RimWorld
Epochs - Pottery
78 opmerkingen
Tonic 15 jan om 17:06 
I can't seem to use clay from medieval over in the recipes for this mod, is there a way to convert it atm?
Nonamo 4 dec 2024 om 5:35 
"Bricks don't make for good weapons"
Au contraire, bricks are the throwing weapon of the proletariat!
DetVisor  [auteur] 12 nov 2024 om 6:10 
It should, I believe wall construction is all locked behind automatically but even then, it would be a balanced addition for you to only be able to make raw clay walls, which aren't very good.
Mark Bobaba 12 nov 2024 om 5:08 
Yeah I still like the walls tbh. Does this intergrate with VFE - Tribals "Wild men" start. I really love that scenario as you start with nothing, so it would be good if clay walls and the likes got locked behind one of the basic research projects when its installed.
DetVisor  [auteur] 11 nov 2024 om 10:26 
It's fairly cheap decor, and a great building material. They're not storage pots, they're meant to be pretty.
Mark Bobaba 11 nov 2024 om 5:02 
Really like this idea. I know adaptive storage neolithic provides storage pots and so do the ones from VFE art with Reel's storage, but I would definitely use this mod instead if they provided storage otherwise its just bloat
dover 31 aug 2024 om 5:28 
could a patch making MO clay and Epochs clay the same resource/item def be possible?
DetVisor  [auteur] 13 aug 2024 om 7:08 
No, though if you yearn for storage pots, Adaptive Storage Neolithic may be for you.
tsundere.anubis 9 aug 2024 om 6:56 
Can I use the pots for storage?
Wolfy 27 jul 2024 om 3:37 
Thanks for the update!
DetVisor  [auteur] 27 jul 2024 om 3:07 
Mod updated, patch should be all good.
revanite44 8 jun 2024 om 9:24 
kk, thanks for the answer!
DetVisor  [auteur] 8 jun 2024 om 0:27 
They're meant to be strong, marble is just a particularly weak stone.
revanite44 7 jun 2024 om 22:00 
Just a question. Are the cobb walls supposed to be stronger than marble, or would that be a "Check your mods" problem?
Sigourney Weaver in Alien4 1 jun 2024 om 0:20 
Why did you decide against a quality system (like normal art) for creating pottery?
Kaeh 26 mei 2024 om 7:00 
For the XML patch error, you should remove the PatchOperationRemove on costList and let the PatchOperationReplace inside the PatchOperationFindMod (MedievalOverhaul) do its job :)

Also, you should add a loadAfter MedievalOverhaul inside the about.xml just to be sure :)
Kaeh 26 mei 2024 om 6:55 
Hey, thanks for the mods !

I've created two "extensions" to add digging clay spot and lock content behind a neolothic research

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254891160
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254891464

The image used as preview is yours @DetVisor, if you want me to modify it, notify me :)
bryn Ovem 18 mei 2024 om 11:27 
[Epochs - Pottery] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3092351095\1.5\Patches\MO_Cost_Patch.xml

https://gist.github.com/HugsLibRecordKeeper/b92381cb1f580f02aaa70f53c402384c
TuViejaEnTango 5 mei 2024 om 7:03 
Just had this error telling me that this mod failed to path MO (I'm ussing the unofficial 1.5 version). https://pastebin.com/D8eUSg9p
DetVisor  [auteur] 4 mei 2024 om 16:18 
It should be the stonecutting bench.
Dorka 4 mei 2024 om 14:53 
How do you make Clay Bricks? I can't seem to find it anywhere. Playing with Medieval Overhaul, so unsure if it's locked behind an industrial station.
Queen or Else 18 apr 2024 om 0:41 
in 1.4, sculptures made out of clay bricks have 0 beauty no matter the quality
DetVisor  [auteur] 13 apr 2024 om 2:40 
Huh, weird, I'll check.
bryn Ovem 12 apr 2024 om 5:15 
Hi! receive this on startup since the last update "XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context:"

