Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
1.490 kommentarer
Deathbringer For 12 timer siden 
Never mind Lizardmen are not even moving in the campaign map. Ai for them is broken. Bro how they update with out knowing Lizardmen souls where stolen.
Deathbringer For 12 timer siden 
@Calm&NormalTime I am not sure if I am reading this right in thread. Are you saying that Ca broke Lizardmen with the mini rework? What currently broken with them in vanilla. I haven't play yet since my major plan was to wait for your glorious update. I haven't seen any post of 6.3 breaking Lizardmen.

*All ways take your time I can wait*
zHaruko 30. aug. kl. 12:27 
It seems this mod conflicts with Legendary Characters. Is there a potential fix for this? I tried asking SC but got no response.
ArchSeraph 30. aug. kl. 12:11 
apperantly i had accidently left a mod to customize starting units active and that was somehow blocking the dilema
ArchSeraph 30. aug. kl. 11:22 
on a side note i figured out why you cant end your turn, the dilema after deploying the caravan isnt showing up. no idea what mod was causing that but ill just have to start adding them back 1x1
ArchSeraph 29. aug. kl. 21:37 
yeah i disabled almost all my mods (only kept the mandatory such as mixus unlocker) and it still happens
Calm&NormalTime  [ophavsmand] 29. aug. kl. 14:47 
CA have aknowledged that latest patch broke lizardmen, no point touching this mod until vanilla is working
danihunter1 29. aug. kl. 12:55 
Ive been trying the whole day to find which mod was causing me issues and after the IEE update this seems to be the culprit, a lot of mods dont work if this mod is enabled
Yuni 28. aug. kl. 15:20 
Thank you for all your hard work on this wonderful mod. c: Thank you for putting up with people's fussiness.
Rhox  [ophavsmand] 25. aug. kl. 17:11 
Try with min mods first
ArchSeraph 25. aug. kl. 16:28 
if i send out a caravan i can no longer end my turn or save the game for some reason
Hidalgo 19. aug. kl. 11:07 
This mod is so good, 100% recomended. The unit models, the upgrade system, the caravan system, caravan dilemas.... everything is so good, provides a lot of flavour to a lizardmen campaing. Thanks a lot for this man, this is awesome.
Calm&NormalTime  [ophavsmand] 12. aug. kl. 3:17 
Im not inclined to add anything more but who knows
shnavooz85 11. aug. kl. 18:50 
will this mod ever get more destinations and convoy events and adversary unlocked dinos?
Rhox  [ophavsmand] 10. aug. kl. 17:12 
Same for that. Min mod, first at any case
i also become unable to move any armies
for whatever reason, whenever i make a convoy and set its destination, the end turn button becomes greyed out and i have to reload from save :(
Uncle Gray 8. aug. kl. 19:10 
i have a question .
could anyone tell me please how to find the data.pack that contain db in RPFM for WH3 ?
i was able to find for WH1 and WH2 !
Rhox  [ophavsmand] 7. aug. kl. 21:56 
Try with min mods and post the screenshot in the modding den Discord skeleton crew if it still happens
DutchDixieRebel 7. aug. kl. 21:22 
@Rhox: They're not, because they are already back. I have four masters now, one of which is returning to capital, but the rest is ready. They just can't be sent out again.
Rhox  [ophavsmand] 7. aug. kl. 16:46 
Because they are returning to your homeland. Check vanilla
DutchDixieRebel 7. aug. kl. 16:31 
Everytime a convoy finishes and I want to start a new one, I can't use my existing masters. It does work when I add a new master, who can then select a destination. My existing masters can't. Why could this be?
Woke Simp 4. aug. kl. 12:46 
Have about 30 mods. This mod doesn't interfere with any of them
Woke Simp 4. aug. kl. 12:44 
Played with it several times in MP. It works great. never had any issues. Though some units are somewhat weak to their respective tier/upkeep
Calm&NormalTime  [ophavsmand] 2. aug. kl. 15:58 
Yes, neither myself nor rhox play multiplayer so we dont know how it works, Sorry your campaign has stalled so far in. Multiplayer issues have long been repprted but we just dont know what causes them and would fix it if we did.
If it helps, i can post the unit ids so you can use console command mod to spawn the units you were unable to aquire via caravans
Rhox  [ophavsmand] 1. aug. kl. 17:50 
I never tested on MP, and I don't think it works on MP.
Fro the caravan script break, min mods before reporting please.
shnavooz85 1. aug. kl. 17:15 
every few turns the caravan will have a like break moment where they recover for a turn, it could have something to do with it
shnavooz85 1. aug. kl. 17:14 
could be due to the caravan break stance or whatever its called got bugged.
pjarchdeacon93 1. aug. kl. 11:40 
so me and my friend are playing a duo campaign and we got to about turn 85 and he says the expedition caravan has stopped progressing and after 6 turns he still hadn't received his eggs so he disbanded the army and sent out a new caravan only for the same thing to happen.
we have tried uninstalling and reinstalling the mod which is the only one we have active for this campaign, do you have any possible solutions for this problem?
Calm&NormalTime  [ophavsmand] 31. juli kl. 4:25 
Hello. I'm afraid I haven't touched the stats in over a year so I don't really recall what changed. What units are you talking about?
J.theos 31. juli kl. 1:02 
Hey Calm
Wanted to say that this is hands down the best Warhammer 3 mod!! The model detail is unreal as well as the campaign mechanics.

