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I m currently tribal
I added it and made decision to auto-build for me + vassals, but nothing happens.
I’ve got enough gold and prestige, but after weeks of waiting with available funds, nothing was built 🤔
Am I using it correctly, or missing something?
I see from my understanding this is a heavier mod, while that one ONLY upgrades what exists in only your lands.
+1, a limit at the automatic expenses of 100-200 ...
The autobuild is building windmills and watermills without me even being in the right era (or being an industrious culture) and in non county capitals, as well as building for instance the courthouse building in my vassal holdings. Which obviously leads to quite a few disabled buildings, and while some of the water and wind mill buildings are enabled I still think it's a little unbalanced to have them pumping up development.
Had anybody succeeded in using this mod with the lotr mods? Thanks!
AGOT compatch released - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3510267089
There might be some errors, but I've tested it and the buildings listed seem to upgrade fine. I don't play AGOT myself so I've only done some initial testing.
There is no preference no it'll just upgrade what it can based on the requirements such as gold amount/terrain etc.
It can build new builds and upgrade current ones, it builds based on a list, this can be moved in the game files if needed but if you'd prefer not to just make sure you place one of the buildings that you want to be upgraded and it'll do that.
It can not make cities/castles or temples no, but it can make builds and upgrades in the ones that you do build.
It ticks every 15 days .
I have a few questions though:
- Is there a preference for upgrading vassal buildings, i.e rank, distance from capital ?
- Is the auto build limited only to upgrading the buildings or can it also build new ones if there's a spot for them ?
- Can the auto build also found cities/castles/temples ?
- How often does the auto build ''tick'' ? Monthly ? Weekly ?
AGOT compatch coming soon
✨ New Features ✨
★ Brand-new interactive GUI window for easy management
★ Simultaneous auto-upgrades for both player and vassals
★ Now upgrades castles, cities, and temples (not just castles anymore!)
★ Exploit fixes: no more buildings appearing where they shouldn’t
★ Expanded building chains : Breweries, Scriptoriums, and more
★ Fully updated for CK3 v1.16.3
★ Fresh new artwork : banners, icons, and backgrounds
Localization
★ Full support for: English, French, German, Spanish, Polish, Russian, Korean, and Simplified Chinese
★ Huge boost to accessibility for players worldwide!
Other Improvements
★ Cleaner, reorganized mod files
★ Smarter, improved automation logic
Put a lot of work into these updates, hope you all enjoy the improvements!
I have patched the mod for the latest update, I've improved the UI and have now made it possible to have both build for player and build for vassal be enabled at the same time. I'm currently patching compatibility for some popular mods such as AGOT but they're proving a little difficult. I hopefully should have the update pushed out soon.
For those interested, I’m currently updating the mod to work with the latest CK3 patch and adding in any missing buildings. I haven’t been actively playing recently, so any help spotting new buildings or bugs would be appreciated.
This isn’t a request for new features — I’m currently focused on maintaining and updating the existing content. However, I might start considering new features in the future.
If there’s something you’d like to see added, please create a Discussion post rather than leaving a regular comment. I don’t check the comments often, and Discussions make it much easier to keep track of feedback on specific ideas. If a suggestion gains enough interest and it’s realistically doable, I might include it.
Regarding compatibility with other mods — that’s not something I’m actively working on, as I’m not too familiar with how it works. I can look into it, but I make no promises.