @ 3:12am

1.6: Weapon rebalanced - Melta / Flamer / Sonic. Melta weapons have slightly different stats and mechanism for each factions.

Update: 26 Sep @ 9:22pm

1.6: Fixed bullet for convergence of dominion