Panzer Corps 2

Panzer Corps 2

AO-Redone
285 kommentarer
Andrea69  [ophavsmand] 26. aug. kl. 7:42 
Well, “downsize Panther” that’s easier said than done I would say, considering the long barrel of the Panther model... maybe the E-50 model, actually a little too small in my opinion, could be fine, but then I should think about how to replace the E-50 (maybe with the E-75 model, which I appreciate)… I’ll think about it
Savant 26. aug. kl. 7:04 
Well Leopard chassis was panther and his turret is 5cm i think (same weapon as puma). So i figures downsize panther would be appropriate.
Andrea69  [ophavsmand] 26. aug. kl. 3:20 
You are right about recon class, but which existing model would you use for VK Leopard? It was a planned upgrade for Panzer II, if I am not wrong, then canceled
Savant 25. aug. kl. 22:06 
Could you add new unit such as VK Leopard. I don't think recon class get much love compare to other class.
Andrea69  [ophavsmand] 25. aug. kl. 12:28 
Hello Vanilla Ice, I actually had the same feeling completing AO45 East after those massive battles against the Soviets... in the next revision I'll make sure that the battles against the British are more or less on the same difficulty level too
Vanilla Ice 25. aug. kl. 11:44 
Btw, the last 2 Soviet missions of 1945 AO Redone were quite fun too. Very cool how my three advancing unit groups got under attack almost simultanously. Managed to hold the Soviets off and destroy them, but the real difficulty was in the air bases being spaced so far apart. Very hard to conduct recons while approaching the last cities. Fighting the British again on the subsequent scenarios was suddenly childishly easy.
Vanilla Ice 25. aug. kl. 11:31 
Yesterday I concluded the Battle of Los Angeles at Generalissimus. This battle was huge! Took me 3 days to complete it. Well, okay, no full days. Map was like Stalingrad, plus a whole desert "Vormarsch" to boot. Took me 43 turns to complete all objectives, Bonus and Elite included. Casualties tally on my part included a staggering 78 recon planes and and a 4-star armored train that was quite dear to me. Didn't count how many planes I shot down? 150 maybe?
Andrea69  [ophavsmand] 25. aug. kl. 9:49 
If I remember correctly, the biggest maps are Los Angeles, Alamo precisely, Holzfaller and Zweihander... in the next review I will still try to reduce their size or at least the load for the game
Savant 25. aug. kl. 8:36 
holy moly alamo map is huge even my fps began to dips lmao. Is this the biggest map in 1946
Grondel the 10/10  [ophavsmand] 24. aug. kl. 11:52 
@Maverick
vermutlich hat sich was umgestellt, sieht nach ner sprachumstellung aus.
Maverick 24. aug. kl. 11:15 
@Grondel: Ich nutze Libre Office. Ich hatte, wie gesagt, schon öfter EInheiten geändert oder hginzugefügt. Nur diesmal sind sieht das oft so aus "'Fallschirmj��ger". Die Fragezeichen sind überall, wo sonst ein ü, ö oder ä ist. Verändere ich etwas, bekomme ich immer invalid units im Spiel angezeigt.
Andrea69  [ophavsmand] 24. aug. kl. 11:11 
Hello Galthran, currently I am working on the last scenario of the campaign, then it will be playtesting time
Galthran 24. aug. kl. 10:16 
Any news when 1943 will be ready? Looking forward to it ^^
Aki0515 24. aug. kl. 9:30 
thank you Andrea you are right i forgot to turn off other mod
Andrea69  [ophavsmand] 24. aug. kl. 8:31 
Hello Savant, please read the campaign notes in the Update 10.11.24 thread, as not all scenarios of AO1946 are supported (the northern path is excluded)
