Panzer Corps 2

Panzer Corps 2

Panzer Corps 2 Balance Overhual
71 Comments
Complex Strategy  [author] 3 hours ago 
I pushed another update that has fixed some of the issues with campaigns. There is still ongoing issues related to Western Allied stuff that I am trying to find the issue with. Notably it seems campaigns where you face off against the Western Allies seem to be having issues. Sorry for the inconvenience but until I figure out exactly what is breaking stuff I can only suggest to not play against AI western allies for the time being.
[TFR]Terminatus295 31 Aug @ 6:52am 
It happens with every mission change now. I reloaded an earlier save and changed to the next mission and it still crashes orz.

Is there a way to try and roll back to a earlier version for me? :)

Thanks for all the work and the help in advance! :)
[TFR]Terminatus295 31 Aug @ 6:28am 
Hi,
I played a DLC campaign from 1939.
Now I arrived at Riga 1944.

I am using your mod, the "More Units" mod, double air recon movement and .. German Tank overhaul. None of those have been updated in a while tho. So far they all worked great.

The Operation Stormbird went fine ( I started that last sunday) now I progressed into Riga 1944 and the game continues to crash once I open the "buy" or "upgrade" window. I also have a single "Invalid Unit" which seems to be my 12 cm Grw Infantry from this mod. Now.... I did turn that one into a Grenadier in the still working mission the game still crashes.

If I turn all mods off I have much more Invalid units.. since I use quite a lot of the "More Units" Units without knowing.

If I turn all mods off...
The game also still crashes FYI.
Can you maybe help? :)
Complex Strategy  [author] 29 Aug @ 6:59pm 
@western
Begliet Infantry are mainly defensive in nature and are intentionally very well stated to make up for their lower strength. That is intentional

I also have found the issue related to the Panzergrenadiers and other similar units and although I have it fixed I am now encountering many other problems. I don't know why Westwall seemingly has broken so much but since the version I pushed last is working I will have to delay anymore updates till I can make everything run without crashes. I have no idea when those fixes would happen though.
Western 29 Aug @ 5:55pm 
Hi,i found we got a new infantry unit called "Begleit Infanterie" have only 10 strength and the "Panzergrenadier 44" can't switch mode now.:steammocking:
szzickra 29 Aug @ 10:47am 
It looks like it is working. Thank you so much for updating it.
Complex Strategy  [author] 29 Aug @ 6:43am 
Pushed another update. Hopefully it should be fixed now.
szzickra 29 Aug @ 4:34am 
It still is broken as of right now.
Western 28 Aug @ 8:29pm 
One thing more,it's also impossible to start a new campaign with this mod.
And the error information in game is
" UnitTrait: Invalid ToValue conversion of () "
maybe this should be the crashing point you are finding to ?
Western 28 Aug @ 8:22pm 
well,i still got a broken
Complex Strategy  [author] 28 Aug @ 5:52pm 
@Frankscorer I have hopefully now updated a stable version of the mod. I am unsure of what was even causing the crashes as my private version of the mod and manually installing it made it never crash yet the steam workshop version did. I rolled back the last update and slowly added what I could without crashing. Assuming it's all working things should be all good again. If not please leave another comment and I will look again at the mod.
frankscorer 28 Aug @ 3:51am 
For your information. Game crashes after the recent update. Playing Axis Campaign 1939 right now and as soon as I finish one scenario the game is crashing while loading the next one. After deactivating this mod everything works fine.
Complex Strategy  [author] 31 May @ 10:42am 
@PanzerDB thank you for the kind words! I am aware of the Beo Panzer III having a fake gun but it is not possible to alter how the model works. Stat wise it is reflected by the unit having the same firepower as the Panzer I though. It's a bit awkward but the best that can be done.
PanzerDB 31 May @ 3:34am 
My favorite mod! Just one comment: the Beobachtungspanzer III was only armed with a MG34 on its turret. The gun was a fake one (contrary to the Beobachtungspanzer IV).
Complex Strategy  [author] 8 May @ 5:19pm 
@PJ Mattis noted and will be fixed probably next time the mod is updated

