Total War: WARHAMMER III

Total War: WARHAMMER III

Tier Four Settlements For All Factions - Compilation
196 kommentarer
Jakers93 20. sep. kl. 9:25 
The tier 4 settlements for Kislev remove the 'Unity in Toil' and 'Ancient Dues' bonuses from the Court & Orthodoxy mechanic visually at least on the tool tip. I do not know if it actually removes the bonuses. I was playing Boris.
taraspapih 20. sep. kl. 6:49 
RagnaroK
I can't find it, so I think it doesn't exist.
RagnaroK  [ophavsmand] 20. sep. kl. 2:08 
@taraspapih - Does a mod like this not already exist for WH2?

@キャンディーアップル - Do you have Mixu's mixer mod enabled as well? I have heard it may not apply to ongoing campaigns.
キャンディーアップル 19. sep. kl. 14:17 
Doest work for some reason
taraspapih 18. sep. kl. 7:56 
Thanks for the mod.
Is it possible to make one like this for Warhammer 2 ?:steamthumbsup:
RagnaroK  [ophavsmand] 5. sep. kl. 5:21 
@Shadow - Yes.

@nena - No, its a biproduct of integrating custom factions without the need to have those, saved me a ton of mods that I originally had and the empty factions are only on the pick faction screen.
nena 2. sep. kl. 14:14 
Any way to remove the empty factions?
Shadow 31. aug. kl. 12:39 
does this apply to wood elves as well?
这是什么地方啊! 23. aug. kl. 13:18 
漂亮
Consho 19. aug. kl. 7:43 
@Ragnarok Well, I can test the loading order, but I don't think there's anything interfering. Anyway, the main function of the mod works fine, so I don't really care. Thanks for the mod, and don't worry about it :D
RagnaroK  [ophavsmand] 19. aug. kl. 4:39 
@Balthasar23th - Thank you, added it to description :WH3_clasp:

@PhazezGova - From my personal experience it enhances the AI, as it will be able to build more and thus train a wider variety of troops, since AI seems to struggle with incomplete provinces if you use no AI mods.

That said, I do play with a couple of AI mods and the experience with the combination is great.

@Consho - Any chance you have other mods altering building slots or similar settlement related? Loading order may also be a thing albeit it should not, but then again, I have been absent from modding all year.
Consho 16. aug. kl. 16:04 
I have Mixu's unlocker, but I don't have the extra slot in the minor settlements. anyway it works normally
PhazezGova 17. juli kl. 13:54 
What are the effects on the AI and the general game with this mod?
Balthasar23th 14. juli kl. 1:13 
Thank you for your work! I have made a German translation, you are welcome to link it.


https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3525448311
PwimeDiwective 7. juli kl. 11:30 
Appreciate the info! thanks again for all the awesome content.
FyreEagle 6. juli kl. 9:58 
Thanks, that's exactly what I'm looking for!
RagnaroK  [ophavsmand] 6. juli kl. 3:56 
@PwimeDiwective - there used to be a great modder 'Moterway South' I think, who was able to code compatability, as I can't do the skins on my end for higher tiers.

For their lost factions it does work on my end, as it copies that of their bigger settlement skins, but lost world is a different beast. I will give it a look but can't promise anything, as if its code related, will be out of my hands to do sadly.

@FyreEagle - I have forgotten honestly, I believe it works but yeah no extra slots, so only extra tier, if that meks sense :)
FyreEagle 5. juli kl. 13:21 
Will it break without Mixu's or will we just not get the 6 slot settlements?
PwimeDiwective 3. juli kl. 13:36 
Great mod RagnaroK. Im using this alongside OVN's Lost world mod and some unique settlement skins dont show up, eg. skrap towers in gnoblar country. Any chance for future compatibility?
MVGkaiser 29. maj kl. 23:56 
thanks for the updates man
opuntia 29. maj kl. 14:16 
Since the recent update swarm from CA I have been going through "Mod-ageddon"
Trying to figure out what is causing instability crashes in my mod list.
.... Still pecking at it.:steamhappy:
opuntia 29. maj kl. 14:13 
Oh!
Yes, I see.
Thanks!
RagnaroK  [ophavsmand] 29. maj kl. 13:15 
Fixed Rotblood who can now upgrade settlements again if used with this mod.

Fixed some missing settlement values on Khorne settlements.

