Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
1,484 Comments
Calm&NormalTime  [author] 4 hours ago 
CA have aknowledged that latest patch broke lizardmen, no point touching this mod until vanilla is working
danihunter1 5 hours ago 
Ive been trying the whole day to find which mod was causing me issues and after the IEE update this seems to be the culprit, a lot of mods dont work if this mod is enabled
Yuni 28 Aug @ 3:20pm 
Thank you for all your hard work on this wonderful mod. c: Thank you for putting up with people's fussiness.
Rhox  [author] 25 Aug @ 5:11pm 
Try with min mods first
ArchSeraph 25 Aug @ 4:28pm 
if i send out a caravan i can no longer end my turn or save the game for some reason
Hidalgo 19 Aug @ 11:07am 
This mod is so good, 100% recomended. The unit models, the upgrade system, the caravan system, caravan dilemas.... everything is so good, provides a lot of flavour to a lizardmen campaing. Thanks a lot for this man, this is awesome.
Calm&NormalTime  [author] 12 Aug @ 3:17am 
Im not inclined to add anything more but who knows
shnavooz85 11 Aug @ 6:50pm 
will this mod ever get more destinations and convoy events and adversary unlocked dinos?
Rhox  [author] 10 Aug @ 5:12pm 
Same for that. Min mod, first at any case
i also become unable to move any armies
for whatever reason, whenever i make a convoy and set its destination, the end turn button becomes greyed out and i have to reload from save :(
Uncle Gray 8 Aug @ 7:10pm 
i have a question .
could anyone tell me please how to find the data.pack that contain db in RPFM for WH3 ?
i was able to find for WH1 and WH2 !
Rhox  [author] 7 Aug @ 9:56pm 
Try with min mods and post the screenshot in the modding den Discord skeleton crew if it still happens
DutchDixieRebel 7 Aug @ 9:22pm 
@Rhox: They're not, because they are already back. I have four masters now, one of which is returning to capital, but the rest is ready. They just can't be sent out again.
Rhox  [author] 7 Aug @ 4:46pm 
Because they are returning to your homeland. Check vanilla
DutchDixieRebel 7 Aug @ 4:31pm 
Everytime a convoy finishes and I want to start a new one, I can't use my existing masters. It does work when I add a new master, who can then select a destination. My existing masters can't. Why could this be?
Woke Simp 4 Aug @ 12:46pm 
Have about 30 mods. This mod doesn't interfere with any of them
Woke Simp 4 Aug @ 12:44pm 
Played with it several times in MP. It works great. never had any issues. Though some units are somewhat weak to their respective tier/upkeep
Calm&NormalTime  [author] 2 Aug @ 3:58pm 
Yes, neither myself nor rhox play multiplayer so we dont know how it works, Sorry your campaign has stalled so far in. Multiplayer issues have long been repprted but we just dont know what causes them and would fix it if we did.
If it helps, i can post the unit ids so you can use console command mod to spawn the units you were unable to aquire via caravans
Rhox  [author] 1 Aug @ 5:50pm 
I never tested on MP, and I don't think it works on MP.
Fro the caravan script break, min mods before reporting please.
shnavooz85 1 Aug @ 5:15pm 
every few turns the caravan will have a like break moment where they recover for a turn, it could have something to do with it
shnavooz85 1 Aug @ 5:14pm 
could be due to the caravan break stance or whatever its called got bugged.
pjarchdeacon93 1 Aug @ 11:40am 
so me and my friend are playing a duo campaign and we got to about turn 85 and he says the expedition caravan has stopped progressing and after 6 turns he still hadn't received his eggs so he disbanded the army and sent out a new caravan only for the same thing to happen.
we have tried uninstalling and reinstalling the mod which is the only one we have active for this campaign, do you have any possible solutions for this problem?
Calm&NormalTime  [author] 31 Jul @ 4:25am 
Hello. I'm afraid I haven't touched the stats in over a year so I don't really recall what changed. What units are you talking about?
J.theos 31 Jul @ 1:02am 
Hey Calm
Wanted to say that this is hands down the best Warhammer 3 mod!! The model detail is unreal as well as the campaign mechanics.