Savant 24. aug. kl. 8:27 
ig the bug bound to some mission, in battle seattle and previous missions you dont get heroes you bought but in Operation Dora you got it.
Savant 24. aug. kl. 8:02 
Cant purchase heroes in 1946. There was pop up about something nil something.
Andrea69  [ophavsmand] 24. aug. kl. 5:03 
Hi, since I can't reproduce your error and I can play the scenario without any problems, I can only assume that you currently have activated some other mod that is conflicting with AOredone
Aki0515 24. aug. kl. 4:33 
Thank you for making this mod. I have encountered some issue at Denmark AO 1939, some gift units added by mod seems bugged out and become a big red ? . When I open the shops the game will crash, could someone look at the mod of the last mission please? Thank you.
Andrea69  [ophavsmand] 21. aug. kl. 10:14 
As for the experience of aux units, the ones you buy are tied to the default experience setting (but this also impacts any new core units you may purchase), while those who spawn by script can be set to whatever value you want
Andrea69  [ophavsmand] 21. aug. kl. 10:06 
Hello, regarding Maresal it's a small localization issue (by the way, I see the name correctly), thanks for reporting, it will be fixed with the next update
Savant 21. aug. kl. 7:44 
Is it possible for you modder to tweak and give some experience on auxiliary units that player spawn ? i think when i played pzc 1 mod its possible.
Savant 21. aug. kl. 7:18 
There is font error or something like that with Romanian TD maresal. instead "maresal" there is question mark so it become "mar?sal"
Andrea69  [ophavsmand] 20. aug. kl. 11:37 
Sorry, may you explain better the problem?
Savant 20. aug. kl. 6:55 
also ROU TD instead maresal it name mar?sal
Grondel the 10/10  [ophavsmand] 19. aug. kl. 12:01 
@maverick
das liegt warscheinlich an dem programm mit dem du die datei öffnest.
Maverick 19. aug. kl. 11:47 
Hi,
wenn ich die units.csv datei ändern möchte, bekomme ich danach immer einen game crash. Die symbole sind auch merkwürdig. Ich habe "�", anstatt "ü". In eurer vorherigen Version, war das nicht so. Kann ich das irgendwie ändern?
Andrea69  [ophavsmand] 19. aug. kl. 8:17 
Thanks for Riga 1944, it will be fixed with next update
Savant 19. aug. kl. 6:34 
Ah okay i dont remember vanilla at all, i got some idea to utilize ISU potential lol. Anyway in Riga 1944 there is German infantrie (regular) on Sovyet side
Andrea69  [ophavsmand] 19. aug. kl. 1:11 
Hello Savant, you shouldn't be surprised, it's the same setting as vanilla, they have both arty and AT support on Artillery mode... SU-152s, and even more ISU-152s, imho are the most dangerous weapon available to the Soviets
Savant 17. aug. kl. 7:26 
How about SU-152? they still have AT Support when on Artillery mode
Andrea69  [ophavsmand] 15. aug. kl. 3:23 
Yes, it is intended... you have to use the initial deployment hexes wisely
Savant 15. aug. kl. 0:22 
On mission assault stalingard with 6. Army. Is it by design you can't spawn ground reinforcement even when i already contol volga ferry dock
Harmsda 13. aug. kl. 5:24 
Oh I see, thank you very much for the guidance!
Grondel the 10/10  [ophavsmand] 13. aug. kl. 4:45 
@hagehage345
imo that was fixed last update, but obviously i´m wrong. will look at it again.
hagehage345 13. aug. kl. 4:25 
I'm having fun playing this mod.

