Space Engineers

Space Engineers

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Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
1.362 GB
15 Nov, 2023 @ 8:38am
16 Oct @ 7:32am
79 Change Notes ( view )

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Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」

Description
Note that Scope Framework is not necessary. If you do not plan to use high-magnification hand-held weapons, please ignore this required mod requirement.


Air Sea Land - Modern weapons systems (Weapon core olny)


This is a weapon package of weapons from various countries from the middle and late Cold War to modern times.Let you carry out various modern battles on land, sea and air in Space Engineer.

If you must need anything other than weapons, please go to [Air Sea Land - Multifunctional module]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3084278121

There are three faction with weapon styles. Similar weapons in different faction have their own strengths and weaknesses. You can choose which weapon according to your preference.


American weapons:

Advantage:
The overall performance is high, and it is the formation with the highest weapon accuracy, the highest weapon health, and is more difficult to intercept.
Many weapons have multiple racks, allowing them to carry more ammunition in the least space.

Shortcoming:
Lack of hypersonic weapons.


Soviet Union/Russia weapons:

Advantage:
Except for a few mid-class and low-class missiles, their firepower is generally stronger than that of other faction at the same class.
Better anti-ship missiles, more cost-effective than other faction.
More supersonic and hypersonic weapons.
More types of anti-submarine weapons.

Shortcoming:
Overall lowest accuracy.
The weapon is huge in size and lacks multiple racks. The amount of ammunition downloaded in the same space is relatively low.
Some high-performance weapons lack low-class substitutes and are relatively expensive.
Ammunition has the lowest HP and is easier to intercept.


Europe weapons(UK,France Italy Germany Sweden etc.):

Advantage:
Weapons are relatively balanced in all aspects, and some high-class anti-air missiles have a longer range.

Shortcoming:
Not every country has a complete weapon tree, and some countries only have a small amount of weapons.

Asian weapons:

It will include weapons from three countries, and their characteristics will be biased towards the original three camps.

Japan (corresponds to American series)

Taiwan, Republic of China (corresponds to European system) - coming later

People's Republic of China (corresponding to the Soviet Union)


HandWeapon:
The Hand Weapon being tested provides individual soldiers with a variety of firearms, rockets and missiles for man-to-man and even small grid combat. Different types of firearms have their own specialties and can be selected for different tasks.




Ammunition and weapon classification:
Due to the large number of weapons, this module uses unified ammunition. Similar weapons and ammunition will only be divided into classes, instead of using independent ammunition for each weapon, in order to achieve the simplest management.
As for the class classification mechanism, it is based on the era and weapon performance. The lower the class, the more economical it is, but the weapon performance will also decrease. On the contrary, the higher the class, the higher the cost, but the performance will also be greatly improved. You can choose your weapon according to your needs.





Detailed introduction

https://drive.google.com/drive/folders/1UcwbV-SvvSGlreJC-DPixM7EqAIzCN3D

Future direction:


-Common Tactical/Strategic Nuclear Weapons

-hand weapon

Crew Enabled Support

With simple steps, the enemies generated by Crew Enabled will be equipped with the handheld weapons of this module.

1.Find the save <CrewEnabledConfig.xml> file in your archive and open it
2.search <SupportedHandWeapons> (EX.<SubtypeId>ASL_M9Item</SubtypeId>
), just copy it to <HandWeapons>. Note that each crew member has an independent <HandWeapons>. If you want all types to be able to use MOD weapons, you must modify them all.

It is recommended not to put weapons such as sniper rifles and rocket launchers into <HandWeapons>


If you have any comments or suggestions, you are welcome to submit them : )

*Please do not re-upload without authorization

Q&A:

Q1.Why can’t I lock on a target above 10Km?

A1.You need to do two steps:
1.Search your server/save for sandbox_config.sbc,Adjust your <SyncDistance> to above 10000 (measured in meters)
2.Search your server/save for CoreSystemsServer.Change <MaxHudFocusDistance> to the distance you want (in meters)
Weapons built before modification may become invalid and cannot lock on targets above 10KM. This can be solved by deleting and rebuilding.

Q2.Guide bombs and torpedoes cannot be launched after being locked

A2.These two weapons are also deeply affected by gravity. Although the theoretical range is very high, the actual situation must consider the distance and height between the bomb launcher and the enemy.
When the horizontal distance is very far but the height is insufficient, the system will determine that it cannot hit and refuse to fire. The best solution is to drop the bomb at a short horizontal distance but with a considerable height, which can solve the problem (the same applies to torpedo launch tubes)
(The ideal bomb delivery speed is below 240m/s)

Q3.Hand weapon recoil is weird?

A3.At least as far as I can see from my experiments, WC's recoil replaces the original's 'front and back' recoil, and WC's recoil is incompatible with the original's recoil animation, so there's no way to show forward and backward movement, so you can only use The XY axis is used to express recoil. Although I have considered not using the WC system for hand weapons, the other advantages of WC prevent me from giving it up for this matter.

Q4.Unable to use weapons equipped with high magnification scopes?


First, please make sure to install 'Scope Framework'. Secondly, Scope Framework will conflict with the plug-in 'Performance Improvement' and make it invalid. There is no solution, you can only choose one of the two.


Acknowledgments:

Thanks to 'Echthros' for granting permission to use his nuclear explosive particles,there will be updates on weapons of mass destruction in the future

Thanks to Kilme for permission to use his Thermal Camera imaging Script
234 Comments
[GFA] xLuZziffer 9 hours ago 
i added you on steam tho
乂Oo忘★了愛oO乂  [author] 10 hours ago 
It might help me find the problem. If you don't mind, you can upload it to Google Drive.
[GFA] xLuZziffer 15 hours ago 
aighty thx for the quick works tho...i still have the crash log from my save could you read something out of it if it may help fixing the problem? its just to long to send it in the comment section here so
乂Oo忘★了愛oO乂  [author] 23 hours ago 
The aluminum alloy plate light is a known error and will be fixed when the new version of ASL MM is uploaded. As for the multiplayer game issue, I will find time to fix it.
[GFA] xLuZziffer 16 Oct @ 10:59am 
small update: the mounted weapons apparently crash in multiplayer exclusivly just tried it out with a friend
[GFA] xLuZziffer 16 Oct @ 10:01am 
ah well its from your decorations mod that includes those plates but it still stands but its called the "Aluminum Alloy Light Plate" that gets converted into a normal aluminum plate
[GFA] xLuZziffer 16 Oct @ 9:53am 
oh also on another note i completly forgott about that APOLOGIES....there is a component called "aluminum alloy plate light" i believe its what its called ....if you want to craft it via an assembler it transforms into a normal "aluminum alloy plate" i have to recheck if its fixed in this update aswell or not but i will let you know
[GFA] xLuZziffer 16 Oct @ 9:45am 
so ive tested those weapons again pretty much all the autocannons and mounted lmgs, mgs, with weaponcore, this mod, and it seems to be working just fine now....i just dont know if those mounted weapons can be used with walking up to them and interact but with the weaponcore controll feature it worked......as for all off the other mountain amount of weapons i do not know if they would create issues there are far to many to test (wich i like having a lot to choose from haha) but yeah looks like its fixed wich im pretty happy about
乂Oo忘★了愛oO乂  [author] 16 Oct @ 7:39am 
Please try to see if the issue persists after the update. If it still crashes, please tell me which M-2 you are using and I will try to find the issue and fix it.
[GFA] xLuZziffer 16 Oct @ 6:33am 
yes weapon core is..well was on that save installed and all its requirements aswell