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Is there a way to try and roll back to a earlier version for me? :)
Thanks for all the work and the help in advance! :)
I played a DLC campaign from 1939.
Now I arrived at Riga 1944.
I am using your mod, the "More Units" mod, double air recon movement and .. German Tank overhaul. None of those have been updated in a while tho. So far they all worked great.
The Operation Stormbird went fine ( I started that last sunday) now I progressed into Riga 1944 and the game continues to crash once I open the "buy" or "upgrade" window. I also have a single "Invalid Unit" which seems to be my 12 cm Grw Infantry from this mod. Now.... I did turn that one into a Grenadier in the still working mission the game still crashes.
If I turn all mods off I have much more Invalid units.. since I use quite a lot of the "More Units" Units without knowing.
If I turn all mods off...
The game also still crashes FYI.
Can you maybe help? :)
Begliet Infantry are mainly defensive in nature and are intentionally very well stated to make up for their lower strength. That is intentional
I also have found the issue related to the Panzergrenadiers and other similar units and although I have it fixed I am now encountering many other problems. I don't know why Westwall seemingly has broken so much but since the version I pushed last is working I will have to delay anymore updates till I can make everything run without crashes. I have no idea when those fixes would happen though.
And the error information in game is
" UnitTrait: Invalid ToValue conversion of () "
maybe this should be the crashing point you are finding to ?
@vallon It's proven difficult to find the right balance between ground AA being powerful for what they are. Previously they were a good bit better but then ended up being to strong as a low cost option. The problem comes from either needing them to be weaker or raising the core slot cost which causes issues when you just need some AA potential. Currently the intent is that smaller caliber guns are super cheap in core slots and provide a bit of suppressive fire. They can with some exp also deal ok amounts of damage but the alternative to make them lethal involves a really large rework that messes with a lot of balance (and one I won't personally do as I'm fairly content with the current balance)
I launch only this mod.
Doesn't matter if I start early or late war campaign(still only trucks for infantry).
Can u fix it?
All regular infantry in the early war have 0 close defense as they have in vanilla. They served as the baseline and haven't been changed in anyway.
Also Horse Transports should be useable on lighter tower equipment like AT, Arty, and AA. I still do not understand the reported issue related to them as I have not touched transport at all. Everything should be the exact same as it was in vanilla. If there is something specific getting horse tranports let me know.
Also, I am seeing Horses available as Transport and have no other mods installed.
Should make them less able to delete maus from the field lol
@kataplast I have no clue what you mean as my mod does nothing to transports currently. Are you sure you aren't using another mod that could be causing such issues?
Mods take effect whenever a scenario starts. So if activate the mod and go to the next scenario it should kick in (I always like to check the heavy infantry to see if they are more expensive in core slots as a way to tell).
Try loading up a scenario like Kursk 1943 or any later war scenario with the mod activated to try this stuff out. Seweing it in game makes it easier to see how it works :)
Any vehicle can be mounted or only armour?
As for the other questions the kradschutzen retains the vanilla time of 1940 and you have Jager for close combat recon units if needed.
Then the Fallschrimjager can equip transports as all other infantry can.
trucks ans half-trucks sholud be default option. Is this bug or intentional decision?
On the air balance I've at several points gone around and around with the exact balance of them. Strategic bombers are indeed intended to be super durable so they can get in and suppress enemy units properly. They need serious effort to bring them down and that is sorta the point even though a few scenarios get messed up by it.
Heavy Fighters on the other hand have been hard to balance because they swing from useless to very strong. I might tinker with them more but like the role they have of anti strategic bomber or the finisher against other air units.
On the 1940 Dunkirk training mission a swarm of Brit fighters (4-5) couldn't take the JU88A down. I can send it out unescorted!
I made the Paras recruit able mid 1939 otherwise with using limited stock you would not have enough for early 1940. Thanks for your work
Regards
So currently those 2 AA units won't be added until the devs end up making them (which honestly I was shocked neither got made for AO1946).
Sorry it took so long but a larger planned update kinda fell through and I burned out on Panzer Corps 2. This isn't the biggest update but has some small tweaks I hope people enjoy
@Donkeypuncher42 On the main menu make sure to open mods and enable this mod. Once it's enabled in game just start a new scenario/campaign and the mod will take effect. You can also finish up any scenario you are playing and the mod will override once the next scenario kicks off.