Space Engineers

Space Engineers

Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
234 kommentarer
[GFA] xLuZziffer 17. okt. kl. 7:30 
i added you on steam tho
乂Oo忘★了愛oO乂  [ophavsmand] 17. okt. kl. 6:51 
It might help me find the problem. If you don't mind, you can upload it to Google Drive.
[GFA] xLuZziffer 17. okt. kl. 1:26 
aighty thx for the quick works tho...i still have the crash log from my save could you read something out of it if it may help fixing the problem? its just to long to send it in the comment section here so
乂Oo忘★了愛oO乂  [ophavsmand] 16. okt. kl. 17:29 
The aluminum alloy plate light is a known error and will be fixed when the new version of ASL MM is uploaded. As for the multiplayer game issue, I will find time to fix it.
[GFA] xLuZziffer 16. okt. kl. 10:59 
small update: the mounted weapons apparently crash in multiplayer exclusivly just tried it out with a friend
[GFA] xLuZziffer 16. okt. kl. 10:01 
ah well its from your decorations mod that includes those plates but it still stands but its called the "Aluminum Alloy Light Plate" that gets converted into a normal aluminum plate
[GFA] xLuZziffer 16. okt. kl. 9:53 
oh also on another note i completly forgott about that APOLOGIES....there is a component called "aluminum alloy plate light" i believe its what its called ....if you want to craft it via an assembler it transforms into a normal "aluminum alloy plate" i have to recheck if its fixed in this update aswell or not but i will let you know
[GFA] xLuZziffer 16. okt. kl. 9:45 
so ive tested those weapons again pretty much all the autocannons and mounted lmgs, mgs, with weaponcore, this mod, and it seems to be working just fine now....i just dont know if those mounted weapons can be used with walking up to them and interact but with the weaponcore controll feature it worked......as for all off the other mountain amount of weapons i do not know if they would create issues there are far to many to test (wich i like having a lot to choose from haha) but yeah looks like its fixed wich im pretty happy about
乂Oo忘★了愛oO乂  [ophavsmand] 16. okt. kl. 7:39 
Please try to see if the issue persists after the update. If it still crashes, please tell me which M-2 you are using and I will try to find the issue and fix it.
[GFA] xLuZziffer 16. okt. kl. 6:33 
yes weapon core is..well was on that save installed and all its requirements aswell
乂Oo忘★了愛oO乂  [ophavsmand] 16. okt. kl. 4:48 
Although there are no problems with the current test, a new version will be uploaded later. Has WeaponCore been installed?
[GFA] xLuZziffer 16. okt. kl. 0:30 
also now my save file is corrupted beyond repair thanks for that
[GFA] xLuZziffer 15. okt. kl. 12:11 
game crashed upon using the Controll feature on a Browning Machine Gun Small grid
乂Oo忘★了愛oO乂  [ophavsmand] 11. aug. kl. 19:04 
In fact, the only thing missing is a GMLS model. The MK-41 VLS and American torpedo tubes can already launch BGM/UGM-109
TexasWolf2552 11. aug. kl. 10:38 
Have you thought about adding the tomahawk missiles like the ones mounted on the Iowa class? Both nuclear and conventional?
乂Oo忘★了愛oO乂  [ophavsmand] 27. juli kl. 22:40 
The theoretical range of Javelin is about 3KM, so I believe it will be no problem to attack from a long distance.
ŁongDog 27. juli kl. 8:06 
So would shooting the javelin from a further distance work cause I've been shooting them at 500m DA dose work tho and thanks for the help hopefully this is frustrating 😅
乂Oo忘★了愛oO乂  [ophavsmand] 27. juli kl. 7:17 
Javelin's default ammunition is in top attack mode, which means it will climb first and then attack the target, but this mode is difficult to hit targets within 400M.

