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Already being added (we'll see about the AT-UT), I'm just having issues with the game crashing when creating the new units, and that locking some of them behind tech crashes the lua script.
Once those issues are solved I think everything should be done and I can officially update the mod.
The AT-TE could be an Empire vehicle as well as a Rebel one, since I think they still used it.
AT-RT for the Rebellion is another great idea and could be a sort of upgrade to the mounted rebels.
AT-RTs could also be cool for the empire Empire, since I don't think that hero unit is rebuildable so you can't really use it as recon like I think you're supposed to, so having a more generic, expendable option could be interesting.
The TX-130 would be interesting for the Rebellion. Most of the later Rebel Tanks are sturdy and slow, so the Saber Tank being a sort of glass cannon is very different.
I also wanted to add that I absolutely love this mod and I am very excited to see what you come up with! Been having a lot of fun with my current Rebel game!
As well as the AT-TE, and I'm adding the AT-AP, and LAAT, maybe the AT-RT and TX-130.
I might also add the Invincible capital ship.
Feel free to suggest more units.
But I need to figure out that first, and then there is the issue of "How old is the AOTR model?"
Because if it's too old, then Blender won't be happy with it, and I won't be able to imbed the texture onto the Model.
Because the models themselves hold the info on what textures to apply, meaning unless you properly embed it if you're gonna change textures on an existing model, it will use the old textures.
Tried to change the Acclamator textures and make it have some red to signify Alliance/Republic/Rebel, but the model had tooo many squares in it, and it refused to make them into triangles in a sensible way, so the model got messed up.
Might try again in the future.
I've always played the full story campaign, so I didn't really know that they were separate.
And no, it does not alter ground constructions, only Groundinfantry_rebel.XML and GroundCompaniesRebel.XML of the ground files.
But now I'm checking all of it to see what's wrong.
I'm busy until friday evening, potentially saturday, but then I'll check what might be wrong in a full scan.
If I can figure out textures and models that is.
Are you guys SURE that you have the correct Steam IDs added into the Launch options in the properties tab under general?
That you have the mod subscirbed and downloaded, and that you aren't using versions of AOTR other than 2.11.9?