Space Engineers

Space Engineers

Air Sea Land - Modern weapons systems (Weapon core olny)「Infantry Assault version is being updated」
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Update: 16 Oct @ 7:32am

New:

2A38 Gun
9M311 Missile

2A46M-1 - ATGM Ammo


Revise:

Rebalanced various artillery pieces. DU-APFSDS damage has been increased again, significantly differentiating it from standard APFSDS.

Reduced the damage modifier for heavy machine guns to autocannons against Grids. The debuff will be more pronounced with smaller calibers, and the debuff will also vary between different ammunition types.

High-explosive shell damage is no longer solely based on caliber; it is now determined by the actual TNT content of the ammunition.

Removed the base area-of-effect damage of HE shells above 40mm, except for naval guns.

Removed the non-existent AP shell types for the MK.45 and OTO 127mm.

Adjusted the ammunition types for the L11A5 and L30. The APFSDS performance of the L11A5 will be significantly lower than that of the L30.

Removed the RH-130's DU-APFSDS and HEAT rounds (due to a lack of data regarding the gun's depleted uranium armor-piercing rounds and HEAT).

Integrated HE ammunition that doesn't require lock-on to each howitzer. Selecting the ammunition will determine which mode to fire. However, the NG version of the howitzer will not be removed at this time.

Most HE and HEAT warheads of air-to-surface missiles, anti-ship missiles, bombs, rockets, and torpedoes now use a new formula to calculate damage, generally speaking, their lethality has been greatly improved.

Update: 26 Sep @ 9:22am

New:

CN25 M811
RH-202

2A33_L27 Howitzer
L-131 L39 Howitzer



Revise:

Adjusted the types of tank gun ammunition

Removed DU-APFSDS from the L11A5
Removed HE from the CN-120.

Enhanced HESH ammunition performance, adding a small AOE fragmentation damage upon impact (approximately one-third of HE damage on tank guns of the same tier).

Adjusted the effect of gravity on various direct-fire weapons, from machine guns to tank guns. Ballistics are now more curved, with smaller calibers having a greater impact.

Update: 6 Aug @ 9:12am

New:

AIM-7D
AIM-9E
R-3S

MK-44

Revise:

Reduced the firepower of 20mm~130mm tank gun ammunition to about 70~80% of the previous level

Reduced the base AOE range of handheld anti-tank weapons

Adjusted HESH ammunition functionality - significantly reduced impact area, but increased damage

Update: 1 Jul @ 7:34am

New:

AM-23 Automatic cannon

Initiative ECM:

The new ECM weapons make electronic warfare no longer just passive defense, but can also carry out active attacks. Like various ECM weapons, Initiative ECM consumes a lot of power and launches EMP attacks like anti-amplitude missiles, but the effect is relatively poor, but as a support attack it is very effective and terrible.

Revise:

Update: 23 Jun @ 8:24am

New:

GBU-28 Gliding bomb

HEMC MK-13 bomb
MK-13 Paveway II Gliding bomb

Revise:

Air Cannon Reform

Now, Air Cannons of different shapes will no longer have different performances, but will be divided into three calibers, each with different shape variants. The new series will uniformly use ASL_MachineGun_Class_1 as ammunition.

20mm is based on the M-61, with a very high rate of fire and medium accuracy, and relatively low single-shot damage

25mm is based on the GAU-12, also has a very high rate of fire, slightly higher single-shot damage, better HE performance, but poor accuracy

The 30mm is based on the GSh-30-1 or GSh-6-30. It has high single-shot damage and better accuracy, but the lowest rate of fire among the three (the GSh-6-30 has a very fast rate of fire, but lower accuracy)

Update: 18 Jun @ 6:07am

Update: 16 Jun @ 8:37am

New:

M2HB_Twin_Navy HMG

L-21A1 automatic cannons

Revise:

Adjust all weapon properties, from conveyor to SE defined weapons

The AP shell of M-242 has been changed to APDS, and the initial velocity and penetration have been improved.

The Nickel requirement of some shells has been reduced

To solve the problem of not being able to automatically reload, the ammunition system of the machine gun/automatic cannon has been changed. Each round uses one round of ammunition instead of the entire ammunition box. The cost, weight and volume will also change accordingly.

The above changes affect all block-type machine guns/autocannons. Some weapon ammunition types will change, and the names will also be changed to:

ASL_MachineGun_Class_1_AMMO > ASL_20/25mm_MachineGun_AMMO

ASL_MachineGun_Class_2_AMMO > ASL_30mm_MachineGun_AMMO

ASL_MachineGun_Class_3_AMMO > ASL_40mm_MachineGun_AMMO

The feeding method has also changed. All heavy machine guns and automatic cannons will have magazines. The amount of ammunition and the loading time of a single load are different, making the performance of various automatic cannons more different.

Most Gatling guns no longer have a reload time, and will use all the ammunition the conveyor is connected to. The only thing that prevents firing is overheating (CIWS does not apply)

Update: 10 Jun @ 6:22am


New:

MG-5 LMG
M-249 PARA LMG

Revise:

Corrected AA-12 animation

Adjusted DSHK ammunition firepower, slightly higher than M2

Reduce the size of Class 1 grenades

Increase MK19 firing rate

Adjust rocket weapons: Add burning time system

Low Class air-launched rockets: The trajectory is straight during the burning time, improving accuracy, and will be significantly affected by gravity after burning

High Class MLRS rockets: The burning time will produce a lot of smoke to expose the position as in the past, and the burning time is longer than other rocket engine weapons. There will be no obvious smoke after burning, but the guidance ability has also decreased

Update: 31 May @ 12:38am

New:

Martlet Missile

Revise:

Reduced the muzzle smoke of the autocannon

New control functions for all machine gun turrets(Excluding CIWS, like MK-15 and AK630)

Adjusting the PCU

Update: 16 May @ 4:49am

New:

KH-101
KH-22

Revise: