Trailmakers

Trailmakers

Custom Missiles Mod
359 Comments
EpicGames4000 25 Oct @ 7:29pm 
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***** 21 Sep @ 3:36am 
@GAMING_PROFI_2

about missiles tracking, tracker strength and thrust strength are two different thing. for missiles, i use a thruster from the game and a tracker from the mod set to torque.

value of 10k is too big for most applications, i suggest starting with 100 if anything.
make sure options like the detection cone are correct (360 will make the missile see everything),
make sure the activation distance is correct (setting it to 1 is a good starting point),
then make sure targets are actually tracked by you (in the target settings)
Oh and i assume you checked whether the block the mod uses is set to the one ur trying to use.
***** 21 Sep @ 3:35am 
@GAMING_PROFI_2

old missiles are broken, because they saved the data in the color values assuming those can be any number. one of the updates to the game clamped color values between 0 and 1, so the whole structure of saving data had to be modified, therefore the mod no longer can read the data of old missiles, and even if it could, the data would be lost as it would be clamped to 0-1 values.
GAMING_PROFI_2 21 Sep @ 12:50am 
@***** well ok then tell me how to make the misile not teleport away imdiently and actualy track smth bc i set the color of eye to green and strenght to 10k and it does not folow anything and then i put the eye ot force instead of torque and it imidently then crashes my game i have used the mod several times and now all my other misiles are broken with the new update and i cant get them working!
***** 19 Sep @ 1:18pm 
@GAMING_PROFI_2 thruster value editing was changed. now you can only set the thrust power to 10k (i thinlk?) by coloring it purple, and then changing the slider in the normal options to use X portion of that 10k (so setting the normal slider thats 0-1 to be 0.5 will give you 5k thrust)

also please read the comments next time, as that is literally what the last few comments were about
GAMING_PROFI_2 19 Sep @ 11:51am 
how do i edit thrust to become strong? bc theres no menu for it anymore!!!
CallMeDaddy 7 Sep @ 2:50am 
How do i edit trusters i can only make them purpel
JESS2005  [author] 31 Aug @ 2:08am 
This is due to devs breaking the way I store data, it will probably be brought to how it was before once they fix it (should be next update)
***** 30 Aug @ 2:40pm 
@LegitBanana thruster value editing was changed. now you can only set the thrust power to 10k (i thinlk?) by coloring it purple, and then changing the slider in the normal options to use X portion of that 10k (so setting the normal slider thats 0-1 to be 0.5 will give you 5k thrust)
LegitBanana 30 Aug @ 9:57am 
Is the mod broken again? I dont have sliders or text boxes to edit the thrust value of a thruster
JESS2005  [author] 4 Aug @ 3:31pm 
The missile could have a few causes, low strength, no enemy in sight (either targeting options set oddly or small targeting angle, do check both in missile and host settings) or PID values set wrongly (default should be 5,0.1,0.5)
The thruster power you can just set in the vanilla thruster settings, there should be a power slider
Gangsta D 2 Aug @ 11:49pm 
Whenever I fire a missile it just faces directly up and starts spinning around or faces some random direction, also, where do I change the 10k newtons value for thrusters?
***** 2 Aug @ 1:50am 
@GrippyBits you can set the thruster power to be smaller via the slider, that will scale the power down
♡ Phalanges ♡ 1 Aug @ 11:52pm 
Is there a way to set the speed without having to just use the 10k newton option?
nyafu 29 Jul @ 7:37am 
same here, i would've lost my tomcat if i hadn't made variants
GameJaguar1726 25 Jul @ 10:15am 
The mod has a slight issue where it somewhat corrupts my build file. After loading it in a couple times it fixes, but i nearly lost a build there.
JESS2005  [author] 20 Jul @ 11:38am 
my fault, forgot to upload the fix, try now or whenever steam updates it
Mr Joe 19 Jul @ 10:11pm 
i tried to use the mod but it kept saying failed to call update any help is appreciated
Demirhan 15 Jul @ 1:25am 
ok thanks
***** 14 Jul @ 9:02am 
@Demirhan thrust editing was changed fundementally, now u gotta paint a thruster purple i think to get 10kn of thrust and you modify the thrust amount via the slider for the block itself
Demirhan 14 Jul @ 2:57am 
is it only me or the thruster editing dont working?
JESS2005  [author] 12 Jul @ 1:56pm 
yeah, i should have uploaded the fix already
Gostarg 12 Jul @ 12:49pm 
any updates ?
RäuberHotzenplotz 7 Jul @ 2:13am 
Is this mod still working everytime i tried to use it its bugged and dont work
Gostarg 7 Jul @ 12:37am 
I hope so ! And the truster thing ? Any solution for that ?
JESS2005  [author] 6 Jul @ 12:46pm 
this should possibly fix a few of the issues
JESS2005  [author] 6 Jul @ 12:46pm 
given that the latest update make you tend to hold R i think it's time for to change the repair trigger from when you start pressing R to when you stop
***** 6 Jul @ 5:55am 
also, sometimes the mod refreshes blocks and only then they are fully spawned in, sth to do with the way refreshing is triggered. tapping R should refresh them correctly (by tapping i do mean a very vast tap, not holding R)
***** 6 Jul @ 5:54am 
@Gostarg you should have a "tracker" counter. 1/2 means that one tracker is active out of 2
Gostarg 6 Jul @ 4:35am 
@JESS2005 how do i see IF the missile is active btw ? i didnt know that that was a thing ^^
but yeah i think the new spawn systen has someting to do with it ! because u are making a new car / plane with an missile , so most of the times , when i get an new build from the Blueprint folder it kinda works insantly but then i repait ( hold R ) so that i can get a new car and then most of the times it stops working !
u can add me if u want me to test thing directly for u if that helps anything for yout feedback , these missilils are kinda the sole reason that i play this game haha
JESS2005  [author] 5 Jul @ 10:01am 
the begin active is not real anymore, it just depends on activation distance, as they do pretty much the same thing, if activation distance is 0 (or less) begin active is considered enabled

