Oxygen Not Included

Oxygen Not Included

[Vanilla + DLC] Biobot Upgrades
61 kommentarer
Bzhydack 26. aug. kl. 16:24 
I found out buggy interaction between this mod and "Reapy the Harvester Bot" Mod. Biobots try to harvest plants already harvested by Reapy, and reset plant growth to zero.
Gem 10. juni kl. 14:18 
The prehistoric DLC moved chore preconditions off the main thread, and this mod will break when it's released.
gq4072 29. mar. kl. 10:09 
that's ok, I can deal with that, though actually FINDING the bots to order them back into a sporechid chamber is rather annoying, (I'm using control your robots as well), I guess that's an issue better solved by that mod's author. I'll ask them about that.
pether.pg  [ophavsmand] 29. mar. kl. 4:38 
There is no seeking involved. If the biobot happens to be in an infested area it will recharge, but it is not aware of the process.
There are no plans in the future, I'm currently not developing much in ONI modding.
gq4072 28. mar. kl. 20:20 
So, will Biobots actively seek out zombie spores if they're low on fuel, or do I have to lock them in a room with sporechids to get them to refuel? If not, is that something you plan on adding at some point?
Gradenko 29. jan. kl. 12:10 
Thanks, great mod. The biobots seem to be able to move construction materials around and pump liquids to bring them to a bottle emptier. However a simple relocate of resources they don't seem to do. Hope you can include that in a future update.
irgend son OpfA 28. jan. kl. 23:26 
thx a lot! you are the best. XOXO
pether.pg  [ophavsmand] 28. jan. kl. 15:22 
New mod update released - Fixed crash on game load introduced by recent game updates
Dot 25. jan. kl. 12:29 
after the new hotfix this mod keeps crashing,i already saw that someone already made a thread on github though.
irgend son OpfA 24. jan. kl. 23:59 
Keitzy 24. jan. kl. 14:02 
The latest hotfix broke this
pether.pg  [ophavsmand] 12. dec. 2024 kl. 13:46 
As for today, new DLC is not yet supported. I need some more time to figure things out. Thanks for your patience
SolarKitten 10. dec. 2024 kl. 21:24 
the game crashed when i tried to dig (i started a new game) in the new DLCs
I have had a good time playing this mod when i make a Sporechid farm for the biobot builder and having the biobots recharge is nice. thank you for making this mod
Kichibata 4. dec. 2024 kl. 12:35 
Sorry because i did not give details, but I think its because the name is "Relocate to" now and the name of the function also changed. Not the alias only and you are calling the old function name.
Kichibata 4. dec. 2024 kl. 12:09 
Also a crash with the "move tool" command with your mod active.
Nick 3. dec. 2024 kl. 8:47 
got a crash while starting a dig command in the new dlc beta
Vaultaiya 26. sep. 2024 kl. 14:05 
Just want to say this mod is working great, I locked a handful of them into a big farm with some sporechids and they're slow but effective. I did have to enable manual delivery to the places I want things stored/sent, but can set priority to 1-2 so dupes don't go for those tasks while the biobots do as those are their only available options. Already thinking about other applications for these handy little workers.
Vaultaiya 23. sep. 2024 kl. 1:00 
Dang. It works out though, if my biobots can't leave that specific area then priority 1 harvest for dupes becomes the highest priority for bots.
pether.pg  [ophavsmand] 22. sep. 2024 kl. 14:33 
If a plant is disabled for harvest it should not create task for it, neither for dupes nor the biobot
Vaultaiya 17. sep. 2024 kl. 4:04 
If I disable a plant for harvest, would the biobot still harvest it while stopping my dupes from doing so? I'm trying to lock one in a farm and using the other mod that lets it recharge using zombie spores in the air so I can have an actually automatic farm. Buuut I want to fertilize the pincha plants.
pether.pg  [ophavsmand] 6. sep. 2024 kl. 4:02 
I was under impression you are modding that feature yourself?
No, this is not planned to be included in this mod.
Pink Hoodie Guy 5. sep. 2024 kl. 5:10 
I'm guessing an option to make it so that you can only have one BioBot at a time, but said Bot has an infinite lifespan isn't planned?
Neosuduno 15. apr. 2024 kl. 8:04 
Found the problem, and it is due to them being unable to interact with the Storage Pod mod.
pether.pg  [ophavsmand] 15. apr. 2024 kl. 6:13 
@Neosuduno they can, can't they?
some of the storing jobs were locked behind other skill (eg. they couldn't store things in oxygen diffuser without having life support skill), but most of them should be enabled now. There might be some other skill-specific storages I'm not aware of, but you would need to give more examples
Neosuduno 14. apr. 2024 kl. 23:04 
Could you make it so Biobots can also do storing jobs?
Brazilian Wandering Spider(real) 24. feb. 2024 kl. 22:27 
what biobots should have been, I love you more than I love my kids. may your woes be few, and your riches be many.
pether.pg  [ophavsmand] 13. feb. 2024 kl. 17:48 
@Andocromn That's a great idea! Not sure if possible, but I can see nice gameplan resulting of that feature
Andocromn 10. feb. 2024 kl. 12:38 
Very cool! Would love to be able to load biobots into conveyors for payload launchers
pether.pg  [ophavsmand] 28. dec. 2023 kl. 6:41 
I didn't change door permision's logic, but I believe Sanchozz was tinkering with that. Btw, I believe base game biobots follow default door controls
cuco el viajero 26. dec. 2023 kl. 7:08 
THANK YOU VERY MUCH FOR INCLUDING MY PROPOSAL THAT THE BIOBOT CAN RESPECT THE RULES OF THE DOORS. THANK YOU PETHER,PG
Ripptor 21. dec. 2023 kl. 20:34 
Thanks @Pether! I'm looking forward to it, if it's possible! :)
pether.pg  [ophavsmand] 20. dec. 2023 kl. 13:41 
@ABuT "plans" is a big word, but there is an idea for that. I'm not working on that, though, not currently. Maybe I will, maybe I won't, no promises, but it's one of potential updates in the future
ABuT 20. dec. 2023 kl. 11:45 
Thanks for the mod! You have made very useful assistants out of biorobots. Are there any plans to make it so that when there is <30 charge remaining, the biorobot itself will look for a source of spores to recharge?
cuco el viajero 20. dec. 2023 kl. 11:44 
Hello, I would like the biobot to be able to respect the rules when it enters the doors. For example, the biobot enters even when the ability to enter from one side or exit from the other is deactivated. Sorry if it is written wrong, I speak Spanish.
pether.pg  [ophavsmand] 17. dec. 2023 kl. 23:33 
no problem, please let me know if the issue continues :)
Lily 17. dec. 2023 kl. 23:04 
i think.. i just had to update fast track. haha, sorry for cluttering up your comments.
Lily 17. dec. 2023 kl. 22:23 
perplexing. they're not even really doing digging orders too much ,even though they're there. is there something about bio-bot behavior that im missing?
Lily 17. dec. 2023 kl. 22:07 
Well, what i would like the bio-bot to do is grab lead from the oil biome and place it in a storage bin elsewhere. but they don't appear to be doing such, even though they can navigate to the relevant zones.
pether.pg  [ophavsmand] 17. dec. 2023 kl. 21:21 
supply errands are enabled by default. is there something particular you have in mind?
Lily 17. dec. 2023 kl. 20:28 
may you please enable supply errands?
pether.pg  [ophavsmand] 11. dec. 2023 kl. 17:11 
@marks.gtx11 maybe steam updated something in the meantime
@Ripptor nope, I'm pretty sure hive harvests fall under tyding category, not farming. But it's a nice idea, let me check how many things will crash when I try that and how many of them can I fix
Ripptor 11. dec. 2023 kl. 13:41 
Does this allow Biobots to "harvest" from Beeta Hives?