I noticed that the recent stats changes have mad some of the units feel underwhelming.

Wanted to try my luck to see if there was a chance to revert back to the pre nerf stats or even through a submod?
shnavooz85 27 Jul @ 8:04am 
O
Calm&NormalTime  [author] 26 Jul @ 3:32pm 
its not lore. its the terms the game uses. you pick your race, then you pick a faction within that race. each playable faction has a unique legendary lord. itza is a faction
shnavooz85 26 Jul @ 1:56pm 
whats the difference between a faction and itza and whatnot? im quite new to wh3 lore and stuff
Calm&NormalTime  [author] 24 Jul @ 8:53am 
in WH3 parlance, Lizardmen are a race, Hexoatl and the LAst Defenders are factions belonging to the Lizardmen race. And I have no idea if there will ever be convoys for every race, it's not something I'd be interested in
shnavooz85 24 Jul @ 7:13am 
also incase you got mixed up im talking about other factions that arent lizardmen
shnavooz85 24 Jul @ 7:12am 
from what i know factions that dont have convoy mods are : greenskin, khorne, tzeentch and nurgle. dont think tomb king has convoys, never tried slaanesh so im not sure and dont think any of the chaos factions do.
shnavooz85 24 Jul @ 7:09am 
there is mods for other convoys but its only for humans and elves and whatnot
Calm&NormalTime  [author] 24 Jul @ 3:14am 
which factions don't have access to the expeditions?
shnavooz85 24 Jul @ 1:27am 
i mean factios i got mixed up lol
shnavooz85 24 Jul @ 1:26am 
Will there ever be convoys for other classes?
shnavooz85 23 Jul @ 12:32pm 
honestly probably the best lizardmen mod.
Yuni 23 Jul @ 11:14am 
Thank you so much for this mod, I love it and won't play Lustrians (Lizardmen) without it these days. Your ranged units are so fun, their projectiles are nice and visible. I have a friend with an eye disability and he can see them nicely, this is a lot of fun. I can confirm this mod works fine with current version, I have about 50 mods enabled. Love it!
Rhox  [author] 23 Jul @ 5:38am 
I just spent 5 minutes with minimum mods to just see whether it works or not and it works, if it's not working due to other mods, it's out of our power to do something. Especially if that mod is overriding the vanilla TWUI files

If it's coming from machine specific UI problem, I need you to do some 6 step things including 2 mods installing and RPFM installing so you need to do Discord and follow the details since I can't replicate it on my machine. Or if you're a modder, you can just do it yourself and report what part isn't working
Rhox  [author] 23 Jul @ 5:27am 
Min mods, and it still not works, report how does it not work in GIF in the modding den skeleton_crew.
Tranok 23 Jul @ 5:03am 
So is it working or not?
dabassenok 23 Jul @ 12:31am 
Make Vidio Gide, maybe I'm stupid, but I did not understand how to hire dinosaurs for eggs, I have already sent 10 expeditions. But he did not hire a single dinosaur.
Rhox  [author] 21 Jul @ 4:41am 
Min mod first before reporting script bugs
Calm&NormalTime  [author] 21 Jul @ 3:30am 
Sounds like the mod is bust. Bear with us.
Nordinosaurus 21 Jul @ 2:05am 
@burningranga94 same problem here, can' end turn. Something to do with set expedition goal nog triggering?
candy3085 20 Jul @ 12:41pm 
Does the mod work in 6.2?
SFH 19 Jul @ 10:51pm 
BurningRanga94 18 Jul @ 12:23am 
for some reason i cant end turn as itza after i launch an expidition. using lustria unlimited and medallion is it a me problem or a clash?
Chase Mate 16 Jul @ 7:05pm 
I might look into it. Sounds like quite simple patching :) Loving this mod. But I love the Old World too, someones gotta make this happen haha.
Calm&NormalTime  [author] 16 Jul @ 9:57am 
No it isnt im afraid. It could be made so i imagine but i wouldnt know how, perhaps someone who understands map co ordinates and such will make a submod some day
Chase Mate 16 Jul @ 1:25am 
I also need this answer :)