https://gist.github.com/HugsLibRecordKeeper/ffaf67e0bbd53c878e6c25f03cfb4a6e
DetVisor  [auteur] 9 apr 2024 om 11:56 
Mod updated to 1.5, also added clay tile and flagstone. They are in the dropdown menu with the other stones to avoid clutter.
DetVisor  [auteur] 8 apr 2024 om 23:54 
You're welcome.
Pvc pipe 8 apr 2024 om 23:11 
Oh hell yeah, thank you
DetVisor  [auteur] 8 apr 2024 om 15:06 
Mod will get a 1.5 update tomorrow, fixing that issue as well.
Pvc pipe 4 apr 2024 om 1:21 
yeah you cant use clay bricks to make floors, it would be awesome if the author fixed that issue
Mel 20 mrt 2024 om 4:14 
@HeydocHawke stuffed floors has variants that use this clay.
Ted Bunny 28 jan 2024 om 6:07 
Would be cool if pottery could be used for primitive storage
HeydocHawke 27 jan 2024 om 23:28 
awesome mod, all I need now is clay floor :steamthumbsup:
fitznorway 20 jan 2024 om 1:39 
I cant figure out where I am supposed to make clay bricks, and I dont know if it's a mod conflict, or I'm just being silly. Any help would be appreciated! This and the incense mod are, like, forever adds for me. Just wonderful work.
Jabba 4 jan 2024 om 9:23 
Is anyone else unable to build floors out of clay?
Kaissar 19 dec 2023 om 7:27 
When making sculptures with clay blocks the beauty stats disappears. Is this intended?
Velvet 13 dec 2023 om 22:52 
Not sure if its been suggested yet, but it might be worthwhile to make it so that the clay turning table unlocks with electricity so that there's no confusion, or clutter in the menus in a pure medieval playthrough for that matter.

Also, since you recommend using Medieval Overhaul, which makes iron the default metal instead of steel it might be good to include a patch to allow the use of iron instead of steel, or else make the metal requirement stuffable instead of the wood. Seems a little unreasonable to have to research steel when pottery predates metal tools historically.
Roque the Rogue 3 dec 2023 om 10:55 
Thank you Det, very cool.
Can't wait to fill Pots with candy and drug juice. We can fill the Pots, right? it has a very potty size inside.
Idk, plant stuff inside too? decorated pot plus flowers, maximum beauty overload.
Anyways, awesomefied top quality content, as always. :KneelingBow:
DetVisor  [auteur] 30 nov 2023 om 3:52 
Unfortunately, food preservation would take a good chunk of C#, and also wouldn't be very balanced considering the prices are based around the clay being mainly decorational. I will keep this in mind for another mod, though.
Balthazad 29 nov 2023 om 10:58 
+1 for food preservation
+1 for VGP Garden fermentation

looks cool :D
Rime_Low 29 nov 2023 om 9:27 
+1 for food preservation
Also you do some good mod !
LodtheFraud 28 nov 2023 om 21:06 
This is such a cool mod for my tribal playthrough! It would be very interesting to see food preservation functionality added, as a weaker, early game alternative to refrigerators.
Alex 28 nov 2023 om 20:02 
I dunno if you use fertile fields but could you make the clay compatible?
Sun Cultist 26 nov 2023 om 11:54 
This is awesome! Love the detail!
DetVisor  [auteur] 26 nov 2023 om 7:25 
They all affect it slightly, due to their material connection to nature, the planet and such.
Hoki 26 nov 2023 om 7:24 
@DetVisor the reason why the raw clay wall affects meditation is because of the carved variant i assume?
DetVisor  [auteur] 26 nov 2023 om 6:28 
Classic english L.
Gilded Wraith 26 nov 2023 om 6:23 
It's one of the most common incongruities with the English language. That "Flammable" and "Inflammable" are synonyms, not antonyms.
DetVisor  [auteur] 26 nov 2023 om 5:36 
Ah, wow, I thought inflammable meant non-flammable. Yeah I do mean that they're non-flammable, gonna fix that real soon.
Gilded Wraith 26 nov 2023 om 5:26 
When you write "inflammable", do you mean it's flammable or non-flammable?
cyanobot 25 nov 2023 om 16:53 
Hi, I happen to be currently working on a little personal project that builds on Processor Framework to allow processing objects of one Stuff into another, e.g. firing things made of clay into finished ceramics. (The C# works as far as I can tell, but I haven't tested extensively.) Would you be interested in collaborating?