I would love to just have the biobots go in and tend to the Beetas, since they keep killing my Dupes!
marks.gtx11 11. dec. 2023 kl. 11:43 
Odd, booted today, it went fine, whatever happened when it was toggled, decided not to happen.
pether.pg  [ophavsmand] 10. dec. 2023 kl. 7:44 
Please send me player.log from the crash on my github:
https://github.com/pether-pg/ONI_Mods_byPether/issues
marks.gtx11 10. dec. 2023 kl. 7:11 
Mod is now CRASHING my game the moment it is enabled.
pether.pg  [ophavsmand] 8. dec. 2023 kl. 14:56 
New update just got released - Fixed crash when Biobot tried to use Compost
pether.pg  [ophavsmand] 6. dec. 2023 kl. 2:55 
It can carry dupes, can't it?
blankyet 🌈 5. dec. 2023 kl. 21:56 
it would be useful to add the ability to attack and carry dying dupes
Lemonbread 5. dec. 2023 kl. 15:45 
Just make a dedicated spore room with door permissions preventing dupes from entering it. :meephappy:
pether.pg  [ophavsmand] 29. nov. 2023 kl. 17:13 
Possible? yes
Will I do it as a part of this mod? no
I like the idea of giving Sporechids more purpose. Also, there is already Rover Recharge mod by Sanchozz and the author also mods to improve Biobots and I don't want to step in his scope area. You should ask him if he plans expand Recharge station to Biobots :)