I noticed that the recent stats changes have mad some of the units feel underwhelming.

Wanted to try my luck to see if there was a chance to revert back to the pre nerf stats or even through a submod?
shnavooz85 27. juli kl. 8:04 
O
Calm&NormalTime  [ophavsmand] 26. juli kl. 15:32 
its not lore. its the terms the game uses. you pick your race, then you pick a faction within that race. each playable faction has a unique legendary lord. itza is a faction
shnavooz85 26. juli kl. 13:56 
whats the difference between a faction and itza and whatnot? im quite new to wh3 lore and stuff
Calm&NormalTime  [ophavsmand] 24. juli kl. 8:53 
in WH3 parlance, Lizardmen are a race, Hexoatl and the LAst Defenders are factions belonging to the Lizardmen race. And I have no idea if there will ever be convoys for every race, it's not something I'd be interested in
shnavooz85 24. juli kl. 7:13 
also incase you got mixed up im talking about other factions that arent lizardmen
shnavooz85 24. juli kl. 7:12 
from what i know factions that dont have convoy mods are : greenskin, khorne, tzeentch and nurgle. dont think tomb king has convoys, never tried slaanesh so im not sure and dont think any of the chaos factions do.
shnavooz85 24. juli kl. 7:09 
there is mods for other convoys but its only for humans and elves and whatnot
Calm&NormalTime  [ophavsmand] 24. juli kl. 3:14 
which factions don't have access to the expeditions?
shnavooz85 24. juli kl. 1:27 
i mean factios i got mixed up lol
shnavooz85 24. juli kl. 1:26 
Will there ever be convoys for other classes?
shnavooz85 23. juli kl. 12:32 
honestly probably the best lizardmen mod.
Yuni 23. juli kl. 11:14 
Thank you so much for this mod, I love it and won't play Lustrians (Lizardmen) without it these days. Your ranged units are so fun, their projectiles are nice and visible. I have a friend with an eye disability and he can see them nicely, this is a lot of fun. I can confirm this mod works fine with current version, I have about 50 mods enabled. Love it!
Rhox  [ophavsmand] 23. juli kl. 5:38 
I just spent 5 minutes with minimum mods to just see whether it works or not and it works, if it's not working due to other mods, it's out of our power to do something. Especially if that mod is overriding the vanilla TWUI files

If it's coming from machine specific UI problem, I need you to do some 6 step things including 2 mods installing and RPFM installing so you need to do Discord and follow the details since I can't replicate it on my machine. Or if you're a modder, you can just do it yourself and report what part isn't working
Rhox  [ophavsmand] 23. juli kl. 5:27 
Min mods, and it still not works, report how does it not work in GIF in the modding den skeleton_crew.
Tranok 23. juli kl. 5:03 
So is it working or not?
dabassenok 23. juli kl. 0:31 
Make Vidio Gide, maybe I'm stupid, but I did not understand how to hire dinosaurs for eggs, I have already sent 10 expeditions. But he did not hire a single dinosaur.
Rhox  [ophavsmand] 21. juli kl. 4:41 
Min mod first before reporting script bugs
Calm&NormalTime  [ophavsmand] 21. juli kl. 3:30 
Sounds like the mod is bust. Bear with us.
Nordinosaurus 21. juli kl. 2:05 
@burningranga94 same problem here, can' end turn. Something to do with set expedition goal nog triggering?