@vallon It's proven difficult to find the right balance between ground AA being powerful for what they are. Previously they were a good bit better but then ended up being to strong as a low cost option. The problem comes from either needing them to be weaker or raising the core slot cost which causes issues when you just need some AA potential. Currently the intent is that smaller caliber guns are super cheap in core slots and provide a bit of suppressive fire. They can with some exp also deal ok amounts of damage but the alternative to make them lethal involves a really large rework that messes with a lot of balance (and one I won't personally do as I'm fairly content with the current balance)
Vallon 8 May @ 11:43am 
I am finding the 20mm and 37mm AA guns absolutely useless against ground targets. In the war the German Flakvierling especially was devastating against infantry and yet in PC2 (including mods) it does nothing at all! It's the same on vehicle mounted AA - switch to ground attack and is hopeless.
PJ Mattis 20 Apr @ 10:17am 
Model Error: The model of the US 107mm Mortar Team is displayed as Axis Infantry model
Complex Strategy  [author] 15 Apr @ 5:16am 
@kataplast sorry I do not have the same issues and cannot recreate the issues you are having. Unless others report the same issue I have to assume you have some other mod that is causing something to happen with your game to cause that.
kataplast5 10 Apr @ 12:08am 
Complex Strategy OK I see what is going on. When main campaign get in to 1943 (Kharkov '43& Kesserine Pass) The means of transport for Infantry and Artillery is reduced to just unarmored trucks(no horse wagons no halftrucks no nothing else). This is feature of this mod that need to be fixed. Could You look it up? This is probably a bug in the development stage.
Complex Strategy  [author] 28 Mar @ 1:13pm 
@kataplast Vanilla does not give wagon transports to infantry units. So unless I am somehow missing something that would be a different mod enabling it. As for within this mod I have considered letting infantry ride in wagons but would only do so if I did a larger transport rework of making all trucks cost 1 core slot. However that proved to require another entire rework of almost everything to work. So probably won't happen.
kataplast5 28 Mar @ 10:28am 
Complex Strategy; The Mod gives acsses to all kind of transport(wagon, truck, halftruck) to all kind of artillery but no infantry of any kind(only trucks) Vanilla gives that possibility.
I launch only this mod.
Doesn't matter if I start early or late war campaign(still only trucks for infantry).
Can u fix it?
Complex Strategy  [author] 28 Mar @ 5:46am 
@dicewrangler yes that hard attack was a mistype and should be fixed now
All regular infantry in the early war have 0 close defense as they have in vanilla. They served as the baseline and haven't been changed in anyway.

Also Horse Transports should be useable on lighter tower equipment like AT, Arty, and AA. I still do not understand the reported issue related to them as I have not touched transport at all. Everything should be the exact same as it was in vanilla. If there is something specific getting horse tranports let me know.
DiceWrangler 27 Mar @ 9:43pm 
I noticed that crazy high (98!) Hard Attack today and thought it might have been an oversight as is the Close Defense of 0 (instead of 2?) for GB Infantry.

Also, I am seeing Horses available as Transport and have no other mods installed.
Complex Strategy  [author] 27 Mar @ 6:58pm 
Won't put in changelog but just did a tiny update to fix saharan infantry having 98 hard attack.
Should make them less able to delete maus from the field lol

@kataplast I have no clue what you mean as my mod does nothing to transports currently. Are you sure you aren't using another mod that could be causing such issues?
kataplast5 26 Mar @ 8:41pm 
Complex Strategy: New update is the reason why there is no more horse wagon as mean of transport? It would be good to bring it back.
Complex Strategy  [author] 25 Mar @ 1:23pm 
@dicewrangler This mod has been updated to modify some of the new units. Some of the infantry and what not has been changed but since it was only about 10 new units it won't be anything massive.
Mods take effect whenever a scenario starts. So if activate the mod and go to the next scenario it should kick in (I always like to check the heavy infantry to see if they are more expensive in core slots as a way to tell).
DiceWrangler 25 Mar @ 12:48pm 
I am currently playing the latest DLC, Cyrenaica, and was wondering if this will modify the new British and Italian units and, after applying the mod, should I restart the campaign? Thanks in advance, it looks great!
Complex Strategy  [author] 24 Mar @ 6:24pm 
@kataplast15 Like any switch unit (such as AA guns) you simply need to have them on a battlefield and every turn they can swap between each version. Only specialzied mechanized forces like Panzergrenadiers have this trait and other units like regular infantry have the regular way of using transports which sees them have to be equipped with it.
Try loading up a scenario like Kursk 1943 or any later war scenario with the mod activated to try this stuff out. Seweing it in game makes it easier to see how it works :)
kataplast5 24 Mar @ 5:26pm 
ok the mod has "mount" opition/key for this unit?
Any vehicle can be mounted or only armour?
Complex Strategy  [author] 23 Mar @ 8:10pm 
@kataplast5 Mechanized Infantry are able to transform between a foot and mounted version. When mounted they are much more durable but need to dismount for close range combat. This is why they don't have transport options as they are built in.
As for the other questions the kradschutzen retains the vanilla time of 1940 and you have Jager for close combat recon units if needed.
Then the Fallschrimjager can equip transports as all other infantry can.
kataplast5 23 Mar @ 5:42pm 
Also it is possible to add Sdkfz 251 for fallshrimjagers? I currenty make division from "Herman Goering Korps" (Luftwaffe feld divison) in late main campaign so it would be useful but its not a must.
kataplast5 23 Mar @ 4:54pm 
Is it also possible to make Krafschutzen avaible since 1939?
kataplast5 23 Mar @ 4:49pm 
I have a question. Why mechanized infantry, panzergrenadier etc. doesn't have transport avaible?
trucks ans half-trucks sholud be default option. Is this bug or intentional decision?
kdragoon 23 Mar @ 11:39am 
Sounds great thanks for the explanation
Complex Strategy  [author] 23 Mar @ 6:39am 
@kdragoon this mod changes almost every unit in the game across all nations. On top of adding several new units to most nations. Overall each nation should feel a bit more unique from one another especially if you can capture enemy equipment. Like as an example the Panzer IV is a medium tank specialized in anti tank, the Sherman has the best defense and soft attack, while the T34 is objectively the weakest but is a whole core slot cheaper.
kdragoon 23 Mar @ 1:44am 
Did this mod only balance German units or units from other countries are also balanced?
Complex Strategy  [author] 20 Mar @ 9:53am 
@PanzerDB I was working on updating this mod and just checked on importing cores with custom units. I went from Klin to 1942 without issue. Both directly carrying on and loading from the menu. I am not really sure what would be causing crashes but you could try moving your custom units into reserve and see if that helps. Or even convert the custom units to vanilla ones and change them back after getting into 1942.
PanzerDB 20 Mar @ 8:14am 
My Panzer Corps 2 crashes when I move from 1941 campaign to 1942 with this MOD activated. Is there something that could crash the game regarding the units?
Complex Strategy  [author] 27 Jan @ 1:11pm 
@jwoods3054 Yes the dropbox mod is currently updated to the current version here on the steam workship. I cannot promise it will always stay like that as I forget I've even done a dropbox version.