In Kummersdorf 1943,
I couldn't upgrade the Azul Infantry.
I looked at the contents and it said
if (captor.native_type.name == "AzulInfantry") then
So I changed it to
if (captor.native_type.name == "AzulInfantry41") then
and it upgraded.
Grondel the 10/10  [ophavsmand] 13. aug. kl. 3:03 
@Harmsda
several patches ago, i think with Cyrenica release this broke for the whole game.
To get general traits do not continue when prompted after finishing a campaign.
Decline and start a new 1939 and import ur core, then u can select general traits at the start of the campaign.
Harmsda 13. aug. kl. 2:43 
Hi there! Really enjoying your mod so far, thank you for all the effort.

Unfortunately I have encountered a bug when transitioning from SCW to AO1939 where I have no general traits on importing my core units into the new campaign. There is also no pop-up on the first 1939 mission (Czechoslovakia) to choose general traits, and they did not return on moving on to the second mission as I had hoped.

Is this a known issue? And/or is there any known workaround?

Thanks!
Andrea69  [ophavsmand] 12. aug. kl. 2:13 
Okay, let me know how you will handle the final scenarios against the Soviets, they should be more complicated than this
Vanilla Ice 12. aug. kl. 0:43 
In a second attempt I managed to clear Barca 1945 Alt History succesfully. Took me 13 turns.
Different strategy this time: clearing defenses north of the canyon is not aquired, so bulk of my units deployed south of it. Just a few units north of the canyon to destroy some advancing Guards there. So no breaktrough attempt there. No need to use the pre-deployed kayaking commandos to clear the 3 fortresses either. Just lots of heavy artie and some mine clearing T34s to deal with the defenses south of the canyon. 4 Lion tanks with 4 heroes each, auxiliary Maus and 2 "submission tanks" – zero-star tanks, T-44s in this case – with No Retaliation, Overwhelming Attack and Envelopment - to deal with the advancing Guards near the highway. Air support for the Romanians from turn 1 - 1 FW-190 fighter and 1 Henschel tac bomber. Finally, 1 para unit to advance within 2 hexes from the Romanians. Job done, elite objective fulfilled. 18/16 strenght for Soviet tanks/aircraft's just fine btw.
Andrea69  [ophavsmand] 11. aug. kl. 11:39 
Hello Savant, the scenario was not designed with the idea of encircling (it's a game mechanic that I don't like), so I've never tested it in this sense, but it could still be possible
Savant 11. aug. kl. 8:43 
how do i encircle kiev, do i need station a paras between vasilkov and kozyn
Andrea69  [ophavsmand] 11. aug. kl. 3:59 
The Russian units with 18 strength are set by the mod (sorry I didn't answer this question)... the 18/16 enemy mass ratio (tanks/aircraft) is difficult but manageable, consider also that in AO46 Redone you'll have to deal with a 20/18 setting which imho is really close to the limit (if the player does not overstrenght obviously)
Andrea69  [ophavsmand] 11. aug. kl. 3:28 
Hello, the mission is objectively difficult but not impossible... the key to the survival of the Romanians is to advance as fast as possible towards the east so that your planes have the opportunity to support them, also try to eliminate Russian air units as soon as possible
Vanilla Ice 10. aug. kl. 8:28 
Played Barca 1945 Alt History AO Redone today. Very tough mission – with Kursk-like Soviet defenses – and I do like a challenge, but I had to quit my efforts after some 10 turns. The Romanian units you are supposed to link up with could't cope with the opposition – Soviet tanks all being 18 strength and so on. Just wondering, are they 18 strong because of the mod or my Field Marshal difficulty? I DID manage to destroy 25 Guards units, but the Romanians got whiped out, so no army left to link up with. In a futile attempt I lent them German air support, but it was too little too late. There's no making up for AI-controlled stupidity for allied armies. They just seemed to be programmed to self-destruct. Infantry attacking from swamps, running into open grounds near enemy tanks... Apologies for being complaintive, I DO like AO Redone, it’s a clear improvement. So thanks for all the effort, I’m enjoying it, just hoping in future content allied armies will be auxiliaries.
JonasIV 2. aug. kl. 4:55 
3500 prestige, a 88mmFlaK18AA gift unit and another refill of top Soviet equipment (25 T26, 20 BT7 and 15 152mmM10-30)

you can find all the rewards in the update discussions, the spanish ones are in the 1946 amerika thread, just scroll down to the comments to see
Aki0515 2. aug. kl. 0:55 
can anyone tell me what is the elite reward for early Madrid at SCW, im sick of countless AI spawn and endlessly stuck in the forest right in front of the reward hex -.-
Galthran 31. juli kl. 14:07 
The thing is I just used a 1-2 planes with firststrike so they are not even attacked and used Flak to remove 5-9 points from enemy planes. At that point I just keept everything on the ground covered with Flak and ignored enemy air force. But it feels a bit strange that the aim is to NOT fully kill enemy planes. Personally I liked the Seelöwe missions. They feel quite hard but there are already some heroes so you can play around with different techniques. After that the missions get a bit easy with enough heroes. Well hard to balance I guess ^^
Sovieticozasz 31. juli kl. 12:53 
@andreas69 fair enough, if nothing else it did make sea lion feel like a titanic struggle, as it should be.
Andrea69  [ophavsmand] 31. juli kl. 12:09 
Hello Sovieticozasz, the script you are talking about was inserted mainly to simulate Germany's inability to achieve air supremacy over the RAF in 1940, and I believe that although it is a bit difficult to accept, it performs this task perfectly