@opuntia - 'Considerations' segment point 3 explains this. :steamthumbsup:

Regarding issues, what are you experiencing? I tried 20 and 30 turns test campaigns just now without any issues or crashes.
MVGkaiser 21. maj kl. 11:02 
hope these issues can be addressed
EnumaEllis 13. maj kl. 8:55 
Same here. This mod have some issue right now. I hope it gets an update soon.
opuntia 25. apr. kl. 14:56 
hi
I hate to be the bringer of bad tidings... however
In my IEE game start with this mod enabled a new faction appears in the faction list with no name, no lord, no army or spells and a beast man faction graphic. when playing game stability is :steamthumbsdown: crashing between turn 5 and turn 15.
opuntia 18. apr. kl. 10:10 
Thank You for the update
I am looking forward to using your mods again.
YES!
:steamthumbsup:
marc.on.pluto514 17. apr. kl. 18:25 
save game comp?
yaksirius 7. apr. kl. 6:52 
it's working for me by 6.1
Loyal Viggo 5. apr. kl. 9:38 
Any chance of an update please?
Slipnit 27. mar. kl. 6:08 
Never mind, hotfix just dropped and the game no longer crashes at start up.
우르 27. mar. kl. 3:08 
ca...
Slipnit 26. mar. kl. 6:40 
Great mod, sadly it seems like 6.1 broke it, game crashes with this mod right now.
世界挂机 12. mar. kl. 8:28 
When Chaos Dwarf settlements are upgraded to level 4, they can't switch between factories and outposts anymore, can the author fix that? (mechanical translation)
当混沌矮人的定居点升级到4级时,无法在工厂与哨站之间转换了,作者能修复吗?(机翻)
RagnaroK  [ophavsmand] 28. jan. kl. 19:54 
Np fellas, happy gaming! :_sword_:
Poggers Bridge 28. jan. kl. 12:36 
Legend!! thank you so much for this :D
RagnaroK  [ophavsmand] 28. jan. kl. 12:34 
:steamthis:Update:steamthis:

:sealdeal: Removed the extra building slots for major & special settlements.

:sealdeal: The extra building slots has been made into a submod, which can be seen linked under 'Submods'.

Sorry for any possible inconvenience due to this change.
Edin 28. jan. kl. 5:23 
Much appreciated!
Poggers Bridge 28. jan. kl. 5:00 
thanks ! <3
RagnaroK  [ophavsmand] 28. jan. kl. 4:52 
Alright I'll remove it again tonight and make a submod instead.
Edin 28. jan. kl. 3:57 
I will echo the comment by Poggers Bridge; changing major and special settlements to now have 12 building slots utterly breaks compatibility with mods for new campaigns, especially those that either:
1, have other building slot expanding mods in their load order
2, would like settlements to have even more building slots
3, likes three rows of building slots
4, or maybe wants less building slots than you've added here (10 for province capitals, 12 for special settlements, etc).

It would be better to have your 12 building slot-change as its own mod, whether standalone or as a submod-addition, than a main mod inclusion. It would make it easier for maintenance purposes.
Poggers Bridge 28. jan. kl. 2:23 
can you make a version without the 12 building slots for majors? thanks
RagnaroK  [ophavsmand] 27. jan. kl. 7:13 
:steamthis:Update:steamthis:

:sealdeal: Major & special settlements now have 12 building slots, double that of minor settlements to make them stand out.

I will not add more slots than that, as it will extend the UI to much and I simply don't like the look of 3 rows.

I will do the same for custom faction major settlements later today or soonish.
RagnaroK  [ophavsmand] 17. jan. kl. 1:16 
:steamthis:Small Update:steamthis:

:sealdeal: Integrated support for my 'Sensical Garrison' mod.
RagnaroK  [ophavsmand] 27. dec. 2024 kl. 15:38 
:parts::_wrench_:Ogre garrisons have been fixed! :WH3_skragHapp:
UltraRanger 27. dec. 2024 kl. 14:34 
Yes I'm aware why you deleted it. Thank you so much for your hard work for the community.
However... I'm sorry for being such a nuisance. I have RUNCHER froze my update. So I think I cannot download this update without my whole game being forcefully updated to 6.0...
May I ask are you in da modding den discord?
RagnaroK  [ophavsmand] 27. dec. 2024 kl. 14:18 
@The RADUDE - Looking at it now.
RagnaroK  [ophavsmand] 27. dec. 2024 kl. 14:18 
@UltraRanger - Here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3393580045

Download it to somewhere on your PC from workshop folder, then let me know here so I can delete it again, once that happens, you simply put the file back in your data folder and activate it in the manager.

Once your campaign is finished, delete it, as it is implemented in this one. :steamthumbsup:
UltraRanger 27. dec. 2024 kl. 13:45 
Hi RagnaroK. I'm using RUNCHER locking my updates to try to finish my 5.3 campaign. However it seems like you've integrated the mod Tier 4 Settlements for Custom Factions (file name: !!!!!MinorTiersForCustomFactionsLow) into this mod right? Thanks so much but for whatever reason even with RUNCHER freezing updates, that mod still got deleted from my end and now I can't load me save...
The RADUDE 27. dec. 2024 kl. 12:23 
Ogre Tier 4 Settlements in my playthrough now only have 5 elite units while all other race Tier 4 settlements have about 15 units. Could you check that out please? I hope it is an issue with my other mods.