Project Zomboid

Project Zomboid

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Customizable Weight Multiplier
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2 Nov, 2023 @ 2:00am
7 Feb @ 3:33am
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Customizable Weight Multiplier

Description
IMPORTANT:

I am Stopping Maintaining this mod.
I have not played Project Zombiod in quite some time.

If someone wants to pick up this mod Feel free to do so.
if you do give me a shout so i can link people to the "new"/"continued" version of this mod.

currently it works nicely but it never got to the point where i wanted it to be:
A generalized weight reduction no matter where it came from and what type of item it is.

furniture, fishes and newly the fluid system threw wrenches at ths mod
im not good enough to fix all of this.

So in conclusion:

THIS MOD IS UP FOR ADOPTION.


ORGINAL DESCRIPTION
Adds a Sandbox Option to change the weight of all items.
This will multiply the weight by said option.
As example a setting of "0.25" would change the weight to a quarter of what it was.
A setting of "2.0" would make everything weigh double.
By Default the mod is set to 0.5 (for the people that dont use custom sandbox)

B41 has a submod for fishies. enable to affect fish
it will show up in B42 but wont do anything

What this mod does :
It alters every inventory Items "Base Weight" by the multiplier when the world gets loaded.
This allows you to alter the weight in the Sandbox Settings (server or using mods Like Stars),
even mid game and the Items will have the new Weight once you restart the world.

Fish are a exception to this as the weight and nutritional value is calculated when the fish is "created" means spawned as loot or caught. Reason for the B41 submod. altering the multiplier will not affect fish that are already present.
(if i would do them like the other items they would have very borked hunger and nutritional values)

What this mod dosnt do :
Every "movable furniture" has is orginal weight.
Furniture is handled by a entirely different concept thats hard to intercept.
i tried to implement it but it just gives me headaches.
((if someone knows how to affect "all" furniture im happy to implement it into this mod.))


Known ?Problems?
not sure if these are problems/bugs:

Since this mod affects also tires,mufflers,seats, suspension and other car parts
It will make all cars ligther/heavier. (depending on multiplier)
Excpect sligthly altered car behaviour!

If a Attachment (to a weapon, backpack etc) uses Flat Weight reduction
items can possibly have negative weight depending how small your multiplier is.
i only Experienced this so far with Low Multipliers and some modded Weapon attachments.

B42 Version :
only the main mod is Avalible right now. the fish submod is broken and will need the api to be released before i can fix it.
The Fish mod WILL show up in your modlist but currently is just a empty placeholder so i can maintain Version 41 support.
the new Fluid container mechanic is also not affected (the container itself is) this also wont be fixed till the API is avalible.

FuelTime Fix! for B42:
Now Fuel items will burn for the correct amount of time instead of using the altered weight
(logs will burn for 6 hours no matter your multiplier)

!Also this will only "undo" my weight reduction!
if you have another mod that makes the burnable stuff ligther it wont fix theirs!

Workshop ID: 3069424394
Mod ID: CustomizableWeightMultiplier
Mod ID: CustomizableWeightMultiplier-fish
121 Comments
Necrosx 16 hours ago 
@RippedWeevil & @FlareFluffsune
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3356093007 This might be an alternative to what you're looking for Weevil. Not exactly what you asked for, but it would allow you to set what you want more or less.

As for why I tagged you Flare, I too used to believe that it was a hardcoded cap, but this mod allows you to bypass that cap. I do wonder why it took people so long to figure out how to bypass it though.
FlareFluffsune 24 Sep @ 11:16pm 
AFAIK a max weight of 50 is hard coded into the game meaning even if could technically hold 100 weight the game will never allow you to go over 50, and because its hard coded into the game its not been possible to mod it directly which is why you have weight mods with a 'negative weight' item.
RippedWeevil 24 Sep @ 10:11pm 
a suggestion, with the maintenance ending, is it possible, hypothetically, for anyone trying to tackle this type of mod in the future, to just increase the weight multipliers for the character directly?

if possible that would fix all the problems you encountered, for example base weight capacity 10, plus 2 for each strength level instead of 1?
Zara ♡ 21 Sep @ 7:56am 
Aw, sad it wont be worked on further. I've been using this mod for months and its helped my loot goblin self so much lol. So, I thank you for the work you have done :)
FlareFluffsune 2 Aug @ 1:10pm 
Well damn, I was just about to ask when it was going to be compatible with fluids too. They don't get affected by the weight multiplier lol
Tidurian  [author] 2 Aug @ 6:39am 
IMPORTANT:

I am Stopping Maintaining this mod.
I have not played Project Zombiod in quite some time.

If someone wants to pick up this mod Feel free to do so.
if you do give me a shout so i can link people to the "new"/"continued" version of this mod.

currently it works nicely but it never got to the point where i wanted it to be:
A generalized weight reduction no matter where it came from and what type of item it is.

furniture, fishes and newly the fluid system threw wrenches at ths mod
im not good enough to fix all of this.

So in conclusion:

THIS MOD IS UP FOR ADOPTION.
GrimmCro 2 Aug @ 2:28am 
Works like a charm. o7
Leonix 20 Jul @ 12:57pm 
It is not save compatible, right? o.o
useless/talentless 4 Jul @ 6:13pm 
doesn't show up in host mode:steamsad:
ɆL ₲Rł₣Ø❥42Ø 26 Jun @ 6:26am 
so not working for 42?