Oxygen Not Included

Oxygen Not Included

[Vanilla + DLC] Biobot Upgrades
61 Comments
Bzhydack 26 Aug @ 4:24pm 
I found out buggy interaction between this mod and "Reapy the Harvester Bot" Mod. Biobots try to harvest plants already harvested by Reapy, and reset plant growth to zero.
Gem 10 Jun @ 2:18pm 
The prehistoric DLC moved chore preconditions off the main thread, and this mod will break when it's released.
gq4072 29 Mar @ 10:09am 
that's ok, I can deal with that, though actually FINDING the bots to order them back into a sporechid chamber is rather annoying, (I'm using control your robots as well), I guess that's an issue better solved by that mod's author. I'll ask them about that.
pether.pg  [author] 29 Mar @ 4:38am 
There is no seeking involved. If the biobot happens to be in an infested area it will recharge, but it is not aware of the process.
There are no plans in the future, I'm currently not developing much in ONI modding.
gq4072 28 Mar @ 8:20pm 
So, will Biobots actively seek out zombie spores if they're low on fuel, or do I have to lock them in a room with sporechids to get them to refuel? If not, is that something you plan on adding at some point?
Gradenko 29 Jan @ 12:10pm 
Thanks, great mod. The biobots seem to be able to move construction materials around and pump liquids to bring them to a bottle emptier. However a simple relocate of resources they don't seem to do. Hope you can include that in a future update.
irgend son OpfA 28 Jan @ 11:26pm 
thx a lot! you are the best. XOXO
pether.pg  [author] 28 Jan @ 3:22pm 
New mod update released - Fixed crash on game load introduced by recent game updates
Dot 25 Jan @ 12:29pm 
after the new hotfix this mod keeps crashing,i already saw that someone already made a thread on github though.
irgend son OpfA 24 Jan @ 11:59pm 
Keitzy 24 Jan @ 2:02pm 
The latest hotfix broke this
pether.pg  [author] 12 Dec, 2024 @ 1:46pm 
As for today, new DLC is not yet supported. I need some more time to figure things out. Thanks for your patience
SolarKitten 10 Dec, 2024 @ 9:24pm 
the game crashed when i tried to dig (i started a new game) in the new DLCs
I have had a good time playing this mod when i make a Sporechid farm for the biobot builder and having the biobots recharge is nice. thank you for making this mod
Kichibata 4 Dec, 2024 @ 12:35pm 
Sorry because i did not give details, but I think its because the name is "Relocate to" now and the name of the function also changed. Not the alias only and you are calling the old function name.
Kichibata 4 Dec, 2024 @ 12:09pm 
Also a crash with the "move tool" command with your mod active.
Nick 3 Dec, 2024 @ 8:47am 
got a crash while starting a dig command in the new dlc beta
Vaultaiya 26 Sep, 2024 @ 2:05pm 
Just want to say this mod is working great, I locked a handful of them into a big farm with some sporechids and they're slow but effective. I did have to enable manual delivery to the places I want things stored/sent, but can set priority to 1-2 so dupes don't go for those tasks while the biobots do as those are their only available options. Already thinking about other applications for these handy little workers.
Vaultaiya 23 Sep, 2024 @ 1:00am 
Dang. It works out though, if my biobots can't leave that specific area then priority 1 harvest for dupes becomes the highest priority for bots.
pether.pg  [author] 22 Sep, 2024 @ 2:33pm 
If a plant is disabled for harvest it should not create task for it, neither for dupes nor the biobot
Vaultaiya 17 Sep, 2024 @ 4:04am 
If I disable a plant for harvest, would the biobot still harvest it while stopping my dupes from doing so? I'm trying to lock one in a farm and using the other mod that lets it recharge using zombie spores in the air so I can have an actually automatic farm. Buuut I want to fertilize the pincha plants.
pether.pg  [author] 6 Sep, 2024 @ 4:02am 
I was under impression you are modding that feature yourself?
No, this is not planned to be included in this mod.
Pink Hoodie Guy 5 Sep, 2024 @ 5:10am 
I'm guessing an option to make it so that you can only have one BioBot at a time, but said Bot has an infinite lifespan isn't planned?
Neosuduno 15 Apr, 2024 @ 8:04am 
Found the problem, and it is due to them being unable to interact with the Storage Pod mod.
pether.pg  [author] 15 Apr, 2024 @ 6:13am 
@Neosuduno they can, can't they?
some of the storing jobs were locked behind other skill (eg. they couldn't store things in oxygen diffuser without having life support skill), but most of them should be enabled now. There might be some other skill-specific storages I'm not aware of, but you would need to give more examples
Neosuduno 14 Apr, 2024 @ 11:04pm 
Could you make it so Biobots can also do storing jobs?
Minecraft Simp 24 Feb, 2024 @ 10:27pm 
what biobots should have been, I love you more than I love my kids. may your woes be few, and your riches be many.
pether.pg  [author] 13 Feb, 2024 @ 5:48pm 
@Andocromn That's a great idea! Not sure if possible, but I can see nice gameplan resulting of that feature
Andocromn 10 Feb, 2024 @ 12:38pm 
Very cool! Would love to be able to load biobots into conveyors for payload launchers
pether.pg  [author] 28 Dec, 2023 @ 6:41am 
I didn't change door permision's logic, but I believe Sanchozz was tinkering with that. Btw, I believe base game biobots follow default door controls
cuco el viajero 26 Dec, 2023 @ 7:08am 
THANK YOU VERY MUCH FOR INCLUDING MY PROPOSAL THAT THE BIOBOT CAN RESPECT THE RULES OF THE DOORS. THANK YOU PETHER,PG
Ripptor 21 Dec, 2023 @ 8:34pm 
Thanks @Pether! I'm looking forward to it, if it's possible! :)
pether.pg  [author] 20 Dec, 2023 @ 1:41pm 
@ABuT "plans" is a big word, but there is an idea for that. I'm not working on that, though, not currently. Maybe I will, maybe I won't, no promises, but it's one of potential updates in the future
ABuT 20 Dec, 2023 @ 11:45am 
Thanks for the mod! You have made very useful assistants out of biorobots. Are there any plans to make it so that when there is <30 charge remaining, the biorobot itself will look for a source of spores to recharge?
cuco el viajero 20 Dec, 2023 @ 11:44am 
Hello, I would like the biobot to be able to respect the rules when it enters the doors. For example, the biobot enters even when the ability to enter from one side or exit from the other is deactivated. Sorry if it is written wrong, I speak Spanish.
pether.pg  [author] 17 Dec, 2023 @ 11:33pm 
no problem, please let me know if the issue continues :)
Lily 17 Dec, 2023 @ 11:04pm 
i think.. i just had to update fast track. haha, sorry for cluttering up your comments.
Lily 17 Dec, 2023 @ 10:23pm 
perplexing. they're not even really doing digging orders too much ,even though they're there. is there something about bio-bot behavior that im missing?
Lily 17 Dec, 2023 @ 10:07pm 
Well, what i would like the bio-bot to do is grab lead from the oil biome and place it in a storage bin elsewhere. but they don't appear to be doing such, even though they can navigate to the relevant zones.
pether.pg  [author] 17 Dec, 2023 @ 9:21pm 
supply errands are enabled by default. is there something particular you have in mind?
Lily 17 Dec, 2023 @ 8:28pm 
may you please enable supply errands?
pether.pg  [author] 11 Dec, 2023 @ 5:11pm 
@marks.gtx11 maybe steam updated something in the meantime
@Ripptor nope, I'm pretty sure hive harvests fall under tyding category, not farming. But it's a nice idea, let me check how many things will crash when I try that and how many of them can I fix
Ripptor 11 Dec, 2023 @ 1:41pm 
Does this allow Biobots to "harvest" from Beeta Hives?

