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I can't find it, so I think it doesn't exist.
@キャンディーアップル - Do you have Mixu's mixer mod enabled as well? I have heard it may not apply to ongoing campaigns.
Is it possible to make one like this for Warhammer 2 ?
@nena - No, its a biproduct of integrating custom factions without the need to have those, saved me a ton of mods that I originally had and the empty factions are only on the pick faction screen.
@PhazezGova - From my personal experience it enhances the AI, as it will be able to build more and thus train a wider variety of troops, since AI seems to struggle with incomplete provinces if you use no AI mods.
That said, I do play with a couple of AI mods and the experience with the combination is great.
@Consho - Any chance you have other mods altering building slots or similar settlement related? Loading order may also be a thing albeit it should not, but then again, I have been absent from modding all year.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3525448311
For their lost factions it does work on my end, as it copies that of their bigger settlement skins, but lost world is a different beast. I will give it a look but can't promise anything, as if its code related, will be out of my hands to do sadly.
@FyreEagle - I have forgotten honestly, I believe it works but yeah no extra slots, so only extra tier, if that meks sense :)
Trying to figure out what is causing instability crashes in my mod list.
.... Still pecking at it.
Yes, I see.
Thanks!
Fixed some missing settlement values on Khorne settlements.
@opuntia - 'Considerations' segment point 3 explains this.
Regarding issues, what are you experiencing? I tried 20 and 30 turns test campaigns just now without any issues or crashes.
I hate to be the bringer of bad tidings... however
In my IEE game start with this mod enabled a new faction appears in the faction list with no name, no lord, no army or spells and a beast man faction graphic. when playing game stability is
I am looking forward to using your mods again.
YES!
当混沌矮人的定居点升级到4级时,无法在工厂与哨站之间转换了,作者能修复吗?(机翻)
Sorry for any possible inconvenience due to this change.
1, have other building slot expanding mods in their load order
2, would like settlements to have even more building slots
3, likes three rows of building slots
4, or maybe wants less building slots than you've added here (10 for province capitals, 12 for special settlements, etc).
It would be better to have your 12 building slot-change as its own mod, whether standalone or as a submod-addition, than a main mod inclusion. It would make it easier for maintenance purposes.
I will not add more slots than that, as it will extend the UI to much and I simply don't like the look of 3 rows.
I will do the same for custom faction major settlements later today or soonish.
However... I'm sorry for being such a nuisance. I have RUNCHER froze my update. So I think I cannot download this update without my whole game being forcefully updated to 6.0...
May I ask are you in da modding den discord?
Download it to somewhere on your PC from workshop folder, then let me know here so I can delete it again, once that happens, you simply put the file back in your data folder and activate it in the manager.
Once your campaign is finished, delete it, as it is implemented in this one.