Crystal Project

Crystal Project

Goblin Slayer: Season Crystal
32 Comments
Skyfall Terminus  [author] 17 Jul @ 6:43pm 
well you can find the merchant in this spot, between spawning meadow and poko poko desert [imgur.com] :demoneye: technically its possible to reach the place from the beginning by parkour-ing lol
As for using GS later in the game, I don't think there would be any issue bcuz his base kit already have most offensive tool already, the unlockables are mainly supportive in nature
a defenseless goat 17 Jul @ 4:56pm 
Where is the travelling merchant that sells magic scrolls and improve bag o'trick ?

Also, I justs started playing Goblin Slayer after reaching the Capital - since there shouldn't be much goblins from there. But Imit seems you say that Goblin Baubles are needed to trade with the merchant, since those item are capped at 99, won't there be an issue if you spec into goblin slayer later in the game ?
Skyfall Terminus  [author] 2 Dec, 2024 @ 5:35pm 
Nice :cool_seagull: hope you enjoy the mod
Essy 2 Dec, 2024 @ 5:34pm 
oh i managed to find it finally XD after like... 3hrs of searching it was somewhere i never checked despite being up on the hill it is found
Skyfall Terminus  [author] 2 Dec, 2024 @ 5:31pm 
@Easy It should be here [imgur.com], I guess the question mark was too small to discern, sorry :demoneye:
I've replaced it with a spark so it's easier to see now, you can unsub then resub the mod to update
Essy 2 Dec, 2024 @ 12:53pm 
yea i looked everywhere and just cant find the ??? area in the meadow after defeating the goblins. i spent maybe about over a hour and 30mins looking
Skyfall Terminus  [author] 8 Sep, 2024 @ 8:27am 
ayo I'd super appreciate it lol, english isn'y my native :demoneye:
No_One 8 Sep, 2024 @ 7:57am 
I've just cleared the goblins from the cave and I've noticed quite a few typos in the conversation with the dude after. If you want I could help you with proof reading the mod's text :)
Skyfall Terminus  [author] 8 Sep, 2024 @ 5:05am 
must be some hiccup from the game, since afaik no mod actively modify ingame sprite, though glad to know it's resolved on your part :LetiHeart:
No_One 8 Sep, 2024 @ 3:18am 
I've played a round with my mod list and the issue is gone so it must have been an issue caused by another mod.
No_One 7 Sep, 2024 @ 11:16pm 
Hello! I have an issue with the mod: the goblin sprites are about 3~4 times as big as in the screenshot. Any idea what the issue could be or what I could try to solve it?
Skyfall Terminus  [author] 5 Sep, 2024 @ 8:55am 
Nice
LittlePip 5 Sep, 2024 @ 8:48am 
Ok, the unsub/resub fixed the issue, thank you for that. I can actually master the class now.
Skyfall Terminus  [author] 5 Sep, 2024 @ 8:30am 
Maybe unsub then subcribe the mod again for it to update on your side? Since last update is supposed to remove that skill's unlock requirement I put on by mistake
LittlePip 5 Sep, 2024 @ 7:47am 
Is there a special requisite to unlock the ability with the scroll icon on the right hand side of the tree? Cause I just checked it and it still says the ability is not available yet.
Skyfall Terminus  [author] 5 Sep, 2024 @ 7:03am 
@LittlePip seems like an oversight on my part, sorry :demoneye: Already fixed it, now that skill should be a default ability
LittlePip 5 Sep, 2024 @ 3:11am 
I cannot get one of the abilities to unlock, I have gotten the class and learned all the merchant has to teach, but one ability says "Not available yet" preventing me from learning that side of the tree and mastering the class, can anyone help?
Skyfall Terminus  [author] 2 Sep, 2024 @ 5:43am 
The class isn't a starting class anymore, sorry :sad_seagull:

It's locked behind a small sidequest now, killing the goblin near spawn point would trigger the quest, then interact with a "???" at a hill north of Spawning Meadow (kinda need parkour to reach this part) and bring quest item to the NPC in front of Nan's house to unlock the class.
alex /(.*.)/ 1 Sep, 2024 @ 8:04pm 
@skyfallterminus, I am using the latest updated versions of the game and this mod.
* Start a new game with this mod enabled. This doesn't affect existing saves.
* The Goblin Slayer class is not visible in the list of classes in any menu.
* Surprisingly, other parts of the mod like the goblin enemies and NPCs are working as expected.
* The class details were visible 2 days ago. This issue is due to a recent patch.
* Tried unsub-sub the mod. No go.
Skyfall Terminus  [author] 31 Aug, 2024 @ 6:12am 
finished updating, took more than half a year but better than never lol :cool_seagull: now I can back to gaming break
Skyfall Terminus  [author] 16 Jan, 2024 @ 7:38am 
Ohhh thanks for your encouragements!
Regarded of the lacks of goblin, I'm waiting for the modding tools to have map edit first, otherwise I'll just include some goblins encounter for this mod after my next class is done :demoneye:
Sigil 16 Jan, 2024 @ 3:09am 
also your next class mod sounds interesting.
24 is no joke and sounds so versatile.
i plan to play 1 character run and your next class mod sounds like its the right job for it.
can't wait for it
Sigil 16 Jan, 2024 @ 3:03am 
goblin slayer but in this game there is no goblin isnt it?
how about changing it to just "slayer"
cool mod tho. one of the best if not the best class mod
Skyfall Terminus  [author] 29 Dec, 2023 @ 5:14am 
Thanks pal :LetiHeart: now I'm motivated XD
Ace 29 Dec, 2023 @ 4:47am 
That sounds interesting. Can't wait to see how it's implemented.
Cool! Thought I might've done something wrong. Cheers.
Skyfall Terminus  [author] 29 Dec, 2023 @ 4:39am 
Yeah, I just combine class armor gear vendor and class master in one package for easy access.
For my next class, he have 24 subjobs to switch around lmao (though all of them are just damage dealer).
And ye, already seen your mod, I think it take around 5 minute or so for a new mod to show up XD
Ace 29 Dec, 2023 @ 4:16am 
Yeah, I also noticed you went the same route as I did when it comes to giving out class gear. At first I thought that I could put it into the Jade Cavern vendor list but that caused incompatibilities..
Most of them were 99% done but after finding out adding gear to vendors caused incompatibilities I had to remove them and now they're being unused within the mods.
Not sure if I should publish in the order I made them even though the first ones were quite basic or just publish the most polished complete ones.
Any clues as to what your new class will be?

"Edit"
I published a mod called, "Kenshi" but I don't see it in the workshop. Do you know how long it takes to show up?
Skyfall Terminus  [author] 29 Dec, 2023 @ 3:31am 
Thanks, glad to see people noticed small details I used :LetiHeart:
Currently I'm also doing another class mod, though the scope ended up bigger than expected so perharps it will be finished in next 1 or 2 months :demoneye:
Looking forward to see your stuffs too, definitely will give them a shot once I'm finish my current project XD
Ace 29 Dec, 2023 @ 3:14am 
That was quick! Also, thanks.
Legerdemain forcing the crouch animation is a nice touch. Not sure how I missed the vendor, I was flying around with an owl.
Have you thought of any other classes you plan to make?
Skyfall Terminus  [author] 29 Dec, 2023 @ 1:23am 
@Ace yeah, you can use my GS sprites for your project, though don't forget to credit me XD
Also I've updated to fixed the issues you listed, basically Bag o' Tricks and Legerdemainn will unlock all abilities and lock GS to the subjob now.
And the vendor's location is in the passage between Spawning Meadows and Poko Poko Desert [imgur.com] . You can reach there with just platforming, ur through Ibek.
Ace 28 Dec, 2023 @ 11:47pm 
Found some issues.
How do you unlock the skills within the toolkit and the legerdemain if they're only accessible within combat?
The celebration animation has different boots texture.
Using a mount offsets the texture to the left.
I can't find the vendor/master trainer even though he's meant to be in plain sight.

Edit: I don't know how to edit a comment so I just reposted it and added this lol.
I fixed the skills within toolkit by making it a buff and removing the -1 tools under the user status of Bag o Tricks.
Ace 28 Dec, 2023 @ 9:35pm 
Great job. I like the use of adding separate job trees to indicate a new menu. I never thought of doing that, would have come in hand with a few classes I've made. Thrown weapon is fitting and nicely implemented. Too bad there aren't enough goblins.
Haven't uploaded any mods but if I do, can I have permission to use your member and actor textures? I bought the time fantasy textures hoping there would be something in there that I could make look like Goblin Slayer but they didn't really fit.
Cheers.