Arma 3
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Simple Artillery Computer
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
163.076 KB
13 Nov, 2023 @ 2:21pm
22 Oct, 2024 @ 9:19am
8 Change Notes ( view )

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Simple Artillery Computer

Description
Simple Artillery Computer
Default Arma 3 artillery computer is not suitable for milsim-coop gameplay as its point&click nature seems to be way too unrealistic.
However playing with disabled artillery computer makes artillery support way slower, especially when manned by unexperienced player.
Here is where Simple Artillery Computer comes into play.



Usage:
  • To open computer, player must have Artillery Computer item in equipment (You can find it in "Items" tab in Arsenal).
  • Press "P" or use ACE Self-Interaction to open dialog - button is changable in addon's control options under [Simple Artillery Computer].
  • Select range to target - drop-down list on left, range is based on selected charge.
  • Enter own position - Grid reference, at least xxx-yyy grid is required - center position of grid will be taken. Up to 10 digits grid reference is supported (1m precision)
  • (Optional) If player has GPS or ACE Microdagr in equipment, it's possible to get own position through "GPS" button click.
  • Enter target position - same as enter own position.
  • (Optional) It's possible to select targeted keypad - by default it is a center of the grid.
  • Click "Calculate" button - Computer will fill gun elevation, distance and direction to target along with time of flight. Elevation and direction is shown in mils [en.wikipedia.org]. If any of input parameters is not suitable, error message on chat will show up.

Key-notes:
  • Terrain elevation is taken into account during calculation. No need to manually add correction.
  • All data - both input and output is saved on display closure.
  • It's advised to make sure that gunner selected proper charge on gun.

Project is also hosted on GitHub[github.com].
Feel free to report any issues.



Known issues:
  • List of possible charges bugs out, when player stands near multiple types of artilleries.
30 Comments
Krzyciu  [author] 26 Sep @ 8:47am 
Pull requests on Github welcome. I pretty much dropped development of anything for A3
ElPedroChico 26 Sep @ 3:46am 
Could you make a script that adds the artillery computer to the inventories of artillery vehicles and artillery crew?
technonine 11 Aug @ 10:23am 
TBD classifies its mortar platforms as turrets and not artillery, which might be a reason why they dont automatically work with this mod. Not sure if this something for this mod author to fix or for the tbd mortars creator to create a patch.
solidgun118 21 May @ 7:33am 
Im just looking for a remote to fire my hillux artillery rockets
solidgun118 21 May @ 6:51am 
How do i fire?
QQDL 25 Feb @ 3:09am 
Can you zoom out to the lower right corner like a micro GPS?:steamfacepalm:
Insane_Laughter 6 Dec, 2024 @ 2:56pm 
None of the tbd_mortar related mods seem to be able to use this mod. I have tried both high and low angle solutions with the m119a3, the D-20, the 120-PM-43 and the 2B9 Vasilek.
Koistinen 25 Nov, 2024 @ 7:24am 
i can't figure out how to use the 120-PM-43 that uses tbd mortars. the tbd mortars disable the ballistic computer by default. I have used this mod on mortars and artillery that aren't tbd. Is there a way to make this mod work with the tbd mortars?
Krzyciu  [author] 22 Oct, 2024 @ 1:57am 
Thanks! Will take a look today
Pied Piper 21 Oct, 2024 @ 11:38pm 
Hi Krzyciu, we tested with multiple guns and there is definitely issues with certain arty pieces, most notably Russian SPAs; guns trying to divide by 0 showing 0 elevation for all elevation calculations. We've uploaded a few fixes to the GIT in pull requests if you'd like to take a look.