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Two Suggestions: Support Airresistance...You need to input wind direction and strength.
Support Microdagar Waypoint coordinates...so the Microdagar can transfer the active Waypoint to the Artillery computer as targetcoordinates.
Oh, great
['ACE_DAGR','ACE_microDAGR','ItemcTab','ItemAndroid','ItemMicroDAGR','ItemcTabMISC','ItemAndroidMISC','ItemMicroDAGRMISC']
When using the artillery computer whilst more than one gun platform is in the vicinity all the correct charges are coming up for the guns but after putting in the correct data into own and target position the computer either does not give an elevation at all (stays at 0 ELEV) or gives an error even though the charge and gun used should be correct and within the range of the gun in question.
I have a temporary fix though, if I have mortars and want to use the howitzer just dissassemble them to make the calculator work again for the howitzer. As long as there is only one artillery platform in the vicinity the computer seems to work fine. But this means that I cannot use mortars for high angle fire missions with the help of the calculator whilst I have my main gun in deployed the vicinity.
I no longer have to manually calculate stuff like the height difference and muzzle velocity in my fire missions! You are the GOAT. Thank you very much!
Saving/restoring waypoints is in the works, but not enough time to finish it in resonable time, so postoponed.
Surely
No, ACE Air Resistance won't be supported, most of groups don't use it for artillery.
Low angle shots weren't considered at all, however might be supported in future, as it's already done in ACE.
can it also do low angle shots?