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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3356093007 This might be an alternative to what you're looking for Weevil. Not exactly what you asked for, but it would allow you to set what you want more or less.
As for why I tagged you Flare, I too used to believe that it was a hardcoded cap, but this mod allows you to bypass that cap. I do wonder why it took people so long to figure out how to bypass it though.
if possible that would fix all the problems you encountered, for example base weight capacity 10, plus 2 for each strength level instead of 1?
I am Stopping Maintaining this mod.
I have not played Project Zombiod in quite some time.
If someone wants to pick up this mod Feel free to do so.
if you do give me a shout so i can link people to the "new"/"continued" version of this mod.
currently it works nicely but it never got to the point where i wanted it to be:
A generalized weight reduction no matter where it came from and what type of item it is.
furniture, fishes and newly the fluid system threw wrenches at ths mod
im not good enough to fix all of this.
So in conclusion:
THIS MOD IS UP FOR ADOPTION.
It's the ONLY mod I have.
30. Nov. 2024
Have you lot added the mod in the Server Settings?
i mean here : (Picture) https://i.imgur.com/uhhCJu5.png
in addition to the settings below? https://i.imgur.com/RhP4GGG.png
The Fish mod WILL show up in your modlist but currently is just a empty placeholder so i can maintain Version 41 support."
Google Translator:
Fish 子模块在版本 42 中默认不活动,因为它不起作用。Bobber.lua 根本不应该执行。引用模块描述:“目前只有主模块可用。fish 子模块已损坏,需要发布 api 才能修复它。
Fish 模块将显示在您的模块列表中,但目前只是一个空的占位符,因此我可以维护版本 41 支持。”
It's version 42, I encountered it yesterday and found another mod. After I closed that mod, the error disappeared.
I just tried to ask DS to look at the error code, and DS said that the mod had just modified a certain weight when creating an item, so that a certain weight became null. However, this mod encountered an error when modifying the weight. Deekseed's suggestion is to add a control protection mechanism to directly skip the value when null occurs.
But anyway, I really like this mod, thank you very much
Google Translator :
错误是什么时候发生的?游戏的哪个版本(41/42)?你提供的小错误报告还提到了另一个模组:Advanced Warfare: Community Weapons FrameWork
attempted index: setActualWeight of non-table: null
function: onCreateFish -- file: Bobber.lua line # 5 | MOD: Customizable Weight Multiplier Fish
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@a4831b7f
function: CheckAdd -- file: WeaponPartSort.lua line # 11 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: attempted index: setActualWeight of non-table: null
i if my mod causes a Error i need the entire Error message.
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@8933c61c
Its up in the link to this page. will update the description to include it.
https://montypython.gifglobe.com/scene/?id=Z8ijbMtJp1y7
So to address your issue of your mod making some wackyiness in the gameplayh, does BCP overwrite what you have done (if it is changes in the mod load order?)