Panzer Corps 2

Panzer Corps 2

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Panzer Corps 2 Balance Overhual
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1.055 MB
20 Nov, 2023 @ 12:02pm
29 Aug @ 10:32am
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Panzer Corps 2 Balance Overhual

Description
A mod aimed at overhauling the combat of Panzer Corps. Reworking hundreds of units and adding many more to encourage diverse army compositions. Practically every unit tab has undergone large scale changes to accomplish this. Changes are to extensive to list in their exact totals but the broad scale changes are:

Recon - Increased stats of many armored vehicles, added infantry recon units, added evasive to all recon units to increase survivability.

Infantry - Empowered various unit types to have more defined roles. As an example Heavy Infantry are significantly more power having the power to even somewhat hold their own against tanks in open terrain. Also added various infantry types like German Panzergrenadiers to each nation to increase variety.

Tanks - Massive balance passes making greater divides between tank types and roles. Light Tanks have been made cheaper in core slots as budget options, Medium Tanks have been kept as well balanced but also specailizing certain tasks, then finally Heavy Tanks have been made more expensive making them harder to use as a primary tank.

Anti Tank - AT has been changed to be more diverse in their options. Units range from cheap excellent AT options such as Marders to more well rounded generalist AT like Stugs who have better defenses and some soft attack. Different nations also more drastically stand out from one another in their options.

Artillery - Artillery has mostly seen changes to lower caliber artillery who have gotten cheaper in core slots and buffed in other ways. They now make for extremely cheap options at the cost of some power.

Anti Air - One of the most drastically overhauled tabs, the ground fire mode for countless AA pieces now are actually useful. Light Caliber guns at 20mm or less now support infantry and 40mm guns support both tanks and infantry. This helps make AA far more appealing even after the skies are clear.

Fighters - Lowered initative difference between generations of fighters. Later war fighters still win practically all engagements but early fighters are less likely to get one shot in a single attack. Also added or improved various heavy fighters who now excel at killing enemy bombers that are regular fighters will struggle against.

Tactical Bombers - Various fighter bombers now can swtich between a Fighter and Bomber mode. Bomber mode is their current version but the fighter trades their ground attack values for generally improved initative and much more air attack. Many act like heavy fighters sporting high air attack but low initative but in general the fighter mode is better at air combat.

Strategic Bombers - Increased survivablity making them harder to kill. Regular fighters can struggle to deal much damage and relies large numbers or heavier armed planes to bring them down reliably.

This mod generally makes the game more difficult as it raises the core slot cost of many of the best units and forces players to either deal with a small but elite force or use more regular equipment to have a larger army. Testing for balance was conducted on Generalissimus without any heroes and I was able to complete all Axis Operations through 1945. Any feedback is welcome and I hope you enjoy this mod!
68 Comments
Complex Strategy  [author] 29 Aug @ 6:59pm 
@western
Begliet Infantry are mainly defensive in nature and are intentionally very well stated to make up for their lower strength. That is intentional

I also have found the issue related to the Panzergrenadiers and other similar units and although I have it fixed I am now encountering many other problems. I don't know why Westwall seemingly has broken so much but since the version I pushed last is working I will have to delay anymore updates till I can make everything run without crashes. I have no idea when those fixes would happen though.
Western 29 Aug @ 5:55pm 
Hi,i found we got a new infantry unit called "Begleit Infanterie" have only 10 strength and the "Panzergrenadier 44" can't switch mode now.:steammocking:
szzickra 29 Aug @ 10:47am 
It looks like it is working. Thank you so much for updating it.
Complex Strategy  [author] 29 Aug @ 6:43am 
Pushed another update. Hopefully it should be fixed now.
szzickra 29 Aug @ 4:34am 
It still is broken as of right now.
Western 28 Aug @ 8:29pm 
One thing more,it's also impossible to start a new campaign with this mod.
And the error information in game is
" UnitTrait: Invalid ToValue conversion of () "
maybe this should be the crashing point you are finding to ?
Western 28 Aug @ 8:22pm 
well,i still got a broken
Complex Strategy  [author] 28 Aug @ 5:52pm 
@Frankscorer I have hopefully now updated a stable version of the mod. I am unsure of what was even causing the crashes as my private version of the mod and manually installing it made it never crash yet the steam workshop version did. I rolled back the last update and slowly added what I could without crashing. Assuming it's all working things should be all good again. If not please leave another comment and I will look again at the mod.
frankscorer 28 Aug @ 3:51am 
For your information. Game crashes after the recent update. Playing Axis Campaign 1939 right now and as soon as I finish one scenario the game is crashing while loading the next one. After deactivating this mod everything works fine.
Complex Strategy  [author] 31 May @ 10:42am 
@PanzerDB thank you for the kind words! I am aware of the Beo Panzer III having a fake gun but it is not possible to alter how the model works. Stat wise it is reflected by the unit having the same firepower as the Panzer I though. It's a bit awkward but the best that can be done.