On the air balance I've at several points gone around and around with the exact balance of them. Strategic bombers are indeed intended to be super durable so they can get in and suppress enemy units properly. They need serious effort to bring them down and that is sorta the point even though a few scenarios get messed up by it.
Heavy Fighters on the other hand have been hard to balance because they swing from useless to very strong. I might tinker with them more but like the role they have of anti strategic bomber or the finisher against other air units.
jwoods3054 25 Jan @ 7:40am 
I'm assuming that the dropbox mod is the same as here? The detailed list of changes is appreciated. The only comments I have is possibly the JU88A core slots is too low and the Fighter mode BF110D is a bit of an overkill. The BF110 is stronger than the ME109.

On the 1940 Dunkirk training mission a swarm of Brit fighters (4-5) couldn't take the JU88A down. I can send it out unescorted!

I made the Paras recruit able mid 1939 otherwise with using limited stock you would not have enough for early 1940. Thanks for your work

Regards
ozzieduke64 23 Sep, 2024 @ 2:03pm 
Thank you for all your hard work. Really hope you continue to update this mod while new DLC's keep coming out. Once again a very hearty thank you.:steamthumbsup:
Complex Strategy  [author] 4 Sep, 2024 @ 1:55pm 
Updated for War Stories Poland. Check out Change log for exact changes!
Complex Strategy  [author] 13 Jul, 2024 @ 3:08pm 
@Nep For this mod I intend to mostly only add units that have a correct or close to correct model. I want to keep this mod feeling like a vanilla+ experience and having incorrect models would detract from that. It's the same reason I don't have like a KV8 Flamethrower tank or similar.
So currently those 2 AA units won't be added until the devs end up making them (which honestly I was shocked neither got made for AO1946).
Nep 12 Jul, 2024 @ 9:25am 
You have any plans on possibly adding new german AA units? like kugelblitz or coelian
Complex Strategy  [author] 5 Jul, 2024 @ 4:10pm 
Updated to 1.2 after a very long break!
Sorry it took so long but a larger planned update kinda fell through and I burned out on Panzer Corps 2. This isn't the biggest update but has some small tweaks I hope people enjoy
Dr.Jones 25 Mar, 2024 @ 4:59pm 
Hello and one question! Is´t right that the 8cm PAW 600 has a range of zero in arty mod?
zoominator 1 Feb, 2024 @ 11:27pm 
good work man!
Complex Strategy  [author] 30 Jan, 2024 @ 3:19pm 
@HDC Not sure what you really mean in realistic. Panzer Corps 2 does not really model actually units and formations from ww2. Unless you mean like having the stats match a units performance (like frontal armor being it's ground defense or something). The balance for that would be much harder and I am not interested in essentially making a second total overhaul mod.

@Donkeypuncher42 On the main menu make sure to open mods and enable this mod. Once it's enabled in game just start a new scenario/campaign and the mod will take effect. You can also finish up any scenario you are playing and the mod will override once the next scenario kicks off.
Donkeypuncher42 30 Jan, 2024 @ 12:02pm 
Looks like a great mod. Having some issues getting it to work. Subscribed and launched from Steam. Is there anything else I need to do?
Lion 'El Johnson 12 Jan, 2024 @ 3:30pm 
Thanks for the explanation. I haven't got to 1946 yet, and I just remembered it being better than the King Tiger in 1945(before the DLC came out.) I had to restart my AO all the way back in 1939 and have just got my first E-75 in Early 1945.