as for gostarg i'll have to look into that.
it would help to know if it's the missile that's not considered active anymore (the ui should tell you) or it still is (then it's probably a detection angle problem)
Idefisk 5 Jul @ 9:46am 
it keeps getting stuck in begin active enebled mode even when te setting says begin active disabled
Gostarg 5 Jul @ 8:45am 
no its not stull showing minus numbers and the tracking of the green ball is also not good atm a lot of times its just stops detecting the enemy . but sometimes when u press R slightly fast it starts to detect the player u wanted but not all the time
please fix it its the best mod there is atm XD
JESS2005  [author] 4 Jul @ 11:52am 
it should be working, just as long as the secondary is purple (the one near dark blue, not near pink) it should be very strong, if less is needed it can be lowered with the in-thruster settings
ori 4 Jul @ 10:56am 
is there no thrusters? I thought it was purple, no thruster option is showing for me with the mod
mickael.martin66 24 Jun @ 8:16am 
When I edite the power of a thruster my game crash
ScientificLoss 23 Jun @ 11:00am 
Using editable thrusters on old builds completely crash the game
𝕲𝕸𝕍𝖎𝖕𝖊𝖗 31 May @ 10:05pm 
i think mod is broken rn editing thruster power crashes the game.
JESS2005  [author] 31 May @ 5:50am 
Mod works, thrusters always have a very always have very high power (except some colors) if it gets annoying you can disable it in host options
𝕲𝕸𝕍𝖎𝖕𝖊𝖗 30 May @ 10:19am 
is the mod working rn and is thruster power editing working ? when i tried, my thruster power was set to 0 and i could not fix it till i restarted the game is that just me or is it broken rn?
Czlekus 20 May @ 12:17am 
Is there an option to make custom missiles mod work in the editor?
JESS2005  [author] 19 May @ 2:01pm 
technically, yes... but that feature was in a previous update that i deemed to unstable (more comments than usual about crashes) and reverted, so as of now it's not there... i should really work on getting it working again
***** 19 May @ 1:10pm 
@Czlekus an effect like this can be achieved my using "target missiles" on the tracker itself (i dont remember the exact name of the setting)
Czlekus 19 May @ 12:47pm 
I have a suggestion. Maybe make a new color that would be attacked by green like a flare, but this new color would attack the green color
***** 1 May @ 4:06pm 
@Bowtie a new "fix" was added to the game which screwed up saving colors (how stuff is saved in this mod). im working on a way to compensate on the experimental branch
Bowtie 1 May @ 2:41pm 
workaround no longer works. the game crashes. Old builds with the edited thrusters no longer have the modded thrust
Wikbert20 25 Apr @ 8:15am 
For me, if i want to change the Truster strenght, my game crashes, every time...
Apart from that, a great mod!
***** 18 Apr @ 11:25am 
@GAMING_PROFI_2 please read the comments below

if, for some reason you didnt, heres the TLDR:
-bug that JESS2005 cant fix, devs have to fix it
-get around it by editing thrusters that already were edited
GAMING_PROFI_2 18 Apr @ 10:53am 
i canot change the power of thrusters.. on the misiles of my friend i can but on my own build i canot change the power
Exonivix 17 Apr @ 11:46am 
oh ok thanks