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about missiles tracking, tracker strength and thrust strength are two different thing. for missiles, i use a thruster from the game and a tracker from the mod set to torque.
value of 10k is too big for most applications, i suggest starting with 100 if anything.
make sure options like the detection cone are correct (360 will make the missile see everything),
make sure the activation distance is correct (setting it to 1 is a good starting point),
then make sure targets are actually tracked by you (in the target settings)
Oh and i assume you checked whether the block the mod uses is set to the one ur trying to use.
old missiles are broken, because they saved the data in the color values assuming those can be any number. one of the updates to the game clamped color values between 0 and 1, so the whole structure of saving data had to be modified, therefore the mod no longer can read the data of old missiles, and even if it could, the data would be lost as it would be clamped to 0-1 values.
also please read the comments next time, as that is literally what the last few comments were about