I would love to just have the biobots go in and tend to the Beetas, since they keep killing my Dupes!
marks.gtx11 11 Dec, 2023 @ 11:43am 
Odd, booted today, it went fine, whatever happened when it was toggled, decided not to happen.
pether.pg  [author] 10 Dec, 2023 @ 7:44am 
Please send me player.log from the crash on my github:
https://github.com/pether-pg/ONI_Mods_byPether/issues
marks.gtx11 10 Dec, 2023 @ 7:11am 
Mod is now CRASHING my game the moment it is enabled.
pether.pg  [author] 8 Dec, 2023 @ 2:56pm 
New update just got released - Fixed crash when Biobot tried to use Compost
pether.pg  [author] 6 Dec, 2023 @ 2:55am 
It can carry dupes, can't it?
blankyet 🌈 5 Dec, 2023 @ 9:56pm 
it would be useful to add the ability to attack and carry dying dupes
Lemonbread 5 Dec, 2023 @ 3:45pm 
Just make a dedicated spore room with door permissions preventing dupes from entering it. :meephappy:
pether.pg  [author] 29 Nov, 2023 @ 5:13pm 
Possible? yes
Will I do it as a part of this mod? no
I like the idea of giving Sporechids more purpose. Also, there is already Rover Recharge mod by Sanchozz and the author also mods to improve Biobots and I don't want to step in his scope area. You should ask him if he plans expand Recharge station to Biobots :)