You can try to long press R to switch to DA mode
ŁongDog 26. juli kl. 12:51 
Update So hitting mmb dose switch it from auto to painter works but the missile still flies up 😅
ŁongDog 26. juli kl. 8:19 
THANK YOU SOO MUCH that's what I was trying to figure I thought the blue circle meant it was locked
乂Oo忘★了愛oO乂  [ophavsmand] 26. juli kl. 4:41 
Have you locked onto the target?
HandWeapon you must press MMB to lock onto the enemy in order to guide.
ŁongDog 25. juli kl. 20:39 
the javelin doesn't seem to work it just flys up and keeps going
semaJ 19. juli kl. 22:08 
These weapons are really nice but the smoke visuals on the guided missiles feels a biiit too much
乂Oo忘★了愛oO乂  [ophavsmand] 11. juli kl. 17:34 
Stuff means tools or other equipment? Sorry, my English is not very good.
Captain Winters 11. juli kl. 12:10 
Hey brov I very much enjoy the mod. I've got a light tank in front of me that I'm very proud of that uses your stuff. The only thing is that it kinda just shoots through my stuff and damages it. Am I doing things wrong, is it a bug?
乂Oo忘★了愛oO乂  [ophavsmand] 19. juni kl. 4:20 
The attenuation is not as good as I expected. I will adjust the distance at which the gunfire can be heard, but this will not be a quick update. At least I will wait until there are new weapons or serious bugs are fixed.
Диплом защищён 18. juni kl. 9:35 
Are there plans to refine the sound of tank cannons firing from afar in the next updates? When fired three kilometers away from the cannon, the sound is like the cannon is nearby, it sounds a little weird.
乂Oo忘★了愛oO乂  [ophavsmand] 18. juni kl. 6:06 
When I added 2X, I didn't check it carefully and made a low-level mistake. It can be used normally after the update.
R3DR3AP3R9 17. juni kl. 18:03 
The Ataka 2x seems to be crashing my game. Tried it with the other variants and they all work fine, just the 2x version for some reason. Any thoughts?
乂Oo忘★了愛oO乂  [ophavsmand] 29. maj kl. 4:25 
We are studying the feasibility. If successful, we will add this function to various machine gun turrets in the next update.
Rizzo 28. maj kl. 17:18 
None of the turret looking hand operated weapons (M2-HB, MG3, Dshk, etc) are giving control options when trying to control them from control seats. Is it possible to 1) add the manual control option to these turrets and 2) add control locations at the handles of all the guns such that we can operate them manually. We are planning to use these in an upcoming PVP even but can't seem to get these themed turrets to work in manual mode.
乂Oo忘★了愛oO乂  [ophavsmand] 18. maj kl. 19:24 
Just like any other weapon, lock and fire

If you want to know why you can't lock the range indicated by the description, please refer to Q&A Q1
invisibleplayer 18. maj kl. 19:00 
Is there a tutorial on how to fire the AAMs and such?
[82DK] wyomingwolf 16. maj kl. 17:27 
Also enjoying each little update that adds something new
[82DK] wyomingwolf 16. maj kl. 17:27 
Can be tedious, but that is the life of a Pin Puller and Load Toad :D
Blitzkrieg762 30. apr. kl. 16:17 
I see. :/ Manual loading has been working for me, but it tends to get annoying. Thanks for the info!
乂Oo忘★了愛oO乂  [ophavsmand] 30. apr. kl. 8:12 
This is an old problem in WC, and it seems that there is no solution. You can consider manual loading.
Blitzkrieg762 29. apr. kl. 18:46 
Is there a reason why I can't get ammo to move through the conveyors? The 20mm on the F-15EX for example will not pull ammo from storage to the gun when empty.
Lit Fuse 168 18. apr. kl. 20:41 
thank you for adding the new panels. now we can really make some angle decks
乂Oo忘★了愛oO乂  [ophavsmand] 17. apr. kl. 4:10 
This is a problem with WC itself. Pure CTC AI seems to be reluctant to use weapons that need to be locked (all guided weapons). A year or two ago, if you locked manually, CTC might use guided weapons. Now, from my experience, it seems to be used randomly. I can't figure out when CTC will work.
Smugspite 16. apr. kl. 21:04 
so question is it possible to let AI custom turrets use any of the missiles? I cant seem to figure out how to let the AI use them, was going to use the long range SAMs for base defence but the AI cant seem to be able to fire them. (Cannons work perfectly fine)
Lit Fuse 168 14. apr. kl. 9:01 
well, dont worry, take your time,

you make good stuff for the community so, keep at it
乂Oo忘★了愛oO乂  [ophavsmand] 14. apr. kl. 8:53 
Sorry for my poor English, I misunderstood your meaning, now I think I understand

I have always had this idea, but I have not realized it due to workload. Let's see if I can realize it during Easter.
Lit Fuse 168 14. apr. kl. 5:45 
is there a way i can add images here?
Lit Fuse 168 14. apr. kl. 5:45 
ummmm how should I explain this....

light and heavy panels........ you added those up to 1x6 and centered versions of those

however because you have 1-6 and 7-12 blockis but no 1-6 and 7-12 panels...we cant cover the blocks with those panels
乂Oo忘★了愛oO乂  [ophavsmand] 14. apr. kl. 3:55 
Increasing the length will increase the workload exponentially. I don't think I will add more than 6 variants.

And I think there are already a lot of armors that can do 6+6=12, or can be combined into any shape of 7~12 grids.
Lit Fuse 168 14. apr. kl. 3:10 
so in ASL armor, there are armor panels? however the current ones are only up to 1x6 armor panels. however with the new 1x12 armor blocks, we will need 1x12 armor panels to cover them.

so please, do make 1x12 armor panels,it makes making designs easier
乂Oo忘★了愛oO乂  [ophavsmand] 13. apr. kl. 11:53 
wyomingwolf <
Download it and replace your world's <CrewEnabledConfig> to use the existing handheld weapons in this mod

https://drive.google.com/file/d/1lwP1pEUUh18VjyNU8p4BjHw548JmvSLw/view?usp=drive_link

Lit Fuse 168<
Don't understand what 1x12 panels, armor blocks?
[82DK] wyomingwolf 13. apr. kl. 9:50 
Loving every update, course bugs are to be expected. Still having issues getting NPC bots from Crew Enabled or Populated world mods to spawn with these weapons
Lit Fuse 168 13. apr. kl. 8:24 
please do make some 1x12 panels. thx